GOODBYE WORLD similar games & best alternatives
GOODBYE WORLD
2022
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Quick resume
"GOODBYE WORLD" is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.
Global score
85/100
Genres
Adventure, Indie, Platform, Visual Novel, Puzzle
Similar games
Pros
- Emotional and relatable narrative
- Beautiful pixel art and music
- Unique blend of visual novel and puzzle platformer
- Optional puzzle difficulty with skip option
- Short and impactful experience
Cons
- Short length may not justify full price
- Puzzle platformer can be frustrating
- Limited gameplay depth
- Linear story with minimal replay value
- Some players find the ending confusing or unsatisfying
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, solve puzzles, and choose actions within a narrative-driven adventure."
Cleo - a pirate's tale
"Players experience a narrative-driven game with some freedom in how they engage with platforming sections (can skip or attempt puzzles), reflecting personal control over gameplay engagement."
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Competence
Game with the same Competence vibe
2"Puzzles and platforming provide moderate challenge with some skill and timing required, but overall accessible and not overly difficult."
Omno
"The puzzle platforming sections provide some skill challenge, though they are optional and not the main focus, offering moderate tests of player ability."
-
Competition
Game with the same Competition vibe
-4"The game is a single-player narrative experience with no competitive elements or comparison to others."
Psychonauts in the Rhombus of Ruin
"The game is a single-player narrative experience without competitive elements or social comparison."
-
Continuation
Game with the same Continuation vibe
-3"Short playtime (~30-45 minutes) and limited replay value; players complete it in one or few sessions."
Cave Crawler
"Short playtime (about 1-2 hours) and limited replay value; players generally complete it once and move on."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Off-Peak
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"The game features unique art style, narrative structure, and puzzle design, encouraging players to interpret and engage creatively."
Hello Charlotte EP3: Childhood's End
"Players engage with a unique pixel art style and a puzzle platformer that complements the narrative, reflecting creative presentation though limited player creation."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is personal and introspective."
The Midnight Walk
"No elements of exerting control or superiority over others; experience is personal and introspective."
-
Escapism
Game with the same Escapism vibe
3"The game offers emotional immersion and distraction from real life through its story and atmosphere, though with a serious tone."
Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™
"The game offers emotional immersion and narrative escape into the struggles of indie game development, providing psychological relief and reflection."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and passion for music and indie games."
Fretless - The Wrath of Riffson
"Players engage voluntarily out of personal interest, often resonating with the themes of indie development and creativity."
-
Experimenting
Game with the same Experimenting vibe
2"Encourages exploration and trying different puzzle approaches, though within a fixed narrative framework."
Nancy Drew®: Ghost Dogs of Moon Lake
"Some novelty in combining visual novel storytelling with puzzle platforming, encouraging players to try different approaches in puzzles."
-
Exploration
Game with the same Exploration vibe
-3"Limited narrative exploration within a small, fixed setting; no open-world or discovery."
KARAKARA
"Linear narrative with fixed environments; limited discovery or open-world exploration."
-
Expression
Game with the same Expression vibe
3"Artistic expression is strong through visual style and narrative, though player customization is minimal."
Insomnia: Theater in the Head
"Strong artistic expression through pixel art and narrative style, though player customization is minimal."
-
Fantasy
Game with the same Fantasy vibe
-4"Grounded in realistic scenarios about indie game development and personal struggles, with minimal fantasy elements."
One Dreamer
"Grounded in realistic and relatable experiences of indie game developers; no fantasy or improbable elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Focus on individual experience and empathy; social connection is thematic but not interactive or community-based."
Wednesdays
"Focus on individual experience; social connection is minimal and indirect through story empathy."
-
Growth
Game with the same Growth vibe
3"The story involves emotional growth and coming-of-age themes, providing personal development through narrative."
Fox Hime
"Themes of personal development, struggle, and emotional growth are central to the narrative."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during puzzles and story; not designed for background or idle play."
No Sleep For Kaname Date - From AI: THE SOMNIUM FILES
"Requires focused attention during narrative and puzzle segments; not designed for background or idle play."
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Intimacy
Game with the same Intimacy vibe
3"Emotional connection to story and characters fosters a sense of intimacy despite lack of social interaction."
Undusted: Letters from the Past
"Emotional intimacy through story and character relationships, though no direct social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual narrative experience."
STEINS;GATE
"No leadership or group management elements; purely personal narrative experience."
-
Progression
Game with the same Progression vibe
2"Progression through narrative and puzzle completion, but no item collection or upgrades."
Dinner with an Owl
"Narrative progression through chapters and puzzle completion, but no item collection or upgrade systems."
-
Relaxation
Game with the same Relaxation vibe
2"Generally a calm experience with some tension from puzzles and occasional timed challenges."
Tales of the Neon Sea
"Generally a calm, reflective experience with some tension in puzzle challenges but overall balanced pacing."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art, music, and atmospheric effects provide sensory stimulation and emotional engagement."
Astalon: Tears of the Earth
"Appealing pixel art, music, and atmospheric effects provide sensory enjoyment and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social status or recognition mechanics; experience is private and personal."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"No social status or recognition mechanics; experience is private and personal."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional storytelling and character development central to the experience."
Under The Waves
"Strong narrative focus with emotional storytelling and character development as the core of the experience."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving requires planning but mostly straightforward mechanics."
Papo & Yo
"Some puzzle-solving requires planning and problem solving, though limited in scope."
-
Thrill
Game with the same Thrill vibe
-2"Low risk and suspense; experience is more contemplative than thrilling."
Frame of Mind
"Minimal suspense or risk; emotional impact is more contemplative than thrilling."
-
Value
Game with the same Value vibe
0"Mixed player opinions on price versus length; some feel worth it for experience, others find it short for cost."
Bramble: The Mountain King
"Mixed player sentiment on price versus short length; some find it worth it for the experience, others find it expensive."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on narrative and puzzle solving."
Eternal Threads
"No combat or destructive gameplay; focus on narrative and puzzle platforming."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026