Occlude similar games & best alternatives
Occlude
2025
Related articles
Quick resume
Occlude is a ritual disguised as Solitaire; a cosmic-horror card game where the rules are obscured and reality is at stake. Play through cryptic challenges to reveal forbidden lore in this singleplayer narrative puzzle game for the terminally curious. Don’t worry; you can always start over.
Global score
87/100
Genres
Indie, Strategy, Puzzle
Similar games
Pros
- Unique solitaire puzzle mechanics
- Intriguing occult lore and atmosphere
- Engaging trial-and-error experimentation
- Well-crafted music and visuals
- Reasonable price for content
Cons
- Relatively short gameplay length
- Some puzzles require outside knowledge or hints
- Limited replay value after completion
- Minimal narrative depth or character connection
- Interface quirks and rng frustration reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have full control over their moves and decisions in each solitaire variant, with no forced routines or scripted actions."
The Zachtronics Solitaire Collection
"Players experiment and deduce hidden rules for each ritual, directing their own actions and choices in solitaire gameplay."
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Competence
Game with the same Competence vibe
4"The game challenges players with complex puzzles requiring skillful deduction and logical reasoning, rewarding effective problem solving."
Scene Investigators
"The game challenges players to solve puzzles by figuring out hidden win conditions and mastering solitaire variants."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal puzzle solving and creative building rather than competing against others."
Contraption Maker
"Focus is on personal puzzle solving and discovery rather than competing against others."
-
Continuation
Game with the same Continuation vibe
2"Players report being drawn into the story and playing through long sessions, though some mention frustration with puzzles and bugs."
A New Beginning - Final Cut
"Players report engaging in multiple sessions to solve puzzles and explore lore, though the game is relatively short."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player and independent without emphasis on teamwork or collaboration."
FUCK PUTIN
"Gameplay is primarily single-player and independent, with little to no collaboration."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with card combinations and strategies to solve puzzles, encouraging creative problem solving."
Golf Peaks
"Players creatively experiment with card moves and puzzle solutions, though within a fixed solitaire framework."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; experience is individual and self-directed."
Golfing Over It with Alva Majo
"No evidence of exerting control over others; experience is solitary and self-directed."
-
Escapism
Game with the same Escapism vibe
3"Atmospheric and immersive world provides distraction and escape from reality."
Through Abandoned: The Underground City
"The occult atmosphere and mystery provide immersive distraction and escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and curiosity about the story and puzzles."
Slender Threads: Prologue
"Players engage voluntarily out of curiosity and intrinsic interest in puzzles and lore."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on exploring mechanics, trial and error, and discovering hidden systems."
Amazing Cultivation Simulator
"Experimentation and trial-and-error are core to discovering hidden rules and solving puzzles."
-
Exploration
Game with the same Exploration vibe
3"Players explore new areas, discover lore, secrets, and new characters within the game world."
Garten of Banban 3
"Players explore new rituals and uncover lore, though the physical game environment is limited."
-
Expression
Game with the same Expression vibe
-4"Minimal customization; players use preset cards and fixed visual styles without personal expression."
Golf Peaks
"Customization or self-expression is minimal; players use predefined card layouts and visuals."
-
Fantasy
Game with the same Fantasy vibe
4"Strong supernatural horror and alternate universe themes provide imaginative fictional experience."
Corpse Party: Book of Shadows
"Strong occult and cosmic horror themes create an imaginative and fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily a solo puzzle experience."
Bridge Constructor Portal
"Minimal social connection; primarily a solo puzzle experience."
-
Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and learn puzzle mechanics through gameplay."
Myst
"Players develop puzzle-solving skills and understanding of game mechanics."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and skillful play; not suited for casual background gaming."
Subspace Continuum
"Requires focused attention and thoughtful play rather than casual or background gaming."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
暖雪 Warm Snow
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; entirely individual play."
Idle Skilling
"No leadership or group management roles; entirely individual play."
-
Progression
Game with the same Progression vibe
3"Players collect items and complete rituals to advance story and unlock endings."
Sucker for Love: Date to Die For
"Players unlock new rituals and endings, progressing through puzzles and lore."
-
Relaxation
Game with the same Relaxation vibe
2"Atmospheric music and pacing provide a somewhat relaxing experience despite puzzle challenges."
The Dweller
"Atmospheric music and pacing provide some relaxation, though puzzles can be challenging and tense."
-
Sensation
Game with the same Sensation vibe
2"Atmospheric audio-visual presentation with eerie music and detailed art provides sensory engagement."
Dark Arcana: The Carnival
"Enjoyable audio-visual atmosphere with eerie music and clean visuals."
-
Status
Game with the same Status vibe
-5"No social recognition or leaderboard features."
Spiral Clicker
"No social recognition or leaderboard elements."
-
Story
Game with the same Story vibe
4"Narrative immersion is a core aspect with emotional, surreal, and occult storytelling praised by players."
Zelle
"Strong narrative immersion through lore snippets and occult storytelling integrated with gameplay."
-
Strategy
Game with the same Strategy vibe
4"Players engage in logical reasoning, puzzle solving, and planning to progress."
Submachine: Legacy
"Players use logical reasoning and planning to solve puzzles and manage card moves."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and excitement from solving difficult puzzles and uncovering secrets, but low physical risk."
Lingo 2
"Some suspense and satisfaction from solving puzzles, but low risk overall."
-
Value
Game with the same Value vibe
4"Players feel the game offers excellent value for its price and length."
Love, Sam
"Players generally feel the game offers good value for its price and length."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on constructive puzzle solving."
Size Matters
"No combat or destructive gameplay; focus on constructive puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
To the Moon
"No survival or threat avoidance mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Experimenting, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026