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They Breathe similar games & best alternatives

They Breathe

PC (Microsoft Windows) • 2014

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Quick resume

They Breathe is a short journey into the depths of a forest filled with water. As you swim deeper, it's up to you to figure out the rules of an insidious ecosystem where nothing is as it first seems, and where everyone is after the same precious resource – oxygen!

Global score

84/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Unique and immersive atmosphere
    • Hand-drawn art style
    • Engaging audio and music
    • Thought-provoking narrative without text
    • Affordable price

    Cons

    • Very short gameplay duration
    • Limited replay value
    • Minimal gameplay complexity
    • Some reported bugs
    • Lack of customization options

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the frog's shooting direction freely and choose when and where to shoot, allowing personal decision-making."

      Capsule for Zuma's Revenge! Zuma's Revenge!

      "Players control the frog's movement freely and make moral choices about saving other frogs or not."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves managing oxygen, timing attacks, and platforming challenges that require skill but are not highly complex."

      Capsule for Narcosis Narcosis

      "Gameplay involves dodging enemies and managing oxygen, with some challenge especially for achievements."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal survival and exploration without competitive elements or leaderboards."

      Capsule for Die Young Die Young

      "Focus is on personal survival and exploration without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short gameplay (~20-30 minutes) with little replay value beyond achievement collection."

      Capsule for Zup! Zup!

      "Short game (~30 minutes) with limited replay value beyond achievement hunting."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some mentions of interacting with other insects and hive members, but mostly individual exploration."

      Capsule for b b

      "Optional to save fellow frogs by pushing them to oxygen bubbles, but can be ignored for self-survival."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique hand-drawn art style and atmospheric design; players interpret the ambiguous story creatively."

      Capsule for Neverending Nightmares Neverending Nightmares

      "Unique hand-drawn art style and atmospheric design create a distinct, creative experience."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and survival-focused."

      Capsule for Endoparasitic Endoparasitic

      "No evidence of exerting control or superiority over others; gameplay is solitary and survival-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric and immersive experience provides escape into a surreal underwater world."

      Capsule for SILT SILT

      "Strong immersion in a dark, surreal underwater world provides escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of curiosity and interest in the unique experience."

      Capsule for Pony Island Pony Island

      "Players engage voluntarily out of curiosity and interest in the unique experience."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore environments and try different strategies to avoid enemies and solve puzzles."

      Capsule for Black Rose Black Rose

      "Players discover mechanics and enemy behaviors through exploration and trial."

    • Exploration

      Game with the same Exploration vibe

      3

      "Encourages discovery of new areas and secrets in a mysterious underwater setting."

      Capsule for SILT SILT

      "Progression involves descending into unknown underwater environments and uncovering mysteries."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or cosmetic personalization; fixed character and presentation."

      Capsule for Metamorphos Metamorphos

      "No character customization or cosmetic modifications; fixed presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative horror elements with mimics and monsters in a surreal setting."

      Capsule for MIMESIS MIMESIS

      "Surreal and imaginative setting with mutated creatures and horror elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with minimal social interaction."

      Capsule for Apollo Justice: Ace Attorney Trilogy Apollo Justice: Ace Attorney Trilogy

      "Primarily a solo experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn enemy patterns and map layouts to improve survival, though gameplay remains fairly straightforward."

      Capsule for Outlast Outlast

      "Players learn enemy patterns and survival strategies through gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity involved."

      Capsule for Mortal Kombat 11 Mortal Kombat 11

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during play; not a casual or background game."

      Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

      "Requires focused attention during play; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Minishoot' Adventures Minishoot' Adventures

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and achievements, with some item collection and unlocking."

      Capsule for Smithworks Smithworks

      "Progression through levels and achievements, with some item collection (oxygen bubbles)."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Atmosphere induces tension and anxiety rather than relaxation."

      Capsule for The Backrooms Game FREE Edition The Backrooms Game FREE Edition

      "Atmosphere induces tension and unease rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong atmospheric audio and visual design provide emotional and sensory engagement."

      Capsule for The Path The Path

      "Strong atmospheric audio and visual design create emotional and sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative told through atmosphere, events, and environment without dialogue or text, engaging players emotionally."

      Capsule for Monochroma Monochroma

      "Narrative is conveyed through environment, gameplay, and atmosphere without explicit text."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players must plan oxygen usage and approach to combat and navigation, requiring some problem solving."

      Capsule for Narcosis Narcosis

      "Players must plan oxygen use and enemy avoidance strategies to survive."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense atmosphere, suspenseful encounters, and risk of death create moments of thrill and relief."

      Capsule for Hidden Deep Hidden Deep

      "Tense atmosphere and survival challenges create suspense and mild thrill."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for delivering a unique, memorable experience at a low price point."

      Capsule for Growing My Grandpa! Growing My Grandpa!

      "Highly praised for delivering a memorable experience at a low price."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is minimal and indirect; focus is on survival and support rather than destruction."

      Capsule for Siege Survival: Gloria Victis Siege Survival: Gloria Victis

      "Combat is indirect and minimal; focus is on survival and avoidance rather than destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves managing oxygen and avoiding threats to stay alive and complete objectives."

      Capsule for Feed the Deep Feed the Deep

      "Core gameplay revolves around managing oxygen and avoiding threats to stay alive."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Violence, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026