Per Aspera similar games & best alternatives
Per Aspera
2020
Related articles
Quick resume
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Global score
76/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Compelling sci-fi story with multiple endings
- Immersive mars terraforming and colony building
- Atmospheric visuals and sound design
- Accessible yet strategic gameplay
- Continuous developer support and dlc
Cons
- Slow pacing and repetitive late game
- Logistics ai and resource transport issues
- Limited tutorial and ui quality of life features
- Minimal combat and multiplayer depth
- Some narrative interruptions and pacing flaws
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, build bases, and choose progression paths with terraforming and crafting."
The Planet Crafter: Prologue
"Players control an AI character making strategic decisions on terraforming and colony expansion with freedom to choose building placement and research paths."
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Competence
Game with the same Competence vibe
3"Players engage in managing complex logistics, balancing finances, and optimizing routes, requiring skill and strategic thinking."
City Bus Manager
"Players engage in managing complex logistics, resource allocation, and terraforming challenges requiring planning and problem solving."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."
Laika: Aged Through Blood
"Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Players often spend about an hour or more engaged, with some desire for more content and replay."
20 Small Mazes
"Players invest many hours in a single playthrough; some find late game slow and less engaging, limiting replayability."
-
Cooperation
Game with the same Cooperation vibe
1"Primarily single-player with some co-op support; cooperation is limited but present in multiplayer mode."
Cult of the Lamb
"Game primarily single-player; some mention of multiplayer co-op but limited data on cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players build and customize bases, vehicles, and trade routes; some limitations in building but overall creative freedom."
Project 5: Sightseer
"Players design and expand bases across Mars with freedom to place buildings anywhere, shaping infrastructure organically."
-
Domination
Game with the same Domination vibe
-5"Interactions emphasize story and exploration; no evidence of exerting control or superiority over other players."
Avernum 3: Ruined World
"Interactions emphasize story and management; no evidence of exerting control or superiority over other players."
-
Escapism
Game with the same Escapism vibe
4"Immersive sci-fi world and atmospheric gameplay provide strong escape from real life."
ADACA
"Immersive sci-fi narrative and atmospheric gameplay provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in story, combat, and world; no indication of obligation or pressure."
FINAL FANTASY XVI
"Players engage voluntarily driven by interest in story and terraforming mechanics; no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different areas and mechanics, though gameplay loop is simple and somewhat repetitive."
Lost Nova
"Players explore different terraforming methods and strategies, though gameplay loop is somewhat repetitive."
-
Exploration
Game with the same Exploration vibe
3"Exploration of Mars surface, anomalies, and resource locations is a key gameplay element."
Surviving Mars
"Players discover new areas, ruins, and mysteries on Mars, enhancing immersion and curiosity."
-
Expression
Game with the same Expression vibe
2"Customization mainly through city design and building placement; limited avatar or cosmetic personalization."
Zeus + Poseidon
"Customization mainly through building placement and colony design; limited cosmetic personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Imaginative sci-fi setting of terraforming Mars with fictional leaders and events."
Terraformers: First Steps on Mars
"Sci-fi setting with AI protagonist and terraforming Mars offers imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily single-player experience with minimal social or community interaction."
TY the Tasmanian Tiger 2
"Primarily single-player experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players learn complex crafting chains, automation, and terraforming mechanics, showing skill development."
Eden Crafters
"Players learn terraforming mechanics and improve strategic planning over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
Sultan's Game
"Sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
3"Game allows for relaxed play with some waiting periods and pacing that supports casual engagement."
Fabledom
"Gameplay includes long periods of waiting and slow progression, allowing for casual engagement."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions limited to scripted character dialogues; no close player relationships."
Shadow Gambit: The Cursed Crew
"Social interactions limited to narrative dialogue; no close player relationships."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage the colony, making decisions that affect its survival and growth."
Aven Colony
"Players lead the colony and make key decisions shaping Mars' development."
-
Progression
Game with the same Progression vibe
4"Strong focus on accumulating resources, upgrading colonies, researching technologies, and expanding."
Planet S
"Strong focus on accumulating resources, research, and upgrades to advance terraforming and colony."
-
Relaxation
Game with the same Relaxation vibe
3"Calm, atmospheric gameplay with a slow pace and soothing music promotes relaxation."
The Uncertain: Last Quiet Day
"Slow-paced, chill gameplay with atmospheric music and visuals promotes relaxation."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory elements are pleasant but not highly stimulating or intense."
Citadelum
"Visual and auditory elements are pleasant but not highly stimulating or intense."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; focus on individual achievement."
Motel Manager Simulator
"No social recognition or ranking systems; focus on individual achievement."
-
Story
Game with the same Story vibe
5"Narrative immersion is a core strength with multiple endings, lore, and character development."
BLACK SOULS
"Narrative immersion is a major strength with deep story, character development, and multiple endings."
-
Strategy
Game with the same Strategy vibe
3"Requires mental challenge in planning logistics, spatial arrangement, and resource management."
Star Birds
"Requires mental challenge in logistics, resource management, and long-term planning."
-
Thrill
Game with the same Thrill vibe
-3"Gameplay is slow-paced and controlled with minimal suspense or risk elements."
Idling to Rule the Gods
"Gameplay is slow and methodical with minimal suspense or risk."
-
Value
Game with the same Value vibe
3"Players report good value for time spent, especially on sale, with many hours of gameplay."
Space Food Truck
"Players report good value for time spent, especially on sale; story and gameplay justify purchase."
-
Violence
Game with the same Violence vibe
-4"Combat is minimal and light; focus is on constructive activities like farming and building."
Snacko
"Combat is minimal, rudimentary, and not a focus; emphasis on constructive building and terraforming."
-
Survival
Game with the same Survival vibe
2"Players manage threats and resource scarcity but in a relatively stable environment."
CivCity: Rome
"Players manage threats and resource challenges but overall environment is stable and controlled."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Leadership, Story, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026