Awkward Dimensions Redux similar games & best alternatives
Awkward Dimensions Redux
2016
Related articles
Quick resume
They may be awkward dimensions, but they're my dreams...
Global score
81/100
Genres
Adventure, Indie, Free To Play, Music, Puzzle
Similar games
Pros
- Unique artistic expression
- Emotional and introspective experience
- Gorgeous visuals and soundtrack
- Free to play
- Immersive atmosphere
Cons
- Clunky controls
- Short length
- Some confusing or unclear objectives
- Lack of polish in some mechanics
- Not for players seeking traditional gameplay
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore dream environments and solve puzzles with some choice in item use and puzzle approach, though story progression is linear."
The Last Dream: Developer's Edition
"Players explore various dreamlike levels with freedom to interact and interpret, though some puzzles require specific actions."
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Competence
Game with the same Competence vibe
1"Gameplay is simple and mostly involves walking and pulling levers; some puzzle elements but minimal skill challenge."
Shattered Lights
"Gameplay is simple with basic puzzles and walking mechanics; some challenge in understanding controls and objectives."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal experience and introspection without comparison to others."
When the Darkness comes
"No competitive elements; focus is on personal experience and introspection without comparison to others."
-
Continuation
Game with the same Continuation vibe
2"Players often engage in full playthroughs and some replay for emotional impact, but sessions are short."
To the Moon
"Players often replay for emotional impact and developer commentary, though game is short and some skip levels."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
5"Highly creative level design with constant surprises, varied mechanics, and upcoming user-generated content."
WHAT THE GOLF?
"Highly creative and experimental with unique level designs, abstract visuals, and artistic expression."
-
Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; experience is personal and introspective."
Minute of Islands
"No elements of dominance or power over others; experience is personal and introspective."
-
Escapism
Game with the same Escapism vibe
4"Strong surreal dreamlike atmosphere and art style provide escapism from reality."
Back to Bed
"Strong escapism through surreal dreamscapes and emotional journeys away from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and emotional connection, not obligation or external pressure."
Gaokao.Love.100Days
"Players engage voluntarily out of interest and emotional connection, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new strategies, exploring mechanics, and discovering synergies and events."
Dawnfolk
"Encourages exploration of new mechanics, abstract ideas, and interpretive gameplay."
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Exploration
Game with the same Exploration vibe
4"Exploration of new, surreal environments and discovery of hidden content is a core part of the experience."
Life Tastes Like Cardboard
"Exploring varied, surreal environments and uncovering hidden meanings is a core aspect."
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Expression
Game with the same Expression vibe
5"Strong self-expression through hand-drawn art, personal narrative, and direct communication from the developer to the player."
Something for Someone Else
"Strong self-expression through visuals, narrative, and developer commentary revealing personal thoughts."
-
Fantasy
Game with the same Fantasy vibe
4"Dreamlike worlds, surreal elements, and psychological horror create an imaginative fictional experience."
OMORI
"Dreamlike, surreal, and abstract scenarios create an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary and introspective."
RiME
"No social or community features; experience is solitary and introspective."
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Growth
Game with the same Growth vibe
3"Players develop understanding of the story, puzzles, and characters, gaining emotional and cognitive growth."
Dropsy
"Players gain insight into emotional and artistic growth; some learning through puzzles and interpretation."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to progress through puzzles and story; not designed for idle play."
Space Pilgrim Episode II: Epsilon Indi
"Requires focused attention to progress through puzzles and narrative; not designed for idle play."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional intimacy through narrative connection with characters and story."
Papo & Yo
"Emotional intimacy through connection with developer's personal story and feelings."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual experience."
NAIAD
"No leadership or group management elements; entirely individual experience."
-
Progression
Game with the same Progression vibe
2"Progression through levels and puzzle completion, but no item collection or upgrades."
Locked In Mind
"Linear progression through levels with some puzzle completion; no item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric and immersive experience with moments of calm and tension release."
The Dream Machine: Chapter 1 & 2
"Atmospheric and immersive with moments of calm and tension release, though some unsettling parts."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through visuals and music, creating emotional impact."
Senza Peso
"Strong sensory stimulation via visuals, music, and emotional tone creating impactful experiences."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on private experience."
THE LONGING
"No social recognition or status systems; focus is on private experience."
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Story
Game with the same Story vibe
4"Narrative is abstract, symbolic, and open to interpretation, but central to the experience."
Eclipsium
"Narrative is abstract and personal, conveyed through levels and developer commentary."
-
Strategy
Game with the same Strategy vibe
-2"Minimal strategic challenge; puzzles require some thought but are straightforward."
Rakuen
"Minimal strategic challenge; puzzles are simple and mostly exploratory."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and unsettling moments, but no intense or continuous thrill elements."
Yume Nikki
"Some suspenseful or unsettling moments, but mostly controlled and atmospheric rather than high thrill."
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Value
Game with the same Value vibe
5"Highly praised for being a free, short, meaningful experience with strong emotional and social value."
With You
"Highly praised for being free and delivering a meaningful, emotional experience."
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Violence
Game with the same Violence vibe
-3"Minimal violence; focus is on exploration and puzzle solving rather than combat or destruction."
True Fear: Forsaken Souls Part 1
"Minimal violence; some abstract or symbolic conflict but mostly non-violent exploration."
-
Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable and safe environments."
Exo One
"No survival or threat mechanics; stable and safe environments."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Fellowship, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026