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CONVERGENCE: A League of Legends Story™ similar games & best alternatives

CONVERGENCE: A League of Legends Story™

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Traverse the sprawling city of Zaun as Ekko, a young inventor with a device to manipulate time, in this story-driven action platformer. Collect parts, craft gadgets, and unlock abilities—then rewind time to adapt your approach to every new challenge.

Global score

88/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Engaging combat with time manipulation
    • Strong narrative and voice acting
    • Beautiful art style and visuals
    • Adjustable difficulty and replayability
    • Faithful to ekko and league lore

    Cons

    • Short game length
    • Some difficulty spikes and control quirks
    • Linear progression with limited exploration
    • Price considered high by some
    • Minor bugs and ui issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose multiple ways to approach combat and platforming challenges, with some freedom to build strategies and use abilities."

      Capsule for Ghostrunner Ghostrunner

      "Players have freedom to choose abilities, gadgets, and approach to combat and platforming, with adjustable difficulty and some exploration."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat requiring skillful timing, parrying, and strategy, especially on higher difficulties, with rewarding feedback and progression."

      Capsule for God of War Ragnarök God of War Ragnarök

      "The game offers challenging platforming and combat, especially on higher difficulties, with skill-based mechanics like parrying and timing."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no mention of multiplayer or leaderboards; players engage at their own pace."

      Capsule for Silly Polly Beast Silly Polly Beast

      "Focus is on single-player experience with no mention of multiplayer or leaderboards; players engage at their own pace."

    • Continuation

      Game with the same Continuation vibe

      3

      "High replayability with multiple modes, achievements, and difficulty levels encourage repeated play."

      Capsule for Dead Pixels Dead Pixels

      "Replayability through achievements, difficulty modes, and challenges encourages continued play beyond main story."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer elements."

      Capsule for Touhou Luna Nights Touhou Luna Nights

      "Entirely single-player with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize loadouts and unit combinations for each battle, experimenting with different strategies and upgrades."

      Capsule for Warpips Warpips

      "Players customize their loadout with gadgets and abilities, experimenting with different combat styles, though within predefined mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and personal."

      Capsule for The Knight Witch The Knight Witch

      "No evidence of exerting control or superiority over others; gameplay is solo and personal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a fantasy world and escape real-life stress through story and gameplay."

      Capsule for FINAL FANTASY IV FINAL FANTASY IV

      "Players use the game to immerse themselves in a fantasy world and enjoy stress relief through engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in lore and gameplay, with no obligation or external pressure."

      Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

      "Players engage voluntarily out of interest in League lore, Ekko, and platforming; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The rewind mechanic encourages players to experiment with different choices and endings."

      Capsule for her tears were my light her tears were my light

      "The rewind mechanic and ability combinations encourage players to try new tactics and approaches."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration and backtracking for collectibles and upgrades, but overall the game is fairly linear and guided."

      Capsule for Outland Outland

      "Game includes some exploration and collectibles, though overall progression is fairly linear and story-driven."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and cosmetic choices exist but are limited."

      Capsule for Tumblestone Tumblestone

      "Some cosmetic customization available but limited; mostly uses predefined character designs."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting in the League of Legends universe with magic, mythical characters, and imaginative fiction."

      Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

      "Strong fantasy setting in the League of Legends universe with time manipulation powers and fictional characters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single player experience."

      Capsule for Morningstar: Descent to Deadrock Morningstar: Descent to Deadrock

      "No social or community features; experience is individual and single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat and platforming; progression through upgrades and new abilities."

      Capsule for Olija Olija

      "Players learn and improve skills in platforming and combat, unlocking new abilities and mastering mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging platforming and combat."

      Capsule for Rusted Moss Rusted Moss

      "Requires focused attention and continuous engagement due to challenging platforming and combat."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; solo play."

      Capsule for The Bloodline The Bloodline

      "No evidence of close social relationships or emotional sharing; solo play."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player experience."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "No leadership or group management elements; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, abilities, and collectibles that enhance gameplay and unlock new areas."

      Capsule for Horace Horace

      "Players accumulate abilities, gadgets, and collectibles that enhance gameplay and unlock new areas."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Offers moments of flow and satisfaction, though some tension from difficulty spikes."

      Capsule for Freedom Fighters Freedom Fighters

      "Offers moments of flow and satisfaction, though some frustration from difficulty spikes and precise platforming."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging visuals, sound design, and intense combat provide sensory stimulation and excitement."

      Capsule for Call of Duty®: Black Ops II Call of Duty®: Black Ops II

      "Engaging visuals, sound design, and dynamic combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with voice acting, lore, and quests; story is engaging though sometimes linear"

      Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

      "Narrative immersion with voice acting and character development, though story is relatively short and linear."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and platforming require planning combos, timing, and ability use to overcome challenges."

      Capsule for Guacamelee! Super Turbo Championship Edition Guacamelee! Super Turbo Championship Edition

      "Combat and platforming require planning, timing, and tactical use of abilities and gadgets."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging boss fights and difficult levels provide suspense and excitement; rewind feature tempers frustration."

      Capsule for The Disney Afternoon Collection The Disney Afternoon Collection

      "Challenging encounters and boss fights create tension and excitement, balanced by rewind mechanic."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on price; some find it worth full price, others recommend waiting for sales."

      Capsule for Droid Assault Droid Assault

      "Mixed opinions on price; some find it worth full price, others recommend waiting for sales."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves melee and ranged attacks with enemies, including blocking and parrying."

      Capsule for Karnage Chronicles Karnage Chronicles

      "Combat involves defeating enemies with attacks and abilities, including parrying and dodging."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage health to survive levels."

      Capsule for Blue Estate The Game Blue Estate The Game

      "Players must avoid damage and manage health through skillful play and rewind mechanic to survive."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026