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[Chilla's Art] Night Delivery | 例外配達 similar games & best alternatives

[Chilla's Art] Night Delivery | 例外配達

PC (Microsoft Windows) • 2021

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Quick resume

Night Delivery | 例外配達 is a psychological Japanese horror adventure game.

Global score

78/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Excellent atmosphere and sound design
    • Compelling psychological horror story
    • Multiple endings and collectibles
    • Affordable price
    • Distinctive vhs aesthetic

    Cons

    • Game crashes and bugs reported
    • Some repetitive gameplay and puzzles
    • Lack of save system
    • Short game length
    • Confusing or rough english localization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      2

      "Players have some freedom to explore and choose paths, but gameplay is largely linear and scripted."

      Capsule for Oakwood Oakwood

      "Players have some freedom to explore and make choices, but gameplay involves following delivery tasks and some scripted sequences."

    • Competence

      Game with the same Competence vibe

      1

      "Game involves simple puzzles and exploration with minimal challenge; some players find puzzles trivial."

      Capsule for Anemoiapolis: Chapter 1 Anemoiapolis: Chapter 1

      "Game involves simple puzzles and exploration; some challenge but mostly straightforward tasks."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements or player comparison; focus is on solo experience."

      Capsule for The Death | Thần Trùng The Death | Thần Trùng

      "No evidence of competitive play or comparison with others; focus is on solo experience."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for different endings and achievements, but the game is short and can feel repetitive, limiting long habitual play."

      Capsule for Beholder: Conductor Beholder: Conductor

      "Players tend to replay for multiple endings and collectibles, but game is short and some find it repetitive or buggy."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative elements."

      Capsule for The Impossible Game The Impossible Game

      "Single player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some exploration and interaction with environment, but mostly predefined linear experience with limited creative input."

      Capsule for Alone in the Dark Prologue Alone in the Dark Prologue

      "Some exploration and collecting encourages creative engagement with environment, but mostly predefined structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are scripted and balanced."

      Capsule for Demetrios - The BIG Cynical Adventure Demetrios - The BIG Cynical Adventure

      "No social dominance or power dynamics; interactions are scripted and equal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in horror atmosphere provides escape from reality."

      Capsule for [Chilla's Art] Aka Manto | 赤マント [Chilla's Art] Aka Manto | 赤マント

      "Strong immersion in a psychological horror atmosphere provides escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

      Capsule for Big Pharma Big Pharma

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Multiple endings and exploration encourage trying different choices, though within a limited scope."

      Capsule for Looking Up I See Only A Ceiling Looking Up I See Only A Ceiling

      "Exploration and multiple endings encourage trying different approaches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Collectibles and secrets motivate players to discover new areas and fully explore levels."

      Capsule for Rayman® Legends Rayman® Legends

      "Collectibles and environment encourage discovering new areas and secrets."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player expression; fixed presentation."

      Capsule for Greetings Greetings

      "No character customization or player expression; fixed presentation."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Psychological horror with some supernatural or surreal elements, blending fiction with reality."

      Capsule for Left Alone Left Alone

      "Psychological horror with some paranormal elements, blending realistic and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community feeling."

      Capsule for Slender: The Arrival Slender: The Arrival

      "Solo play with minimal social interaction or community feeling."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in puzzle solving and understanding story progression."

      Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

      "Some learning involved in puzzle solving and story comprehension."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during play; not a casual or background game."

      Capsule for They Breathe They Breathe

      "Requires focused attention during play; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are scripted and brief."

      Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

      "No close social relationships formed; interactions are scripted and limited."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through completing puzzles and collecting items to advance the story."

      Capsule for Four Last Things Four Last Things

      "Progression through story, puzzles, and collecting items like cans."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Atmosphere is tense and suspenseful, with moments of calm but overall some stress and anxiety."

      Capsule for Perception Perception

      "Atmosphere is tense and unsettling, with moments of calm but overall unease."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through jump scares, sound design, and visual effects."

      Capsule for 除邪(CHUXIE) 除邪(CHUXIE)

      "Strong sensory stimulation through sound design, visuals, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven with psychological horror story and multiple endings, though ambiguous."

      Capsule for Neverending Nightmares Neverending Nightmares

      "Narrative-driven with psychological horror elements and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      0

      "Minimal strategic or complex problem solving; puzzles are simple and straightforward."

      Capsule for All You Can Eat All You Can Eat

      "Minimal strategic or complex problem solving; mostly straightforward puzzles."

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares and suspenseful atmosphere provide moments of thrill and tension."

      Capsule for Decay: The Mare Decay: The Mare

      "Jump scares and suspenseful atmosphere provide thrill and tension."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for its low price and short length."

      Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

      "Players feel the game offers good value for its low price and short length."

    • Violence

      Game with the same Violence vibe

      1

      "Some violent or suspenseful scenes occur but not a focus on combat or destruction."

      Capsule for Dark Nights with Poe and Munro Dark Nights with Poe and Munro

      "Some violent or disturbing scenes but not focused on combat or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding threats and progressing safely, but low risk overall."

      Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

      "Some elements of avoiding threats and managing situations, but low risk overall."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Expression, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026