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Goodbye Volcano High

PC (Microsoft Windows), PlayStation 4, PlayStation 5 • 2023

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Quick resume

Goodbye Volcano High is a cinematic narrative adventure about love, change, and the end of the world. Guide Fang through their final year of high school as they try to make things right before time is up.

Global score

89/100

Genres

Adventure, Indie, Music

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    Pros

    • Emotional and relatable story
    • Strong character development and voice acting
    • Beautiful art and animation
    • Excellent soundtrack and rhythm gameplay
    • Meaningful lgbtq+ representation

    Cons

    • Some technical issues and bugs
    • Linear story with limited impact of choices
    • Short game length
    • Occasional pacing and writing inconsistencies
    • Lack of manual save or chapter select features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make choices affecting dialogue, relationships, and some story elements, though overall story progression is mostly fixed."

      Capsule for Invincible Presents: Atom Eve Invincible Presents: Atom Eve

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    • Competence

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      2

      "Gameplay involves timing and rhythm-based puzzles that require skill but are generally accessible and not overly difficult."

      Capsule for Beatbuddy: Tale of the Guardians Beatbuddy: Tale of the Guardians

      "Rhythm game segments provide some skill challenge, but overall gameplay is mostly visual novel style with limited mechanical complexity."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."

      Capsule for Laika: Aged Through Blood Laika: Aged Through Blood

      "Focus is on personal story and relationships, no evidence of competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report emotional attachment and willingness to replay for different endings and to savor the story."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Players report emotional attachment and replay value to explore different dialogue paths and unlockables."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Single-player experience focused on individual narrative; no multiplayer or cooperative gameplay."

      Capsule for If My Heart Had Wings If My Heart Had Wings

      "Single player experience focused on individual narrative; no cooperative gameplay elements described."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in dialogue choices and exploration, but limited creation or modification of game elements."

      Capsule for Frog Detective 1: The Haunted Island Frog Detective 1: The Haunted Island

      "Players customize dialogue choices and influence relationships; rhythm game sections add creative interaction."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; experience is personal and narrative-driven."

      Capsule for INMOST INMOST

      "No evidence of exerting control or superiority over others; experience is personal and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to engage with emotional and personal themes, providing a reflective escape from real life."

      Capsule for Journal Journal

      "Players use the game to emotionally engage with themes of adolescence, identity, and impending doom, providing meaningful escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and emotional connection, not obligation or pressure."

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      "Players engage voluntarily out of personal interest and emotional connection, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different story routes and endings, trying various dialogue choices."

      Capsule for Frosty Kiss Frosty Kiss

      "Dialogue choices and rhythm game segments encourage trying different approaches and exploring character interactions."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of environments and story branches, but largely linear narrative progression."

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      "Some discovery of different story branches and unlockables, but mostly linear narrative and familiar settings."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves by shaping dialogue and character traits, personalizing the story experience."

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      "Players express themselves through dialogue choices and character interactions; some customization of narrative tone."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Anthropomorphic dinosaur characters and fictional setting provide imaginative fiction elements."

      Capsule for I Wani Hug that Gator! I Wani Hug that Gator!

      "Anthropomorphic dinosaur characters and fictional setting provide imaginative experience with emotional realism."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong sense of found family and group dynamics among characters, fostering feelings of community within the story."

      Capsule for BUSTAFELLOWS BUSTAFELLOWS

      "Strong emphasis on friendship and community within the story, fostering feelings of belonging."

    • Growth

      Game with the same Growth vibe

      3

      "Players experience personal and emotional growth through story and character development."

      Capsule for Hello Charlotte EP2: Requiem Aeternam Deo Hello Charlotte EP2: Requiem Aeternam Deo

      "Players experience character development and emotional growth through narrative and choices."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to story and environment; not designed for casual or background play."

      Capsule for Layers of Fear (2016) Layers of Fear (2016)

      "Requires focused attention on story and rhythm gameplay; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Narrative deeply explores close relationships, emotional bonds, and romantic dynamics."

      Capsule for Fallen Hero: Retribution Fallen Hero: Retribution

      "Narrative explores close relationships, emotional sharing, and identity, fostering intimacy with characters."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No player leadership or group management roles; gameplay is individual and narrative-driven."

      Capsule for Troublemaker Troublemaker

      "No leadership or group management gameplay; player role is individual participant in story."

    • Progression

      Game with the same Progression vibe

      2

      "Players unlock story scenes, CGs, and endings; some narrative progression through choices."

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      "Players unlock photos, flashbacks, and relationship scenes through choices and replaying the game."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find emotional catharsis and flow in the story; some tension from dramatic themes but overall engaging."

      Capsule for Fujiwara Bittersweet Fujiwara Bittersweet

      "Game offers emotional catharsis and flow through story and music, though some tension from dramatic themes."

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing art, voice acting, and music provide sensory enjoyment and emotional engagement."

      Capsule for Making*Lovers Making*Lovers

      "Visually appealing art, emotive voice acting, and engaging music provide sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; focus is on personal narrative experience."

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      "No social status or ranking systems; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with emotional storytelling, character development, and thematic depth."

      Capsule for Journal Journal

      "Strong narrative immersion with well-developed characters, emotional arcs, and thematic depth."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning in dialogue choices and mini-games, but overall straightforward gameplay."

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      "Some planning in dialogue choices and rhythm gameplay, but overall straightforward narrative progression."

    • Thrill

      Game with the same Thrill vibe

      2

      "Emotional tension and suspense arise from story events and choices, though no high-risk gameplay."

      Capsule for Life is Strange 2 Life is Strange 2

      "Emotional tension from story themes and rhythm game challenge provide moderate thrill and suspense."

    • Value

      Game with the same Value vibe

      1

      "Players find value in emotional experience and art despite short length; some note price is high for duration."

      Capsule for Herdling Herdling

      "Players find value in emotional impact, music, and story, though some note short length and price concerns."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive narrative and relationships."

      Capsule for Perfect Tides Perfect Tides

      "No combat or destructive gameplay; focus on constructive narrative and relationships."

    • Survival

      Game with the same Survival vibe

      3

      "Themes of overcoming threats and danger present in story, though no gameplay survival mechanics."

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      "Story centers on characters facing impending disaster and emotional survival, though no gameplay survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival, Fellowship. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026