Space Pilgrim Episode II: Epsilon Indi similar games & best alternatives
Space Pilgrim Episode II: Epsilon Indi
2016
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Quick resume
One year after the events of Episode I, Captain Pilgrim is once again carrying a shipload of passengers between star systems. This time her guests include a mysterious priestess, a wayward youth and a robotics genius.
Global score
82/100
Genres
Adventure, Indie
Similar games
Pros
- Engaging and humorous story
- Affordable price
- Short, accessible gameplay
- Charming characters
- Good puzzle design
Cons
- Short game length
- Limited graphics and sound
- Some clunky controls
- Linear gameplay
- Lack of replay value
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players direct their own actions in a point-and-click adventure style with item use and puzzle solving."
Shiver
"Players direct their own actions in a point-and-click adventure style with item use and puzzle solving, allowing personal decision-making within the story."
-
Competence
Game with the same Competence vibe
2"Puzzles provide some challenge and require problem solving, but gameplay is mostly straightforward exploration and item collection."
CONCLUSE
"Puzzles require some thought and item combinations, with a few challenging moments, but overall gameplay is straightforward and accessible."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on single-player narrative experience."
Morphine
"No competitive elements or player comparison; focus is on single-player narrative experience."
-
Continuation
Game with the same Continuation vibe
4"Players engage in a series with a continuing story, often playing multiple episodes and anticipating the next installment."
Blackwell Deception
"Players often replay episodes, follow the series, and engage in habitual play to experience the ongoing story."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no multiplayer or cooperative gameplay."
Arx Fatalis
"Single-player game with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Some experimentation with item combinations and puzzle solutions, but within predefined adventure game structure."
Space Pilgrim Episode IV: Sol
"Some experimentation with item combinations and puzzle solving, but within predefined story and game structure."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and narrative focus."
Ann
"No elements of exerting control or superiority over others; cooperative and narrative focus."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive sci-fi adventure to escape real-life stress and enjoy story and humor."
Space Pilgrim Episode III: Delta Pavonis
"Players use the game as a relaxing, immersive sci-fi narrative to escape real-life stress and enjoy humor and story."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."
Bloons TD Battles 2
"Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Encourages trying different item combinations and exploring puzzle solutions, though within a linear framework."
Morningstar: Descent to Deadrock
"Encourages trying different item uses and puzzle approaches, though within a linear adventure framework."
-
Exploration
Game with the same Exploration vibe
3"Players explore different planetary systems and unlock story elements by discovering new areas."
Gravity Ghost
"Players explore new areas on the ship and planets, discovering story elements and interacting with environments."
-
Expression
Game with the same Expression vibe
-4"Limited customization; players follow the narrative and use preset items without avatar personalization."
The Forest of Doom (Standalone)
"Limited customization; players follow preset characters and story without avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fictional sci-fi universe with imaginative characters and storylines."
Mega Man X Legacy Collection 2
"Set in a sci-fi universe with fictional characters and space adventure themes."
-
Fellowship
Game with the same Fellowship vibe
-5"Primarily a solo experience with minimal social interaction."
DuckTales: Remastered
"Primarily a solo experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and understanding of the story, though no character leveling occurs."
Legend of Mysteria RPG
"Players develop problem-solving skills and learn story details, though no character leveling or skill progression."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventure games."
Syberia: The World Before
"Sedentary gameplay typical of point-and-click adventure games."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to progress through puzzles and narrative; not designed for idle play."
Awkward Dimensions Redux
"Requires focused attention to progress through puzzles and story; not designed for idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connections; interactions are mostly with NPCs in a narrative context rather than forming relationships."
Fatum Betula
"Limited social connection; interactions are with NPCs in a narrative context rather than forming close relationships."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player controls characters individually."
The Book of Unwritten Tales 2
"No leadership or group management elements; player controls single characters."
-
Progression
Game with the same Progression vibe
1"Some item collection and story progression but no upgrades or power accumulation."
Golgotha
"Some item collection and puzzle progression, but no character upgrades or power accumulation."
-
Relaxation
Game with the same Relaxation vibe
3"Gameplay balances light challenge and flow with relaxing exploration and story engagement."
Inari
"Generally a relaxing experience balancing light challenge and story engagement."
-
Sensation
Game with the same Sensation vibe
1"Simple graphics and sounds provide moderate sensory stimulation."
Force of Nature
"Simple graphics and sound provide moderate sensory stimulation appropriate for the genre."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; focus is on personal story experience."
SIMULACRA 2
"No social recognition or ranking systems; focus is on personal story experience."
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Story
Game with the same Story vibe
5"Strong narrative focus with engaging plot, characters, and twists driving player immersion."
Lucy Dreaming
"Strong narrative focus with engaging plot, character development, and humor driving player immersion."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some logical thinking but are generally straightforward without deep strategic planning."
Jolly Rover
"Requires some problem solving and logical thinking for puzzles, but no complex strategic planning."
-
Thrill
Game with the same Thrill vibe
1"Some suspenseful moments and plot twists, but overall low risk and tension."
Grim Legends 3: The Dark City
"Some suspenseful moments and plot twists, but overall low risk and tension."
-
Value
Game with the same Value vibe
4"Players perceive good value for the low price and quality of story and gameplay."
The Happyhills Homicide 2: Out For Blood
"Players perceive good value due to low price, short playtime, and enjoyable story."
-
Violence
Game with the same Violence vibe
-4"Focus on puzzle solving and story; minimal combat or destructive actions."
The Book of Unwritten Tales
"Minimal combat or destruction; focus on puzzle solving and story."
-
Survival
Game with the same Survival vibe
0"No survival mechanics; story involves crisis but no player resource management."
Dysfunctional Systems: Learning to Manage Chaos
"Some moments of threat in story but no gameplay mechanics focused on survival or resource management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Continuation. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026