Pentiment similar games & best alternatives
Pentiment
2022
Related articles
Quick resume
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Global score
95/100
Genres
Adventure, Casual, Role-playing (RPG), Puzzle
Similar games
Pros
- Exceptional historical accuracy and research
- Deep, meaningful narrative with impactful choices
- Unique and beautiful medieval manuscript art style
- Well-developed characters and emotional engagement
- Thought-provoking themes on history, religion, and society
Cons
- Slow pacing and heavy reading may deter some players
- Limited gameplay mechanics beyond dialogue and investigation
- Some minor bugs and occasional dialogue inconsistencies
- Lack of voice acting and reliance on text
- Linear main story with limited variation in endings
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make choices affecting dialogue, relationships, and some story elements, though overall story progression is mostly fixed."
Invincible Presents: Atom Eve
"Players make meaningful choices affecting story and character relationships, with some freedom in investigation and dialogue, though main story beats remain fixed."
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Competence
Game with the same Competence vibe
2"Engages players in interpreting symbols and making moral decisions, requiring thoughtful consideration rather than repetitive tasks."
Grotto
"Engages players in thoughtful decision-making and investigation rather than repetitive or predictable tasks; skill is more cognitive and interpretive."
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Competition
Game with the same Competition vibe
-5"Focuses on personal narrative experience without competitive or ranked elements."
Burnhouse Lane
"Focuses entirely on personal narrative experience without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
3"Players engage in multiple playthroughs with high replayability and long sessions to explore different outcomes."
Ostalgie: The Berlin Wall
"Players report long play sessions and desire for multiple playthroughs to explore different choices and outcomes."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual investigation without multiplayer or cooperative play."
IMMORTALITY
"Single-player experience focused on individual investigation and story progression without multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
4"Game emphasizes artistic expression, creativity in story, music, and visual style; players engage with creative narrative and world."
UNBEATABLE
"Players creatively explore dialogue options and shape character interactions; the game itself is a creative reinterpretation of medieval art and narrative."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are balanced and respectful."
Fall of Porcupine
"No evidence of exerting control or superiority over others; interactions are balanced and respectful."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a richly detailed historical world, escaping real life through exploration, stealth, and story."
Assassin's Creed Mirage
"Players immerse themselves in a richly detailed historical setting to escape modern life and explore philosophical and historical themes."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in history and story; no obligation or pressure."
1979 Revolution: Black Friday
"Players engage voluntarily out of interest in history, narrative, and art; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore different dialogue options and scenarios, encouraging experimentation within the narrative."
Sleeping With Sakuya Izayoi
"Players explore different dialogue choices and investigation paths, encouraging experimentation with story outcomes."
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Exploration
Game with the same Exploration vibe
2"Players explore different cities and storylines, though environments are limited and familiar."
Always Sometimes Monsters
"Players explore a detailed town and interact with many characters, though environments are limited and familiar."
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Expression
Game with the same Expression vibe
3"Players express themselves through dialogue choices and character interactions; some customization of narrative tone."
Goodbye Volcano High
"Players express themselves through dialogue choices and character background selection; game features unique typographic expression."
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Fantasy
Game with the same Fantasy vibe
-3"Grounded in historical settings and plausible scenarios rather than imaginative or fictional fantasy."
Sid Meier's Civilization® III Complete
"Strongly grounded in realistic historical setting and events, with emphasis on plausible scenarios and accurate cultural depiction."
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Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social connection or community involvement."
Shadow Warrior
"Single-player game with minimal social connection or community involvement."
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Growth
Game with the same Growth vibe
3"Players learn about historical context, character psychology, and moral dilemmas, fostering personal reflection."
The Hungry Lamb: Traveling in the Late Ming Dynasty
"Players learn about history, philosophy, and character motivations; game encourages reflection and personal development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on dialogue and investigation; not suitable for background play."
Urban Myth Dissolution Center
"Requires focused attention on dialogue and investigation; not designed for background or casual play."
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Intimacy
Game with the same Intimacy vibe
2"Players form emotional connections with characters through dialogue and story."
HIVESWAP: ACT 2
"Players form emotional connections with characters through dialogue and story, though interactions remain narrative-driven."
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Leadership
Game with the same Leadership vibe
-4"Player acts individually without managing or leading others; no leadership roles described."
Intravenous 2: Mercenarism
"Player acts individually without leading or managing others; no leadership mechanics present."
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Progression
Game with the same Progression vibe
2"Progression through story episodes and character development rather than item or power accumulation."
The Walking Dead
"Character background and skills influence dialogue and investigation options, but no traditional item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Slow-paced, contemplative gameplay encourages relaxed, thoughtful engagement."
Eternal Threads
"Slow-paced, contemplative gameplay encourages relaxation and thoughtful engagement rather than tension."
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Sensation
Game with the same Sensation vibe
3"Unique art style, music, and sound effects provide stimulating sensory experience."
Fearless Fantasy
"Unique art style, sound design, and typographic effects provide sensory stimulation and aesthetic enjoyment."
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Status
Game with the same Status vibe
-4"No social recognition or ranking systems; focus is on personal narrative experience."
Legend of Mortal
"No social recognition or ranking systems; focus is on personal narrative experience."
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Story
Game with the same Story vibe
5"Strong narrative immersion with detailed story, character development, and historical context."
War Mongrels
"Strong narrative immersion with deep character development, meaningful choices, and historical storytelling."
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Strategy
Game with the same Strategy vibe
2"Requires some strategic thinking in dialogue choices and puzzle solving, but not highly complex."
The Inn-Sanity
"Requires mental challenge in piecing together clues and making dialogue choices, though no complex strategy systems."
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Thrill
Game with the same Thrill vibe
-2"Gameplay is predictable and low-risk; tension comes from pressure rather than suspense or thrill."
Chinese Parents
"Gameplay is slow and deliberate with low risk and minimal suspense; tension arises from narrative rather than gameplay."
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Value
Game with the same Value vibe
4"Players perceive good value from engaging puzzles, story, and atmosphere relative to game length and price."
Homebody
"Players perceive high value from story, art, and educational content relative to game length and price."
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Violence
Game with the same Violence vibe
-4"Minimal violence; focus is on investigation and deduction rather than combat or destruction."
Between Horizons – A Sci-Fi Detective Adventure
"Minimal violence depicted; focus is on investigation and dialogue rather than combat or destruction."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or threat management; gameplay is stable and narrative-driven."
Martial Law
"Stable conditions with no survival mechanics or threats; gameplay centers on social and narrative challenges."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026