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Foregone similar games & best alternatives

Foregone

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Nintendo Switch • 2021

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Quick resume

Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies to save Calagan.

Global score

82/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Fluid and satisfying combat
    • Varied weapons and abilities for customization
    • Beautiful pixel art and sound design
    • Good value for price
    • Accessible difficulty with challenge modes

    Cons

    • Linear level design with limited exploration
    • Basic and predictable story
    • Some grind and costly respec mechanics
    • Repetitive enemies and bosses
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose characters, customize skills, and experiment with combat combos and strategies."

      Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

      "Players can freely choose weapons, abilities, and build their own combat style with some experimentation."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful dodging, resource management, and adapting weapon types to enemies; some players find it challenging."

      Capsule for The Chant The Chant

      "Combat is fluid and satisfying with skill-based dodging and combos; some players find it easy but others appreciate the challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and progression without ranked modes or direct player-vs-player competition."

      Capsule for Sail Forth Sail Forth

      "Focus is on personal progression and exploration without ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in multiple playthroughs, extra modes, and achievement hunting, indicating habitual and extended play."

      Capsule for Nightmare of Decay Nightmare of Decay

      "Players engage in multiple playthroughs, grinding, and New Game+ modes, showing attachment and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters with different weapons, builds, and skill specializations, though within structured class systems."

      Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

      "Players customize characters with different weapons, skills, and builds, though within predefined systems."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; purely individual gameplay."

      Capsule for Cat Goes Fishing Cat Goes Fishing

      "No evidence of exerting control or superiority over others; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction with immersive story and cinematic fights, providing escape from real life."

      Capsule for Injustice™ 2 Injustice™ 2

      "Players use the game as a fun distraction with immersive combat and exploration, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no obligation or pressure noted."

      Capsule for Touhou Luna Nights Touhou Luna Nights

      "Players engage voluntarily out of interest and enjoyment, no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different builds, weapons, and skills; respec system encourages experimentation"

      Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

      "Players try different weapons, abilities, and builds, though some find respec and experimentation costly."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different regions and uncover secrets, though the world is fairly linear with limited backtracking."

      Capsule for Gunbrella Gunbrella

      "Some backtracking and secret discovery exist, but the game is mostly linear with limited exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization through skills and equipment allows some self-expression, but no cosmetic personalization noted."

      Capsule for Sunday Gold Sunday Gold

      "Customization through gear and skills allows some self-expression, but no cosmetic personalization noted."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional, surreal world with fantasy elements, magic, and mythical lore."

      Capsule for Lunacid - Tears of the Moon Lunacid - Tears of the Moon

      "Set in a fictional world with fantasy elements, imaginative weapons, and lore."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely single-player."

      Capsule for Go! Go! Nippon! ~My First Trip to Japan~ Go! Go! Nippon! ~My First Trip to Japan~

      "No social or community features; purely single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock abilities, and improve gear, showing learning and personal development."

      Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

      "Players develop skills, unlock abilities, and improve gear, showing learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related features."

      Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

      "Standard sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during combat and platforming."

      Capsule for Touhou Luna Nights Touhou Luna Nights

      "Requires focused attention and continuous engagement in combat and platforming."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed within the game."

      Capsule for Iron Lung Iron Lung

      "No social or emotional connections formed within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; individual play only."

      Capsule for Instruments of Destruction Instruments of Destruction

      "No leadership or group management roles; individual play only."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating weapons, upgrades, and character levels."

      Capsule for Steelrising Steelrising

      "Strong emphasis on accumulating and upgrading weapons, gear, and abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally balanced challenge with some tension in battles but overall enjoyable and not overly stressful."

      Capsule for System Crash System Crash

      "Generally balanced challenge with satisfying combat flow, though some find it easy or repetitive."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, animations, and sound design provide sensory stimulation and fun."

      Capsule for Legend of Keepers: Prologue Legend of Keepers: Prologue

      "Enjoyable pixel art, sound design, and fluid animations provide sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      1

      "Story is present but considered weak or confusing by some; narrative adds context but is not deeply immersive."

      Capsule for D'LIRIUM D'LIRIUM

      "Narrative is present but basic and predictable; story delivered through lore and journals rather than immersive plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical choices in weapon use and skill allocation, but overall straightforward combat."

      Capsule for Larva Mortus Larva Mortus

      "Some tactical choices in weapon and skill selection, but combat is mostly straightforward button combos."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension and challenge in combat and boss fights, but overall difficulty is moderate and manageable."

      Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

      "Combat offers some tension and challenge, but overall difficulty is moderate and manageable."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for its price and content, especially on sale."

      Capsule for Haven Park Haven Park

      "Players feel the game offers good value for price, especially on sale, with enjoyable gameplay and content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies with melee and ranged attacks, including boss fights."

      Capsule for GODBREAKERS GODBREAKERS

      "Combat involves defeating enemies with melee and ranged weapons, including bosses."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources, but game is generally forgiving with checkpoints."

      Capsule for Emberhold Emberhold

      "Players must avoid death and manage resources, but the game is forgiving with checkpoints and currency retrieval."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026