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Amazing Cultivation Simulator similar games & best alternatives

Amazing Cultivation Simulator

PC (Microsoft Windows) • 2020

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Quick resume

Rise up in a search for immortality in this strategy sim and management game based on Chinese mythology. Rebuild your sect and train new disciples through the path of cultivation. Research magic and gather mystical artifacts, face ancient dangers and other sects in your path to spiritual ascension.

Global score

86/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy

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    Pros

    • Deep and complex gameplay
    • Unique chinese cultivation fantasy setting
    • High replayability and mod support
    • Engaging community and guides
    • Long-term player investment

    Cons

    • Steep learning curve
    • Poor or confusing translation
    • Tedious micromanagement
    • Lack of clear goals or story
    • Some frustrating randomness

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have high freedom to choose playstyle, build bases, craft, and decide how to interact with others in a sandbox environment."

      Capsule for Rust Rust

      "Players have high control over character development, sect building, and strategic decisions, with freedom to set their own goals in a sandbox environment."

    • Competence

      Game with the same Competence vibe

      5

      "The game demands mastering complex mechanics, overcoming difficult challenges, and learning through trial and error with detailed feedback."

      Capsule for Mech Engineer Mech Engineer

      "The game demands mastering complex, layered mechanics and overcoming difficult challenges, with extensive feedback and learning opportunities."

    • Competition

      Game with the same Competition vibe

      1

      "Some multiplayer and PvP elements exist but focus is more on personal progression and survival than direct competition."

      Capsule for Memoness Memoness

      "There is some PvP and rival sect competition, but most play focuses on personal progress and survival rather than direct player comparison."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with long play sessions, habitual engagement, and players reporting hundreds of hours invested."

      Capsule for Mindustry Mindustry

      "Highly addictive with long play sessions and deep engagement; many players report hundreds of hours invested."

    • Cooperation

      Game with the same Cooperation vibe

      0

      "Mostly single-player experience with some multiplayer added; limited cooperation but some social elements."

      Capsule for Everdream Valley Everdream Valley

      "Primarily a single-player experience with limited multiplayer or cooperative elements; some community interaction via Discord and shared guides."

    • Creativity

      Game with the same Creativity vibe

      3

      "Mod support and faction customization allow players to modify and enhance gameplay experiences."

      Capsule for Total War: WARHAMMER III Total War: WARHAMMER III

      "Players can customize sect layouts, character builds, and use mods to enhance or alter gameplay."

    • Domination

      Game with the same Domination vibe

      -2

      "While combat exists, player interactions are generally balanced; no strong evidence of domination or toxic behavior."

      Capsule for The Last Starship The Last Starship

      "Interactions with other sects and enemies are competitive but balanced; no evidence of toxic or dominating player behavior."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a deep immersive fantasy experience and time sink, escaping real life through complex roleplaying."

      Capsule for Erannorth Chronicles Erannorth Chronicles

      "Players use the game as a deep immersive escape into a complex fantasy world, often losing track of real time."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."

      Capsule for Wildfrost Wildfrost

      "Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Experimentation and trial-and-error are core to discovering hidden rules and solving puzzles."

      Capsule for Occlude Occlude

      "Strong emphasis on exploring mechanics, trial and error, and discovering hidden systems."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore diverse, exotic locations and uncover secrets in a richly detailed world."

      Capsule for The Curse of Monkey Island The Curse of Monkey Island

      "Players explore a fixed but richly detailed world with secret locations and mysteries to uncover."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and choice of characters allow for personal expression, though limited to preset options."

      Capsule for River City Girls 2 River City Girls 2

      "Some character and sect customization allows for personal expression, though mostly within preset systems."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in Chinese mythology and fantasy with supernatural creatures, exorcists, and mystical powers."

      Capsule for Eastern Exorcist Eastern Exorcist

      "Deeply rooted in Chinese mythology and cultivation fantasy, with supernatural powers and mythical creatures."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Community interaction exists mainly through developer communication and Discord; in-game social features are limited but planned."

      Capsule for MMORPG Tycoon 2 MMORPG Tycoon 2

      "Community interaction exists mainly through external platforms like Discord, with limited in-game social features."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning, skill acquisition, and mastering complex systems."

      Capsule for Nucleares Nucleares

      "Strong focus on learning complex systems, skill acquisition, and personal mastery over time."

    • Health

      Game with the same Health vibe

      -5

      "Game promotes sedentary play with no physical activity or health benefits."

      Capsule for Hamster Hunter Hamster Hunter

      "Game promotes sedentary play with no physical activity or health benefits."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and multitasking; downtime is often filled with active management rather than passive play."

      Capsule for Carrier Command 2 Carrier Command 2

      "Requires active management and attention; downtime is minimal and often filled with micromanagement."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction mostly surface-level; no evidence of deep emotional or close relationship building."

      Capsule for Captain Tsubasa: Rise of New Champions Captain Tsubasa: Rise of New Champions

      "Limited social interaction mostly at surface level; no close relationship building evident."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a party of characters, making strategic decisions and guiding team actions."

      Capsule for Star Renegades Star Renegades

      "Players lead and manage their sect and characters, making strategic decisions and guiding development."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through skill acquisition, item collection, sect expansion, and character reincarnation."

      Capsule for The Matchless Kungfu The Matchless Kungfu

      "Strong emphasis on character and sect progression, item collection, and power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find it relaxing, but the game also presents sustained challenge and tension."

      Capsule for GamersGoMakers GamersGoMakers

      "Some players find it relaxing, but the game also involves sustained tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music contribute to sensory enjoyment, though not highly stimulating."

      Capsule for Astronomics Astronomics

      "Enjoyable visuals and music contribute to sensory pleasure, though not the main focus."

    • Status

      Game with the same Status vibe

      0

      "Some recognition via leaderboards and achievements, but social status is not a major motivator."

      Capsule for 7 Billion Humans 7 Billion Humans

      "Limited social recognition within the game; achievements exist but social status is not a major motivator."

    • Story

      Game with the same Story vibe

      1

      "Some lore and historical context present, but gameplay is mostly sandbox without deep narrative."

      Capsule for Age of History 3 Age of History 3

      "There is a story and lore, but it is often obscure and secondary to sandbox gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge involving planning, optimization, and problem solving with complex systems."

      Capsule for Reus 2 Reus 2

      "High mental challenge with complex problem solving, planning, and optimization."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in story and combat, but not a primary focus."

      Capsule for YIIK: A Postmodern RPG YIIK: A Postmodern RPG

      "Some suspense and tension from difficult events and battles, but not a primary focus."

    • Value

      Game with the same Value vibe

      5

      "Players perceive high value from deep gameplay and long-term engagement."

      Capsule for Dwarf Fortress Dwarf Fortress

      "Players perceive high value from deep gameplay and long-term engagement."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of combat and destruction is central to gameplay."

      Capsule for DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE

      "Combat and destruction are present and enjoyable aspects of gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival elements with resource management, avoiding hazards, and overcoming threats."

      Capsule for Noita Noita

      "Strong survival elements with resource management and threat avoidance."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026