Obey the Voice™ similar games & best alternatives
Obey the Voice™
2026
Related articles
Quick resume
You are here to listen to The Voice, do what he says. But don't listen to other voices...
Global score
89/100
Genres
Adventure, Indie
Similar games
Pros
- Unique and tense horror atmosphere
- Challenging and varied puzzles
- Well-crafted for a solo developer
- Engaging story and lore
- Good value for price
Cons
- Short game length
- Repetitive trial-and-error sections
- Some frustrating mechanics (e.g. precise clicking)
- Lack of pause functionality
- Limited accessibility options for hearing impaired
Motivations
-
Autonomy
Game with the same Autonomy vibe
-4"Player controls an AI bound by strict protocols and rules, with limited freedom; gameplay and narrative emphasize following and bending rules rather than full freedom."
The Fall
"Game heavily emphasizes following strict rules and instructions from the Voice, limiting player freedom and requiring obedience."
-
Competence
Game with the same Competence vibe
3"Game involves challenging puzzles and problem-solving, requiring attention and skill to progress."
IMSCARED
"Players face challenging puzzles and tense situations requiring skill and attention, though some tasks can feel repetitive after failure."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is focused on individual progress without comparison to others."
Welcome to the Game
"No evidence of competitive elements; gameplay is focused on individual progress without comparison to others."
-
Continuation
Game with the same Continuation vibe
-2"Game is relatively short and linear; some players find it repetitive and disengage after completion."
Lucius
"Game is short and some players find repetition tedious, leading to possible disengagement after completion."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Multiple solutions to puzzles allow some creative problem solving, but within a limited scope."
Blameless
"Varied puzzles and unique mechanics per level encourage creative problem solving within set constraints."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; gameplay is solitary and non-competitive."
Portal
"No elements of exerting control over others; gameplay is solitary and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Players seek to immerse in a tense horror atmosphere to escape reality and experience suspense and fear."
[Nightmare Files] Clap Clap
"Players seek to immerse themselves in a tense, scary environment to escape reality and experience psychological horror."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."
5D Chess With Multiverse Time Travel
"Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some exploration of game mechanics and puzzle solving; limited experimentation due to linear structure."
Turnip Boy Commits Tax Evasion
"Some exploration of mechanics and puzzle strategies, though constrained by strict rules and linear progression."
-
Exploration
Game with the same Exploration vibe
-2"Linear level design with limited exploration; focus is on progressing through known stages rather than discovering new areas."
Iron Meat
"Limited exploration due to linear level design and focus on following instructions; some desire for more secrets noted."
-
Expression
Game with the same Expression vibe
-5"No customization or personalization options mentioned; gameplay and presentation are standardized."
It Steals
"No customization or personalization options; presentation and gameplay are standardized."
-
Fantasy
Game with the same Fantasy vibe
3"The game presents surreal, dreamlike, and uncanny environments evoking imaginative psychological horror."
Dreamcore
"Game presents an imaginative, surreal horror scenario involving consciousness transfer and mysterious entities."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Vernal Edge
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and memory through varied challenges."
Lost Lands: The Four Horsemen Collector's Edition
"Players develop skills in puzzle solving, memory, and stress management through gameplay challenges."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Moral Dilemma: The Interview
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement; no background or casual play elements."
STAR WARS™: Dark Forces Remaster
"Requires focused attention and continuous engagement; no background or casual play elements."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building; purely individual experience."
Another World – 20th Anniversary Edition
"No social interaction or relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player follows tasks without directing others."
Dollmare
"No leadership or group management roles; player follows instructions without directing others."
-
Progression
Game with the same Progression vibe
3"Players progress through levels, unlocking new puzzle mechanics and story elements."
The Entropy Centre
"Players progress through levels and puzzles, unlocking new challenges and story elements."
-
Relaxation
Game with the same Relaxation vibe
-4"The game induces tension and stress rather than relaxation or flow."
Make Good Choices
"Game induces sustained tension and stress rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."
Ten Bells
"Strong sensory stimulation through atmospheric audio, visuals, and jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
House Builder
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
3"Narrative is minimal but present through environmental storytelling and mystery."
Hello Neighbor Pre-Alpha
"Narrative is present and unfolds through environmental storytelling and audio, though some find it minimalistic."
-
Strategy
Game with the same Strategy vibe
3"Requires problem solving and planning to overcome puzzles and avoid threats."
Little Nightmares II
"Requires planning and problem solving to complete puzzles and avoid threats under pressure."
-
Thrill
Game with the same Thrill vibe
4"Jump scares, suspense, and chase sequences provide strong thrill and tension."
The Beast Inside
"High suspense and tension with jump scares and stressful chase sequences."
-
Value
Game with the same Value vibe
2"Generally considered good value for price; some recommend waiting for sale due to length and content."
Alien: Rogue Incursion Evolved Edition
"Generally considered good value for price given quality and length, though some desire more content."
-
Violence
Game with the same Violence vibe
3"Contains disturbing and grotesque imagery, blood, and implied violence as part of horror."
Psalm 5:9-13
"Contains horror violence and threat from monsters, though no explicit gore detailed."
-
Survival
Game with the same Survival vibe
4"Core gameplay involves avoiding death, managing resources, and overcoming threats."
HELLDIVERS™ 2
"Core gameplay involves avoiding death and managing threats under strict conditions."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Autonomy, Relaxation, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026