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Aven Colony similar games & best alternatives

Aven Colony

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2017

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Quick resume

Build a new home for humanity in Aven Colony. Discover Aven Prime - an alien planet of deserts, tundras, and wetlands light years from earth. Build your colonies into massive, sprawling cities whilst dealing with the challenges faced when settling on a new world.

Global score

72/100

Genres

Indie, Simulator, Strategy

Similar games

    Pros

    • Engaging colony management and strategy
    • Beautiful graphics and immersive alien environments
    • Well-designed campaign with varied maps
    • Relaxing yet challenging gameplay
    • Active developer support and updates

    Cons

    • Limited building variety and customization
    • Lack of multiplayer or social features
    • Some ui and optimization issues
    • Repetitive gameplay after campaign completion
    • Story is simple and not deeply immersive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose strategies, manage resources, and decide how to approach farming and survival tasks."

      Capsule for PUMPKIN PANIC PUMPKIN PANIC

      "Players have freedom to plan colony layout, manage resources, and choose strategies for survival and expansion."

    • Competence

      Game with the same Competence vibe

      4

      "Requires skillful navigation, resource management, and crafting to overcome environmental challenges."

      Capsule for Near Death Near Death

      "Requires skillful resource management, balancing workforce, and responding to environmental challenges."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and colony management without explicit player-vs-player competition or leaderboards."

      Capsule for Solargene Solargene

      "Focus is on personal colony management and campaign objectives without player-vs-player or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and repeated engagement with challenges and sandbox mode."

      Capsule for Block'hood Block'hood

      "Players report long play sessions and continued engagement through campaign, challenges, and sandbox."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience focused on individual colony management without multiplayer or teamwork."

      Capsule for Farlanders Farlanders

      "Single-player experience focused on individual colony management with no multiplayer or team play."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some base building and layout customization, but mostly uses predefined buildings and structures with limited creative freedom."

      Capsule for One Military Camp One Military Camp

      "Some freedom in colony layout and building placement but limited building variety and no mod support."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over other players; gameplay is focused on managing own colony."

      Capsule for Red Planet Farming Red Planet Farming

      "No player domination or power over others; interactions are limited to managing own colony."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive sci-fi setting and action-packed gameplay as alien invaders, providing strong escape from real life."

      Capsule for X-Morph: Defense X-Morph: Defense

      "Players enjoy immersive alien environments and relaxing gameplay as an escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

      Capsule for Halcyon 6: Starbase Commander Halcyon 6: Starbase Commander

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different strategies, unit formations, and experiment with custom maps and scenarios."

      Capsule for The Settlers® : Heritage of Kings - History Edition The Settlers® : Heritage of Kings - History Edition

      "Players experiment with different colony layouts and strategies to overcome map-specific challenges."

    • Exploration

      Game with the same Exploration vibe

      2

      "Campaign involves multiple planets and territories, but maps are reused; exploration is limited but present."

      Capsule for Warhammer® 40,000: Dawn of War® - Soulstorm Warhammer® 40,000: Dawn of War® - Soulstorm

      "Campaign involves exploring different planets and maps with unique environmental conditions."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character or environment customization; focus is on tool upgrades rather than self-expression."

      Capsule for Cave Digger VR Cave Digger VR

      "Limited customization and building variety restricts self-expression; focus is on function over form."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi universe with imaginative elements like alien planets and mysterious technology."

      Capsule for Morningstar: Descent to Deadrock Morningstar: Descent to Deadrock

      "Set on alien planets with sci-fi elements, environmental hazards, and futuristic technology."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary and focused on individual colony management."

      Capsule for Timberborn Timberborn

      "No social or community features; gameplay is solitary and focused on individual colony."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn game mechanics, improve strategies, and develop colony management skills"

      Capsule for Empires of the Undergrowth Empires of the Undergrowth

      "Players learn colony management, resource balancing, and strategic planning through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Between Me and The Night Between Me and The Night

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active management and attention; some waiting but generally continuous engagement."

      Capsule for Internet Cafe Simulator Internet Cafe Simulator

      "Requires active management and attention; some waiting but generally continuous engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are limited to gameplay mechanics."

      Capsule for Accident Accident

      "No close social relationships or emotional sharing; interactions are limited to gameplay mechanics."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage their colony and workforce, making strategic decisions and directing operations."

      Capsule for The Crust The Crust

      "Players lead and manage the colony, making decisions that affect its survival and growth."

    • Progression

      Game with the same Progression vibe

      3

      "Clear progression through research, unlocking new jobs, and expanding colony capabilities."

      Capsule for Colony Survival Colony Survival

      "Progression through unlocking buildings, technologies, and expanding colony capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and meditative gameplay with some tension from resource and hazard management."

      Capsule for The Wandering Village The Wandering Village

      "Generally calm and relaxing gameplay with occasional tension from environmental threats."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable updated graphics, animations, and music provide sensory stimulation and immersion."

      Capsule for Wizardry: Proving Grounds of the Mad Overlord Wizardry: Proving Grounds of the Mad Overlord

      "Enjoyable graphics, sound, and music provide sensory stimulation and immersion."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for They Are Billions They Are Billions

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Campaign provides narrative context and motivation, though story is not deeply immersive."

      Capsule for Imagine Earth Imagine Earth

      "Campaign provides narrative context and missions but story is simple and not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on strategic planning, resource management, and problem solving."

      Capsule for Mars Horizon Mars Horizon

      "Strong emphasis on strategic planning, resource management, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense from environmental hazards and colony survival but overall moderate tension"

      Capsule for Planetbase Planetbase

      "Some tension from environmental hazards and colony crises but overall controlled and manageable."

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially when purchased on sale; praised for content relative to price."

      Capsule for inbento inbento

      "Players find good value especially when purchased on sale; content justifies price for fans."

    • Violence

      Game with the same Violence vibe

      -3

      "No focus on combat or destruction; gameplay centers on building and resource management."

      Capsule for 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules II: The Cretan Bull

      "Limited combat elements focused on defense; gameplay centers on building and management."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around managing threats, resources, and colonist survival."

      Capsule for Founders' Fortune Founders' Fortune

      "Core gameplay involves managing threats and resources to keep colony alive and thriving."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Violence, Expression, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026