Decay: The Mare similar games & best alternatives
Decay: The Mare
2015
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Quick resume
Sam is an addict who ends up in an institution named “Reaching Dreams”, hoping to kick his drug problem and sort out his miserable life. But during the first night, something goes horribly wrong and he gets stuck in an endless nightmare…
Global score
76/100
Genres
Adventure, Indie
Similar games
Pros
- Atmospheric psychological horror
- Engaging story with multiple endings
- Well-designed puzzles with hint system
- Good sound design and music
- Affordable price especially on sale
Cons
- Short game length
- Navigation can be confusing
- Static graphics with low resolution
- Limited replay value
- Some puzzles can be vague or illogical
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players navigate point-and-click adventure with freedom to explore screens and solve puzzles, though progress is mostly linear with limited alternative paths."
Deep Sleep Trilogy
"Players navigate through static screens with point-and-click mechanics, allowing some freedom in exploration and puzzle solving but within a structured environment."
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Competence
Game with the same Competence vibe
3"Game involves challenging puzzles and problem-solving, requiring attention and skill to progress."
IMSCARED
"The game features puzzles of varying difficulty that require attention and problem solving, providing a moderate challenge and feedback through achievements."
-
Competition
Game with the same Competition vibe
-5"The game is a single-player point-and-click adventure with no competitive elements or player comparison."
Sam & Max Hit the Road
"The game is a single-player point-and-click adventure with no competitive elements or player comparison."
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Continuation
Game with the same Continuation vibe
1"Short game length (~4-6 hours) with some replayability due to multiple endings and collectibles."
Conarium
"Short game length (2-4 hours) with some replay value due to multiple endings and collectibles, but generally a contained experience."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience without multiplayer or cooperative gameplay."
Fayburrow
"Single-player experience without multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players engage in some puzzle solving and choose search targets, but mostly follow predefined hidden object scenes."
FIND ALL 4: Magic
"Players engage in puzzle solving and exploration with some unique mechanics like using a camera to reveal hidden clues, but within predefined scenes."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Strong psychological horror atmosphere and immersive story provide escape from reality."
The Designer's Curse
"The psychological horror atmosphere and immersive story provide a strong escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and puzzles, no indication of obligation or pressure."
Into The Gloom
"Players engage voluntarily for intrinsic interest in horror and puzzle gameplay, with no obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players explore environments and experiment with item combinations and puzzle solutions."
Lake Haven - Chrysalis
"Players explore environments and try different puzzle solutions, with some encouragement to experiment with item combinations."
-
Exploration
Game with the same Exploration vibe
3"Exploring different rooms and interacting with various objects is a core part of gameplay."
Wallace & Gromit’s Grand Adventures
"Exploration of multiple interconnected rooms and environments is a key part of gameplay, with some disorientation noted."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features; fixed visual and gameplay presentation."
Quell
"No character customization or self-expression features; players experience a fixed narrative and presentation."
-
Fantasy
Game with the same Fantasy vibe
3"The game features surreal, psychological horror themes and meta-fictional elements, providing an imaginative fictional experience."
Bad Dream: Fever
"The game features surreal, psychological horror elements and dreamlike scenarios, creating an imaginative fictional experience."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly a solo experience."
Creaks
"No social or community features; strictly a solo experience."
-
Growth
Game with the same Growth vibe
2"Players develop understanding of the story and improve puzzle-solving skills through gameplay."
PRICE
"Players develop problem-solving skills and understanding of the story through puzzle completion and exploration."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress; not suitable for casual or background play."
The Samaritan Paradox
"Requires focused attention to solve puzzles and progress; not suitable for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship-building features."
Vital Shell
"No social or emotional relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through story chapters, puzzle completion, and achievement collection."
A Space for the Unbound
"Progression through story chapters, puzzle completion, and collectible acquisition provides a sense of advancement."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere creates tension and suspense more than relaxation or flow."
Penumbra Overture
"Atmospheric and suspenseful, but tension is maintained rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
2"The game uses atmospheric music and visuals to create emotional and sensory engagement."
The Testing Chamber
"The game uses sound design and visual atmosphere to create emotional and sensory engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Strong narrative focus with multiple endings and a mysterious, psychological horror plot."
At Home Alone
"Strong narrative focus with psychological horror story and multiple endings that engage players."
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Strategy
Game with the same Strategy vibe
2"Puzzle solving requires reasoning and planning, though not highly complex."
Monochroma
"Puzzle solving requires logical thinking and planning, though not highly complex."
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Thrill
Game with the same Thrill vibe
3"Jump scares and suspenseful atmosphere provide thrill and tension."
[Chilla's Art] Night Delivery | 例外配達
"Jump scares and suspenseful atmosphere provide moments of thrill and tension."
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Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, given its short length and quality."
Last Horizon
"Generally considered good value especially when purchased on sale given its short length and quality."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on exploration and puzzle solving."
Hypnospace Outlaw
"No combat or destructive gameplay; focus on exploration and puzzle solving."
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Survival
Game with the same Survival vibe
-3"No real survival mechanics; low risk environment focused on exploration and puzzle solving."
Theatre Of The Absurd
"No survival mechanics; low risk environment focused on exploration and puzzles."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026