Goodbye Volcano High similar games & best alternatives
Goodbye Volcano High
2023
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Quick resume
Goodbye Volcano High is a cinematic narrative adventure about love, change, and the end of the world. Guide Fang through their final year of high school as they try to make things right before time is up.
Global score
89/100
Genres
Adventure, Indie, Music
Similar games
Pros
- Emotional and relatable story
- Strong character development and voice acting
- Beautiful art and animation
- Excellent soundtrack and rhythm gameplay
- Meaningful lgbtq+ representation
Cons
- Some technical issues and bugs
- Linear story with limited impact of choices
- Short game length
- Occasional pacing and writing inconsistencies
- Lack of manual save or chapter select features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make choices affecting dialogue, relationships, and some story elements, though overall story progression is mostly fixed."
Invincible Presents: Atom Eve
"Players make dialogue choices affecting relationships and some story scenes, but main story progression is mostly fixed."
-
Competence
Game with the same Competence vibe
2"Gameplay involves timing and rhythm-based puzzles that require skill but are generally accessible and not overly difficult."
Beatbuddy: Tale of the Guardians
"Rhythm game segments provide some skill challenge, but overall gameplay is mostly visual novel style with limited mechanical complexity."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."
Laika: Aged Through Blood
"Focus is on personal story and relationships, no evidence of competitive multiplayer or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report emotional attachment and willingness to replay for different endings and to savor the story."
ATRI -My Dear Moments-
"Players report emotional attachment and replay value to explore different dialogue paths and unlockables."
-
Cooperation
Game with the same Cooperation vibe
-3"Single-player experience focused on individual narrative; no multiplayer or cooperative gameplay."
If My Heart Had Wings
"Single player experience focused on individual narrative; no cooperative gameplay elements described."
-
Creativity
Game with the same Creativity vibe
2"Players engage in dialogue choices and exploration, but limited creation or modification of game elements."
Frog Detective 1: The Haunted Island
"Players customize dialogue choices and influence relationships; rhythm game sections add creative interaction."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; experience is personal and narrative-driven."
INMOST
"No evidence of exerting control or superiority over others; experience is personal and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Players use the game to engage with emotional and personal themes, providing a reflective escape from real life."
Journal
"Players use the game to emotionally engage with themes of adolescence, identity, and impending doom, providing meaningful escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection, not obligation or pressure."
Life is Strange 2
"Players engage voluntarily out of personal interest and emotional connection, not obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different story routes and endings, trying various dialogue choices."
Frosty Kiss
"Dialogue choices and rhythm game segments encourage trying different approaches and exploring character interactions."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of environments and story branches, but largely linear narrative progression."
The Walking Dead: The Telltale Definitive Series
"Some discovery of different story branches and unlockables, but mostly linear narrative and familiar settings."
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Expression
Game with the same Expression vibe
3"Players express themselves by shaping dialogue and character traits, personalizing the story experience."
Kentucky Route Zero: PC Edition
"Players express themselves through dialogue choices and character interactions; some customization of narrative tone."
-
Fantasy
Game with the same Fantasy vibe
2"Anthropomorphic dinosaur characters and fictional setting provide imaginative fiction elements."
I Wani Hug that Gator!
"Anthropomorphic dinosaur characters and fictional setting provide imaginative experience with emotional realism."
-
Fellowship
Game with the same Fellowship vibe
3"Strong sense of found family and group dynamics among characters, fostering feelings of community within the story."
BUSTAFELLOWS
"Strong emphasis on friendship and community within the story, fostering feelings of belonging."
-
Growth
Game with the same Growth vibe
3"Players experience personal and emotional growth through story and character development."
Hello Charlotte EP2: Requiem Aeternam Deo
"Players experience character development and emotional growth through narrative and choices."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Insecticide Part 1
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to story and environment; not designed for casual or background play."
Layers of Fear (2016)
"Requires focused attention on story and rhythm gameplay; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
4"Narrative deeply explores close relationships, emotional bonds, and romantic dynamics."
Fallen Hero: Retribution
"Narrative explores close relationships, emotional sharing, and identity, fostering intimacy with characters."
-
Leadership
Game with the same Leadership vibe
-4"No player leadership or group management roles; gameplay is individual and narrative-driven."
Troublemaker
"No leadership or group management gameplay; player role is individual participant in story."
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Progression
Game with the same Progression vibe
2"Players unlock story scenes, CGs, and endings; some narrative progression through choices."
A Summer's End - Hong Kong 1986
"Players unlock photos, flashbacks, and relationship scenes through choices and replaying the game."
-
Relaxation
Game with the same Relaxation vibe
3"Players find emotional catharsis and flow in the story; some tension from dramatic themes but overall engaging."
Fujiwara Bittersweet
"Game offers emotional catharsis and flow through story and music, though some tension from dramatic themes."
-
Sensation
Game with the same Sensation vibe
3"Appealing art, voice acting, and music provide sensory enjoyment and emotional engagement."
Making*Lovers
"Visually appealing art, emotive voice acting, and engaging music provide sensory and emotional stimulation."
-
Status
Game with the same Status vibe
-4"No social status or ranking systems; focus is on personal narrative experience."
Hatoful Boyfriend: Holiday Star
"No social status or ranking systems; focus is on personal narrative experience."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with emotional storytelling, character development, and thematic depth."
Journal
"Strong narrative immersion with well-developed characters, emotional arcs, and thematic depth."
-
Strategy
Game with the same Strategy vibe
1"Some planning in dialogue choices and mini-games, but overall straightforward gameplay."
Hooked on You: A Dead by Daylight Dating Sim™
"Some planning in dialogue choices and rhythm gameplay, but overall straightforward narrative progression."
-
Thrill
Game with the same Thrill vibe
2"Emotional tension and suspense arise from story events and choices, though no high-risk gameplay."
Life is Strange 2
"Emotional tension from story themes and rhythm game challenge provide moderate thrill and suspense."
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Value
Game with the same Value vibe
1"Players find value in emotional experience and art despite short length; some note price is high for duration."
Herdling
"Players find value in emotional impact, music, and story, though some note short length and price concerns."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on constructive narrative and relationships."
Perfect Tides
"No combat or destructive gameplay; focus on constructive narrative and relationships."
-
Survival
Game with the same Survival vibe
3"Themes of overcoming threats and danger present in story, though no gameplay survival mechanics."
G-senjou no Maou - The Devil on G-String
"Story centers on characters facing impending disaster and emotional survival, though no gameplay survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival, Fellowship. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026