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Decay: The Mare similar games & best alternatives

Decay: The Mare

PC (Microsoft Windows), Xbox One, Mac, Linux • 2015

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Quick resume

Sam is an addict who ends up in an institution named “Reaching Dreams”, hoping to kick his drug problem and sort out his miserable life. But during the first night, something goes horribly wrong and he gets stuck in an endless nightmare…

Global score

76/100

Genres

Adventure, Indie

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    Pros

    • Atmospheric psychological horror
    • Engaging story with multiple endings
    • Well-designed puzzles with hint system
    • Good sound design and music
    • Affordable price especially on sale

    Cons

    • Short game length
    • Navigation can be confusing
    • Static graphics with low resolution
    • Limited replay value
    • Some puzzles can be vague or illogical

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players navigate point-and-click adventure with freedom to explore screens and solve puzzles, though progress is mostly linear with limited alternative paths."

      Capsule for Deep Sleep Trilogy Deep Sleep Trilogy

      "Players navigate through static screens with point-and-click mechanics, allowing some freedom in exploration and puzzle solving but within a structured environment."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves challenging puzzles and problem-solving, requiring attention and skill to progress."

      Capsule for IMSCARED IMSCARED

      "The game features puzzles of varying difficulty that require attention and problem solving, providing a moderate challenge and feedback through achievements."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player point-and-click adventure with no competitive elements or player comparison."

      Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

      "The game is a single-player point-and-click adventure with no competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length (~4-6 hours) with some replayability due to multiple endings and collectibles."

      Capsule for Conarium Conarium

      "Short game length (2-4 hours) with some replay value due to multiple endings and collectibles, but generally a contained experience."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience without multiplayer or cooperative gameplay."

      Capsule for Fayburrow Fayburrow

      "Single-player experience without multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in some puzzle solving and choose search targets, but mostly follow predefined hidden object scenes."

      Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

      "Players engage in puzzle solving and exploration with some unique mechanics like using a camera to reveal hidden clues, but within predefined scenes."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong psychological horror atmosphere and immersive story provide escape from reality."

      Capsule for The Designer's Curse The Designer's Curse

      "The psychological horror atmosphere and immersive story provide a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in horror and puzzles, no indication of obligation or pressure."

      Capsule for Into The Gloom Into The Gloom

      "Players engage voluntarily for intrinsic interest in horror and puzzle gameplay, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore environments and experiment with item combinations and puzzle solutions."

      Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

      "Players explore environments and try different puzzle solutions, with some encouragement to experiment with item combinations."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploring different rooms and interacting with various objects is a core part of gameplay."

      Capsule for Wallace & Gromit’s Grand Adventures Wallace & Gromit’s Grand Adventures

      "Exploration of multiple interconnected rooms and environments is a key part of gameplay, with some disorientation noted."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features; fixed visual and gameplay presentation."

      Capsule for Quell Quell

      "No character customization or self-expression features; players experience a fixed narrative and presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features surreal, psychological horror themes and meta-fictional elements, providing an imaginative fictional experience."

      Capsule for Bad Dream: Fever Bad Dream: Fever

      "The game features surreal, psychological horror elements and dreamlike scenarios, creating an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly a solo experience."

      Capsule for Creaks Creaks

      "No social or community features; strictly a solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop understanding of the story and improve puzzle-solving skills through gameplay."

      Capsule for PRICE PRICE

      "Players develop problem-solving skills and understanding of the story through puzzle completion and exploration."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not suitable for casual or background play."

      Capsule for The Samaritan Paradox The Samaritan Paradox

      "Requires focused attention to solve puzzles and progress; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building features."

      Capsule for Vital Shell Vital Shell

      "No social or emotional relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story chapters, puzzle completion, and achievement collection."

      Capsule for A Space for the Unbound A Space for the Unbound

      "Progression through story chapters, puzzle completion, and collectible acquisition provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere creates tension and suspense more than relaxation or flow."

      Capsule for Penumbra Overture Penumbra Overture

      "Atmospheric and suspenseful, but tension is maintained rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "The game uses atmospheric music and visuals to create emotional and sensory engagement."

      Capsule for The Testing Chamber The Testing Chamber

      "The game uses sound design and visual atmosphere to create emotional and sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with multiple endings and a mysterious, psychological horror plot."

      Capsule for At Home Alone At Home Alone

      "Strong narrative focus with psychological horror story and multiple endings that engage players."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzle solving requires reasoning and planning, though not highly complex."

      Capsule for Monochroma Monochroma

      "Puzzle solving requires logical thinking and planning, though not highly complex."

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares and suspenseful atmosphere provide thrill and tension."

      Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

      "Jump scares and suspenseful atmosphere provide moments of thrill and tension."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, given its short length and quality."

      Capsule for Last Horizon Last Horizon

      "Generally considered good value especially when purchased on sale given its short length and quality."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

      Capsule for Hypnospace Outlaw Hypnospace Outlaw

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -3

      "No real survival mechanics; low risk environment focused on exploration and puzzle solving."

      Capsule for Theatre Of The Absurd Theatre Of The Absurd

      "No survival mechanics; low risk environment focused on exploration and puzzles."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026