Golf Peaks similar games & best alternatives
Golf Peaks
2018
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Quick resume
A relaxing puzzle game where you climb mountains by playing golf. Pick the right cards, avoid hazards and conquer over 120 summits!
Global score
95/100
Genres
Casual, Indie, Sport, Strategy, Puzzle, Card & Board Game
Similar games
Pros
- Unique card-based puzzle mechanics
- Calming music and relaxing atmosphere
- Well-paced difficulty curve
- Undo feature encourages experimentation
- Good value for price with many levels
Cons
- Short overall playtime
- Some levels rely on trial and error
- Minimal replay value after completion
- Lack of narrative or social features
- Music can be repetitive or grating for some
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over strategic decisions and card play, requiring planning and choice rather than following fixed routines."
Twilight Struggle
"Players choose their moves by selecting and ordering cards to direct the ball, allowing freedom in planning solutions."
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Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and some skill, with moderate difficulty and rewarding problem solving."
Unmechanical
"Puzzles require logical thinking and problem solving with increasing difficulty, providing skill-based challenges."
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Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving at own pace without leaderboards or player comparison."
Scalak
"Focus is on individual puzzle solving at own pace without leaderboards or direct player comparison."
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Continuation
Game with the same Continuation vibe
2"Players often replay levels to improve scores and complete achievements, though game is short."
The WereCleaner
"Players often engage in multiple levels and return to replay, but game length is relatively short and some skip bonus levels."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player puzzle experience with no multiplayer or cooperative elements."
Zup! Z
"Entirely single-player puzzle experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with item combinations and strategies; some puzzle-like elements and secret discoveries encourage creative problem solving."
NO-SKIN
"Players experiment with card combinations and strategies to solve puzzles, encouraging creative problem solving."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; gameplay is solitary and non-competitive."
Portal
"No elements of exerting control over others; gameplay is solitary and non-competitive."
-
Escapism
Game with the same Escapism vibe
3"Relaxing music and immersive visuals provide a calming escape from real life."
Splice
"Relaxing atmosphere and calming music provide a pleasant escape from real life stress."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."
Q.U.B.E: Director's Cut
"Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Undo feature encourages trying different tactics; randomized skill trees and crew builds promote experimentation."
Rogue Waters
"Trial and error and testing different card sequences is encouraged and supported by undo features."
-
Exploration
Game with the same Exploration vibe
2"Players explore new mechanics and puzzle types as they progress through different worlds."
Railbound
"Players explore new mechanics and terrain types progressively across worlds, discovering new puzzle elements."
-
Expression
Game with the same Expression vibe
-4"Customization or self-expression is minimal; players use predefined card layouts and visuals."
Occlude
"Minimal customization; players use preset cards and fixed visual styles without personal expression."
-
Fantasy
Game with the same Fantasy vibe
-3"The game is abstract and minimalistic with no strong fantasy elements; focuses on logical puzzle mechanics."
Stephen's Sausage Roll
"Game is grounded in abstract puzzle mechanics with a golf theme, lacking strong fantasy or roleplay elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary and individual."
DmC: Devil May Cry
"No social or community features; experience is solitary and individual."
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Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and learn new strategies as difficulty increases."
Cats Organized Neatly
"Players develop puzzle-solving skills and understanding of mechanics as difficulty increases."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and thoughtful planning; not suitable for passive or background play."
SiNKR
"Requires focused attention and thoughtful planning; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual puzzle experience."
The Bridge
"No social or emotional connection features; purely individual puzzle experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player puzzle game."
Lara Croft GO
"No leadership or group management elements; single-player puzzle game."
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Progression
Game with the same Progression vibe
3"Players progress through levels and unlock new mechanics and bonus puzzles."
Railbound
"Players progress through levels unlocking new mechanics and worlds, with some optional bonus challenges."
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Relaxation
Game with the same Relaxation vibe
4"The calming music, smooth interface, and satisfying puzzle flow create a relaxing experience."
LOK Digital
"Calming music, simple visuals, and forgiving undo system create a relaxing puzzle-solving flow."
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Sensation
Game with the same Sensation vibe
1"Pleasant visuals and sounds provide mild sensory enjoyment but not intense stimulation."
Faerie Solitaire
"Pleasant audiovisuals and smooth animations provide mild sensory enjoyment without intense stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal milestones."
Amanda the Adventurer
"No social recognition or ranking systems; achievements are personal milestones only."
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Story
Game with the same Story vibe
-4"No narrative or plot; gameplay centers on abstract puzzle solving without story context."
Linelith
"No narrative or plot; gameplay focuses on abstract puzzle challenges without story context."
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Strategy
Game with the same Strategy vibe
4"Requires logical planning, problem solving, and strategic timing to complete puzzles efficiently."
Chip
"Requires planning, logical reasoning, and strategic use of limited cards to solve puzzles efficiently."
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Thrill
Game with the same Thrill vibe
-3"Low risk and tension; gameplay is calm and controlled rather than suspenseful or thrilling."
Wylde Flowers
"Low risk and tension; gameplay is calm and methodical rather than suspenseful or thrilling."
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Value
Game with the same Value vibe
4"Good value for price; players appreciate low cost and achievements."
Beyond Gravity
"Good value for price with many levels and polished design; players feel rewarded for time invested."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay is constructive and puzzle-focused."
Islands of Insight
"No combat or destructive elements; gameplay is constructive and puzzle-focused."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable, low-risk puzzle environment."
Storyteller
"No survival or threat avoidance mechanics; stable, low-risk puzzle environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Survival, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026