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Obey the Voice™ similar games & best alternatives

Obey the Voice™

PC (Microsoft Windows) • 2026

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Quick resume

You are here to listen to The Voice, do what he says. But don't listen to other voices...

Global score

89/100

Genres

Adventure, Indie

Similar games

    Pros

    • Unique and tense horror atmosphere
    • Challenging and varied puzzles
    • Well-crafted for a solo developer
    • Engaging story and lore
    • Good value for price

    Cons

    • Short game length
    • Repetitive trial-and-error sections
    • Some frustrating mechanics (e.g. precise clicking)
    • Lack of pause functionality
    • Limited accessibility options for hearing impaired

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -4

      "Player controls an AI bound by strict protocols and rules, with limited freedom; gameplay and narrative emphasize following and bending rules rather than full freedom."

      Capsule for The Fall The Fall

      "Game heavily emphasizes following strict rules and instructions from the Voice, limiting player freedom and requiring obedience."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves challenging puzzles and problem-solving, requiring attention and skill to progress."

      Capsule for IMSCARED IMSCARED

      "Players face challenging puzzles and tense situations requiring skill and attention, though some tasks can feel repetitive after failure."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is focused on individual progress without comparison to others."

      Capsule for Welcome to the Game Welcome to the Game

      "No evidence of competitive elements; gameplay is focused on individual progress without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Game is relatively short and linear; some players find it repetitive and disengage after completion."

      Capsule for Lucius Lucius

      "Game is short and some players find repetition tedious, leading to possible disengagement after completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Multiple solutions to puzzles allow some creative problem solving, but within a limited scope."

      Capsule for Blameless Blameless

      "Varied puzzles and unique mechanics per level encourage creative problem solving within set constraints."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is solitary and non-competitive."

      Capsule for Portal Portal

      "No elements of exerting control over others; gameplay is solitary and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players seek to immerse in a tense horror atmosphere to escape reality and experience suspense and fear."

      Capsule for [Nightmare Files] Clap Clap [Nightmare Files] Clap Clap

      "Players seek to immerse themselves in a tense, scary environment to escape reality and experience psychological horror."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

      Capsule for 5D Chess With Multiverse Time Travel 5D Chess With Multiverse Time Travel

      "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration of game mechanics and puzzle solving; limited experimentation due to linear structure."

      Capsule for Turnip Boy Commits Tax Evasion Turnip Boy Commits Tax Evasion

      "Some exploration of mechanics and puzzle strategies, though constrained by strict rules and linear progression."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Linear level design with limited exploration; focus is on progressing through known stages rather than discovering new areas."

      Capsule for Iron Meat Iron Meat

      "Limited exploration due to linear level design and focus on following instructions; some desire for more secrets noted."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or personalization options mentioned; gameplay and presentation are standardized."

      Capsule for It Steals It Steals

      "No customization or personalization options; presentation and gameplay are standardized."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game presents surreal, dreamlike, and uncanny environments evoking imaginative psychological horror."

      Capsule for Dreamcore Dreamcore

      "Game presents an imaginative, surreal horror scenario involving consciousness transfer and mysterious entities."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Vernal Edge Vernal Edge

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and memory through varied challenges."

      Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

      "Players develop skills in puzzle solving, memory, and stress management through gameplay challenges."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Moral Dilemma: The Interview Moral Dilemma: The Interview

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; no background or casual play elements."

      Capsule for STAR WARS™: Dark Forces Remaster STAR WARS™: Dark Forces Remaster

      "Requires focused attention and continuous engagement; no background or casual play elements."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship building; purely individual experience."

      Capsule for Another World – 20th Anniversary Edition Another World – 20th Anniversary Edition

      "No social interaction or relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player follows tasks without directing others."

      Capsule for Dollmare Dollmare

      "No leadership or group management roles; player follows instructions without directing others."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels, unlocking new puzzle mechanics and story elements."

      Capsule for The Entropy Centre The Entropy Centre

      "Players progress through levels and puzzles, unlocking new challenges and story elements."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "The game induces tension and stress rather than relaxation or flow."

      Capsule for Make Good Choices Make Good Choices

      "Game induces sustained tension and stress rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

      Capsule for Ten Bells Ten Bells

      "Strong sensory stimulation through atmospheric audio, visuals, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for House Builder House Builder

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative is minimal but present through environmental storytelling and mystery."

      Capsule for Hello Neighbor Pre-Alpha Hello Neighbor Pre-Alpha

      "Narrative is present and unfolds through environmental storytelling and audio, though some find it minimalistic."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires problem solving and planning to overcome puzzles and avoid threats."

      Capsule for Little Nightmares II Little Nightmares II

      "Requires planning and problem solving to complete puzzles and avoid threats under pressure."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares, suspense, and chase sequences provide strong thrill and tension."

      Capsule for The Beast Inside The Beast Inside

      "High suspense and tension with jump scares and stressful chase sequences."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for price; some recommend waiting for sale due to length and content."

      Capsule for Alien: Rogue Incursion Evolved Edition Alien: Rogue Incursion Evolved Edition

      "Generally considered good value for price given quality and length, though some desire more content."

    • Violence

      Game with the same Violence vibe

      3

      "Contains disturbing and grotesque imagery, blood, and implied violence as part of horror."

      Capsule for Psalm 5:9-13 Psalm 5:9-13

      "Contains horror violence and threat from monsters, though no explicit gore detailed."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding death, managing resources, and overcoming threats."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Core gameplay involves avoiding death and managing threats under strict conditions."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Autonomy, Relaxation, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026