Draw similar games & best alternatives
Draw
2023
Related articles
Quick resume
Welcome to the world of Draw, a 2D sidescroller and visual novel! Armed with nothing but a pencil, play as “Stickman” as you explore a brand-new world. Solve puzzles by drawing into the game, meet new friends while dodging scribble monsters, and make memories that’ll never be erased!
Global score
97/100
Genres
Adventure, Casual, Indie, Free To Play
Similar games
Pros
- Emotional and meaningful story
- Creative drawing-based puzzles
- Free to play
- Accessible and simple gameplay
- Beautiful art and soundtrack
Cons
- Short game length
- Some platforming and controls can be frustrating
- Repetitive or lengthy dialogue for some players
- Limited puzzle variety
- Minor bugs and camera issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control the character's movement and decisions in puzzle-platforming, with some freedom in exploration and puzzle solving."
Toby: The Secret Mine
"Players can draw their own platforms and solve puzzles creatively, allowing personal control over actions."
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Competence
Game with the same Competence vibe
2"Puzzles provide moderate challenge requiring problem-solving skills, but gameplay is generally straightforward and accessible."
Detention
"Gameplay is generally easy with some puzzles requiring thought, providing moderate skill challenge."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal experience and story."
INMOST
"No evidence of competitive elements; focus is on personal experience and story."
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Continuation
Game with the same Continuation vibe
1"Short playtime (~1 hour) but players express strong attachment and desire to play sequels."
Frog Detective 1: The Haunted Island
"Short game length (~1-2 hours) but players express desire for sequel or DLC, indicating some attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative features."
What Remains of Edith Finch
"Single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
4"Players create notes, sketches, and experiment with puzzle mechanics; game encourages creative thinking."
Quern - Undying Thoughts
"Drawing mechanic integrated into gameplay encourages creative problem solving and player expression."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and equal interactions absent."
Among the Sleep - Enhanced Edition
"No elements of exerting control or superiority over others; cooperative and equal interactions absent."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as emotional catharsis and distraction from real-life grief and stress."
A Taste of the Past
"Players use the game to process grief and emotions, providing emotional escape and catharsis."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."
RiME
"Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players try new puzzle mechanics and approaches, exploring different solutions."
We Were Here Forever
"Players try different drawing solutions to puzzles, exploring mechanics and creative approaches."
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Exploration
Game with the same Exploration vibe
1"Some discovery through story twists and character development, but environments and gameplay are familiar and linear."
TAISHO x ALICE episode 1
"Some discovery of story elements and background details, but gameplay mostly linear and familiar."
-
Expression
Game with the same Expression vibe
3"Some customization and personal input through coding and drawing, allowing self-expression."
Outcore: Desktop Adventure
"Drawing mechanic allows some degree of self-expression through creating platforms and doodles."
-
Fantasy
Game with the same Fantasy vibe
-2"Story is realistic and emotional, based on plausible life events rather than fantasy."
Google Spotlight Stories: Pearl
"Story grounded in realistic themes of grief and loss rather than imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction or community focus."
BioShock™ 2 Remastered
"Primarily a solo experience with minimal social interaction or community focus."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and gain emotional insight through story progression."
Labyrinthine Dreams
"Players develop puzzle-solving skills and emotional insight through narrative progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during platforming and puzzles; not a background or idle game."
Scrap Garden
"Requires focused attention during puzzles and platforming; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection to story and characters, but limited social interaction."
Leaving Lyndow
"Emotional story fosters personal connection and empathy, though limited social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
2"Players unlock multiple endings and achievements, showing some progression through narrative milestones."
Looking Up I See Only A Ceiling
"Players progress through story and puzzles, unlocking achievements and narrative milestones."
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Relaxation
Game with the same Relaxation vibe
3"Calming music and visuals create a relaxing atmosphere despite challenging gameplay."
Element4l
"Gameplay described as simple and calming, with relaxing soundtrack and emotional catharsis."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art style and music provide sensory pleasure, though not highly intense stimulation."
Sonder
"Enjoyable art style and music provide sensory pleasure, though not highly intense stimulation."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal experience."
Brothers - A Tale of Two Sons
"No social status or recognition systems; focus is on personal experience."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional, psychological, and thematic depth; story is central to player experience."
Morphine
"Strong narrative focus with emotional, meaningful story central to player experience."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle-solving requires logical thinking, but overall gameplay is straightforward."
Detention
"Some puzzle-solving requires thinking, but overall gameplay is straightforward and simple."
-
Thrill
Game with the same Thrill vibe
0"Mild suspense in chase sequences but generally a calm and gentle experience."
Postmouse
"Mixed elements: some tension in chase sequences but overall calm and reflective tone."
-
Value
Game with the same Value vibe
5"Free game with meaningful emotional payoff; players appreciate the experience relative to time invested."
Left on Read
"Free game with high emotional and gameplay value; players feel positive return on time invested."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay; focus on constructive artistic creation."
Kingspray Graffiti VR
"No violent or destructive gameplay; focus on constructive drawing and emotional themes."
-
Survival
Game with the same Survival vibe
-4"Minimal threat or failure conditions; gameplay is stable and low-risk."
The Talos Principle VR
"Minimal threat or failure conditions; gameplay is low-risk and stable."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026