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Voidwrought similar games & best alternatives

Voidwrought

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Voidwrought is a 2D action-platformer set in a hand-drawn world of cosmic horrors. Explore the thawing ruins of the First Civilisation and strike down the gods that dwell there. Grow your powers, uncover ancient artifacts, and expand your shrine amid the wreckage.

Global score

78/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Beautiful hand-drawn art style
    • Engaging exploration and large map
    • Satisfying combat and movement
    • Atmospheric soundtrack
    • Good value for price

    Cons

    • Early game difficulty spike and late game easy bosses
    • Tedious backtracking and hidden secrets
    • Lack of clear story and narrative immersion
    • Some clunky controls and slow animations
    • Limited map and ui features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world with non-linear progression and self-directed exploration."

      Capsule for Labyronia RPG Labyronia RPG

      "Players have freedom to explore a large open world with multiple paths and sequence breaking; non-linear progression with optional upgrades and abilities."

    • Competence

      Game with the same Competence vibe

      2

      "Combat is straightforward and easy to learn, with some skill required for boss fights; however, the game becomes easier as players upgrade and grind."

      Capsule for Sparklite Sparklite

      "Combat and boss fights require skill and pattern learning early on, but become easier and less challenging later due to upgrades; some frustration with difficulty balance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration; no mention of ranked modes or direct player competition."

      Capsule for ENDER MAGNOLIA: Bloom in the Mist ENDER MAGNOLIA: Bloom in the Mist

      "Focus is on individual exploration and progression; no mention of ranked modes or direct player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and habitual engagement, enjoying repeated exploration and achievement hunting."

      Capsule for Walking Simulator Walking Simulator

      "Many players report long playtimes with exploration and achievement hunting; some mention habitual play and replay value."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements mentioned."

      Capsule for Turbo Kid Turbo Kid

      "Single-player experience with no cooperative or multiplayer elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with many characters, relics, and item combinations to create unique playstyles and strategies."

      Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

      "Players customize playstyle with relics, spirits, and abilities; exploration encourages creative sequence breaking and multiple routes."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; game is single-player focused."

      Capsule for Vigil: The Longest Night Vigil: The Longest Night

      "No evidence of exerting control or superiority over others; game is single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark fantasy setting and immersive atmosphere provide strong escapism from real life."

      Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

      "Immersive dark fantasy and cosmic horror setting provides strong escapism and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."

      Capsule for Amazing Cultivation Simulator Amazing Cultivation Simulator

      "Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different characters, spells, weapons, and paths, exploring secrets and combos."

      Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

      "Encourages trying different relics, souls, and abilities; exploration and sequence breaking support experimentation."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core motivation is discovering secrets, collectibles, and new areas in large, detailed environments."

      Capsule for Tinykin Tinykin

      "Core motivation is discovering new areas, secrets, and hidden items in a large, open, and richly designed map."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of character builds and abilities allows some self-expression."

      Capsule for Eldest Souls Eldest Souls

      "Customization of character build through relics and spirits allows some self-expression in playstyle."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in cosmic horror fantasy with surreal, otherworldly settings and themes."

      Capsule for Necrophosis Necrophosis

      "Strongly rooted in imaginative cosmic horror and dark fantasy fiction with surreal environments and lore."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; single-player experience."

      Capsule for High On Life High On Life

      "No social or community features; single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through combat and learn boss patterns; character upgrades provide a sense of progression."

      Capsule for No More Heroes No More Heroes

      "Players learn boss patterns, improve skills, and develop strategies; character progression through upgrades."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; standard sedentary gaming."

      Capsule for The First Berserker: Khazan The First Berserker: Khazan

      "No physical activity or health-related gameplay elements; standard sedentary gaming."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention; combat and exploration demand active engagement."

      Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

      "Requires focused attention; combat and exploration demand active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for GRIME II GRIME II

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player game."

      Capsule for BLADECHIMERA BLADECHIMERA

      "No leadership or group management roles; single-player game."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on accumulating upgrades, weapons, and resources to become more powerful."

      Capsule for Insect Swarm Insect Swarm

      "Strong emphasis on accumulating upgrades, relics, health, and abilities to become more powerful."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the exploration relaxing, though clunky controls and bugs cause occasional frustration."

      Capsule for Outcast - Second Contact Outcast - Second Contact

      "Some players find exploration and atmosphere relaxing, though early difficulty and backtracking cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual art style and ambient soundtrack provide sensory stimulation and emotional engagement."

      Capsule for Even the Ocean Even the Ocean

      "Enjoyable visual art style and atmospheric soundtrack provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status elements; achievements are personal and not socially evaluated."

      Capsule for The Room Two The Room Two

      "No social recognition or visibility; achievements are personal and not socially evaluated."

    • Story

      Game with the same Story vibe

      1

      "Some narrative elements and lore exist but overall limited story immersion."

      Capsule for F1® Manager 2022 F1® Manager 2022

      "Lore is cryptic and atmospheric but main story is elusive and underdeveloped; narrative immersion is limited."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use skill trees and upgrade strategies; boss fights require pattern recognition and planning."

      Capsule for Super Panda Adventures Super Panda Adventures

      "Players use logic to solve puzzles, plan upgrades, and devise combat strategies; some boss fights require pattern recognition."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights and exploration, but overall moderate tension."

      Capsule for Songbringer Songbringer

      "Some suspense and challenge in boss fights and exploration, but difficulty balance reduces sustained tension."

    • Value

      Game with the same Value vibe

      4

      "Good perceived value for price with substantial content and replayability."

      Capsule for Frogun Frogun

      "Generally perceived as good value for price with substantial content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against enemies is a core mechanic, with attacks and destruction of foes."

      Capsule for Nimble Quest Nimble Quest

      "Combat and defeating enemies is a core mechanic involving attacks and boss fights."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements in managing health and avoiding damage, but low threat level overall."

      Capsule for Bullet Girls Phantasia Bullet Girls Phantasia

      "Some survival elements in managing health and avoiding damage, but overall low risk due to upgrades and healing."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Story, Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026