Life Tastes Like Cardboard similar games & best alternatives
Life Tastes Like Cardboard
2019
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Quick resume
A game about boredom and self-pity. It's about myself mostly. You walk around and press the 'interact' button. Sorry for making this.
Global score
95/100
Genres
Indie, Role-playing (RPG)
Similar games
Pros
- Deeply personal and emotional storytelling
- Unique and creative art and sound design
- Free to play
- Relatable depiction of mental health struggles
- Immersive and introspective experience
Cons
- Slow walking pace and some tedious navigation
- Minimal gameplay challenge
- Some confusing puzzles
- Not suitable for players sensitive to heavy themes
- Lack of replay incentives beyond exploration
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore freely at their own pace, choosing where to go and whom to talk to, with some simple mini-games adding variety."
Teacup
"Players explore the world at their own pace, choosing where to go and what to interact with, though gameplay is simple and walking-focused."
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Competence
Game with the same Competence vibe
-2"Gameplay involves simple point-and-click and walking puzzles with minimal challenge or skill variation."
The Mirror Lied
"Gameplay involves walking and exploration with some puzzles, but overall low technical challenge and some players found puzzles confusing or tedious."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal experience and introspection."
The Horrorscope: Fatal Awakening
"No evidence of competitive elements; focus is on personal experience and introspection."
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Continuation
Game with the same Continuation vibe
2"Players report spending 6-15 hours completing the game and some replaying for secrets, indicating moderate attachment and continued play."
Adventures of Pip
"Some players spent multiple hours and returned to find secrets, indicating moderate attachment and desire to continue playing."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative features."
High Hell
"Single-player experience with no multiplayer or cooperative features."
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Creativity
Game with the same Creativity vibe
4"Highly creative with unique art style, surreal narrative, and experimental audiovisual presentation."
Critters for Sale
"Highly creative presentation with unique art styles, surreal imagery, and experimental sound design."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is personal and empathetic."
A Bird Story
"No elements of exerting control or superiority over others; experience is personal and empathetic."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in melancholic, surreal worlds provides escape from real life through emotional and atmospheric storytelling."
CINERIS SOMNIA
"Strongly focused on emotional immersion and escaping into a surreal, introspective world to explore mental health themes."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection, not obligation."
ATRI -My Dear Moments-
"Players engage voluntarily out of personal interest and emotional connection, not obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players try different items and movement tricks, explore environments, and uncover secrets, encouraging experimentation."
An Airport for Aliens Currently Run by Dogs
"Players explore different areas, uncover secrets, and experience varied art and sound styles, encouraging experimentation."
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Exploration
Game with the same Exploration vibe
4"Exploring varied, surreal environments and uncovering hidden meanings is a core aspect."
Awkward Dimensions Redux
"Exploration of new, surreal environments and discovery of hidden content is a core part of the experience."
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Expression
Game with the same Expression vibe
-3"No character customization or player-driven visual expression; presentation is fixed and artist-driven."
Papetura
"No character customization or player-driven visual expression; presentation is fixed by the developer's artistic vision."
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Fantasy
Game with the same Fantasy vibe
3"Surreal, dreamlike settings and philosophical fiction create an imaginative experience."
This Strange Realm Of Mine
"Surreal and dreamlike imagery combined with real-life mental health themes creates a blend of imaginative fiction and reality."
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Fellowship
Game with the same Fellowship vibe
-4"Experience is solitary and introspective, with minimal social interaction."
That Dragon, Cancer
"Experience is solitary and introspective with minimal social interaction."
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Growth
Game with the same Growth vibe
2"Players learn about mental health and reflect on personal development through narrative, though gameplay skill growth is minimal."
A Game About
"Players gain insight into mental health and emotional states, though gameplay skill growth is minimal."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
Sticky Business
"Sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on narrative and exploration; not designed for background play."
The Invincible
"Requires focused attention to explore and engage with narrative; not designed for background play."
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Intimacy
Game with the same Intimacy vibe
3"Emotional intimacy through story and character relationships, though no direct social interaction."
GOODBYE WORLD
"Emotional intimacy through personal and vulnerable storytelling, though no social relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely single-player narrative."
SCP: Secret Files
"No leadership or group management elements; purely single-player narrative."
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Progression
Game with the same Progression vibe
1"Some item collection and story progression, but no extensive upgrades or accumulation."
That Which Gave Chase
"Some collection of mementos and story progression, but no power accumulation or upgrades."
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Relaxation
Game with the same Relaxation vibe
0"Emotional tension is frequent; moments of calm exist but overall experience is intense and engaging."
The Walking Dead
"Mixed emotional tone with moments of calm and moments of tension; neither strongly relaxing nor stressful overall."
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Sensation
Game with the same Sensation vibe
3"Strong audio-visual atmosphere and emotional impact provide sensory stimulation and engagement."
Corpse Party (2021)
"Unique and varied audio-visual presentation provides strong sensory stimulation and emotional impact."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics; experience is private and personal."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"No social status or recognition mechanics; experience is private and personal."
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Story
Game with the same Story vibe
5"Narrative immersion is the core of the game, with strong emotional storytelling and character development."
Finding Paradise
"Narrative immersion and emotional storytelling are central to the game experience."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving demands; mostly straightforward exploration and simple puzzles."
Summer of '58
"Minimal strategic or problem-solving demands; some puzzle elements but mostly straightforward exploration."
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Thrill
Game with the same Thrill vibe
1"Some emotional tension and suspense in story moments, but overall controlled and contemplative tone."
Aliya: Timelink
"Some suspenseful and unsettling moments, but overall emotional tone is contemplative rather than thrilling."
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Value
Game with the same Value vibe
5"Highly praised for emotional and artistic value, especially given that it is free to play."
Something for Someone Else
"Highly praised for emotional and artistic value, especially given that it is free to play."
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Violence
Game with the same Violence vibe
-3"Some disturbing imagery and mild horror elements, but no emphasis on combat or destruction."
The Testing Chamber
"No combat; some disturbing imagery but no enjoyment of violence or destruction."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable, low-risk environment."
Necrobarista
"No survival or threat avoidance mechanics; stable, low-risk environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Expression, Strategy, Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026