Narcosis similar games & best alternatives
Narcosis
2017
Related articles
Quick resume
Survival, horror at the sunless depths of the Pacific Ocean: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out.
Global score
76/100
Genres
Adventure, Indie
Similar games
Pros
- Immersive underwater atmosphere
- Strong narrative and voice acting
- Effective psychological horror elements
- Good sound design
- Polished vr and non-vr experience
Cons
- Short playtime
- Clunky controls due to diving suit
- Linear gameplay
- Limited combat and enemy variety
- Some frustrating platforming sections
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore different solutions and make choices in puzzles, though the overall path is linear."
Indecision.
"Players have freedom to explore and choose paths within a linear structure, with some puzzle solving and combat decisions."
-
Competence
Game with the same Competence vibe
2"The gameplay involves managing tasks and oxygen under pressure, requiring skillful time and resource management, but is not highly complex."
THRESHOLD
"Gameplay involves managing oxygen, timing attacks, and platforming challenges that require skill but are not highly complex."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on solo exploration and story."
Conarium
"No competitive elements; focus is on solo survival and story progression."
-
Continuation
Game with the same Continuation vibe
1"Players enjoy immersive story and atmosphere, some replay for collectibles, but game is short and not designed for long habitual play."
Westworld Awakening
"Players engage in a short, immersive experience with some replay for collectibles, but the game is relatively brief and linear."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative gameplay."
Disney's Hercules
"Entirely single-player experience with no cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Some exploration and puzzle solving allow for creative problem solving, but mostly predefined puzzles and narrative."
Changed
"Some exploration and puzzle solving allow for creative problem solving, but mostly follows a set narrative and environment."
-
Domination
Game with the same Domination vibe
-5"No evidence of dominating others; gameplay is solo and narrative-driven."
The Darkest Tales
"No elements of dominating others; gameplay is solitary and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric immersion and psychological horror provide escape from real life."
The Cursed Forest
"Strong immersion and atmosphere provide an effective escape into a psychological horror underwater setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for story and atmosphere; no obligation or external pressure noted."
Silence
"Players engage voluntarily for story and atmosphere; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle solving encourage trying different approaches, though gameplay is relatively linear."
Don't Knock Twice
"Some exploration and puzzle elements encourage trying different approaches, though mostly linear."
-
Exploration
Game with the same Exploration vibe
2"Players explore detailed environments and collect hidden items, though the world is mostly linear."
The Last of Us™ Part I
"Players explore underwater environments and collect items, though within a mostly linear map."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features."
Getting Over It with Bennett Foddy
"No character customization or self-expression features."
-
Fantasy
Game with the same Fantasy vibe
-1"Game grounded in realistic survival and social deception rather than high fantasy."
Project Winter
"Game is grounded in a realistic underwater disaster scenario with psychological horror rather than fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Ori and the Blind Forest: Definitive Edition
"Solo play with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players learn enemy patterns, stamina management, and map navigation, gaining skill over time."
Boris and the Dark Survival
"Players learn to manage oxygen, combat timing, and navigation, gaining skills over the short playtime."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Ale Abbey - Monastery Brewery Tycoon
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention due to survival mechanics and combat."
Shark Attack Deathmatch 2
"Requires focused attention due to survival mechanics and tense atmosphere."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary experience."
Iris.Fall
"No social or emotional relationship building; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Players collect weapons, ammo, and health items; progress through story and unlock new areas."
INDUSTRIA
"Players collect oxygen tanks, flares, and story collectibles to progress and survive."
-
Relaxation
Game with the same Relaxation vibe
-2"Atmosphere is tense, unsettling, and psychologically intense rather than relaxing."
Who's Lila?
"Atmosphere is tense and anxiety-inducing rather than relaxing."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory immersion through sound design and lighting effects creates emotional engagement."
Reveal The Deep
"Strong sensory immersion through sound design and visuals create emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
5"Narrative-driven game with strong emphasis on storytelling, voice acting, and emotional plot."
Serena
"Narrative-driven game with strong storytelling, voice acting, and a memorable ending."
-
Strategy
Game with the same Strategy vibe
2"Players must plan oxygen use and enemy avoidance strategies to survive."
They Breathe
"Players must plan oxygen usage and approach to combat and navigation, requiring some problem solving."
-
Thrill
Game with the same Thrill vibe
3"Tense atmosphere and ghost encounters create moments of suspense and mild fear."
Face It - A game to fight inner demons
"Tense atmosphere, survival pressure, and hallucinations create suspense and anxiety."
-
Value
Game with the same Value vibe
2"Generally considered good value especially on sale for a short but polished experience."
Close To The Sun
"Generally considered good value for a short, polished, immersive experience, especially on sale."
-
Violence
Game with the same Violence vibe
1"Combat involves fighting monsters but is not focused on violence or destruction."
Atelier Ryza 2: Lost Legends & the Secret Fairy
"Limited combat with knife and flares against underwater creatures; not focused on violence."
-
Survival
Game with the same Survival vibe
4"Core gameplay revolves around managing oxygen and avoiding threats to stay alive."
They Breathe
"Core gameplay revolves around managing oxygen, avoiding threats, and surviving underwater hazards."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Fantasy, Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026