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The Settlers® : Heritage of Kings - History Edition similar games & best alternatives

The Settlers® : Heritage of Kings - History Edition

PC (Microsoft Windows) • 2019

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Quick resume

With this modernized History Edition dive into the diversified mix of enthralling build-up matches and exciting real-time fights. Manifold landscapes await to be explored and populated. Includes the main game plus the two expansions.

Global score

84/100

Genres

Strategy

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    Pros

    • Nostalgic and immersive gameplay
    • Includes expansions and map editor
    • Challenging and strategic rts mechanics
    • Good soundtrack and medieval fantasy atmosphere
    • Long playtime and community for multiplayer/custom maps

    Cons

    • Requires ubisoft account and uplay integration issues
    • Multiplayer community is small and multiplayer features limited
    • Some bugs and technical issues with graphics and language
    • Lack of ai skirmish mode and limited multiplayer ai
    • Dated graphics and some gameplay frustrations (pathfinding, unit control)

    Motivations

    • Autonomy

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      3

      "Players have freedom to build and manage their city with some strategic choices, though missions guide progression."

      Capsule for The Settlers® : Rise of an Empire - History Edition The Settlers® : Rise of an Empire - History Edition

      "Players can build and upgrade settlements and armies with freedom, especially outside scripted campaign missions."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers increasing difficulty and requires skillful management of resources, combat, and defense to survive."

      Capsule for Deadly 30 Deadly 30

      "Game offers a range of challenges with varying difficulty and requires skill in resource management and combat."

    • Competition

      Game with the same Competition vibe

      1

      "Includes multiplayer modes with leaderboards and PvP, but community is small and multiplayer is less active."

      Capsule for Red Faction Guerrilla Steam Edition Red Faction Guerrilla Steam Edition

      "Includes multiplayer modes and online play, but community is small and multiplayer is less emphasized."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report hundreds of hours played, with habitual engagement and nostalgia driving long-term play."

      Capsule for Halo: The Master Chief Collection Halo: The Master Chief Collection

      "Many players report hundreds to thousands of hours played, returning for nostalgia and long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports cooperative multiplayer and group activities, but also allows solo play and independent objectives."

      Capsule for Mount & Blade: Warband Mount & Blade: Warband

      "Supports cooperative multiplayer and custom maps with coop scenarios, though limited AI and multiplayer community."

    • Creativity

      Game with the same Creativity vibe

      2

      "Includes a level editor and workshop for custom maps, encouraging player creativity beyond base game."

      Capsule for DungeonUp DungeonUp

      "Map editor and custom maps allow player creativity; base building and upgrading offer some customization."

    • Domination

      Game with the same Domination vibe

      1

      "Some competitive trash talk and dominance implied in multiplayer, but no strong evidence of toxic domination."

      Capsule for Retro Commander Retro Commander

      "Combat focus includes defeating enemies, but no strong evidence of toxic domination or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a medieval fantasy world, escaping real life through roleplay and epic battles."

      Capsule for Mount & Blade II: Bannerlord Mount & Blade II: Bannerlord

      "Players use the game for nostalgia and immersive medieval fantasy escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players mostly engage voluntarily out of personal interest and nostalgia rather than obligation."

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    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different squads, weapons, and tactical approaches on varied maps, encouraging experimentation."

      Capsule for Tannenberg Tannenberg

      "Players try different strategies, unit formations, and experiment with custom maps and scenarios."

    • Exploration

      Game with the same Exploration vibe

      2

      "Campaign and maps encourage discovering new areas, quests, and secrets, though limited by game scale."

      Capsule for Tales Of Glory Tales Of Glory

      "Campaign and freeplay modes encourage exploring maps and discovering resources and secrets."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization but some expression through choices and upgrades."

      Capsule for A Plague Tale: Requiem A Plague Tale: Requiem

      "Limited character customization but some expression through building choices and map editor."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Medieval setting with lighthearted story and characters, some imaginative elements."

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      "Medieval fantasy setting with heroes, magic-like weather control, and fictional story elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community exists but is small; multiplayer mostly involves friends and small groups."

      Capsule for Ring Runner: Flight of the Sages Ring Runner: Flight of the Sages

      "Community exists for multiplayer and custom maps, but multiplayer population is small."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in resource management, strategy, and game mechanics over time."

      Capsule for Planet S Planet S

      "Players develop skills in strategy, resource management, and learn game mechanics over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary RTS gameplay with no physical activity elements."

      Capsule for Age of Mythology: Retold Age of Mythology: Retold

      "Typical sedentary RTS gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during gameplay."

      Capsule for Puyo Puyo™Tetris® Puyo Puyo™Tetris®

      "Requires focused attention and continuous engagement during gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      0

      "Limited social interaction beyond casual multiplayer; no evidence of close relationship formation."

      Capsule for Three Finger Battle Arena Three Finger Battle Arena

      "Limited social interaction beyond multiplayer; no strong evidence for close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their armies and manage resources, but no evidence of leading other players or groups."

      Capsule for Skyworld Skyworld

      "Players lead armies and manage settlements, but no evidence of leading other players."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unit upgrades, army building, and campaign advancement."

      Capsule for SOVL: Fantasy Warfare SOVL: Fantasy Warfare

      "Strong progression through building upgrades, unit improvements, and campaign advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though others note repetitive or slow pacing."

      Capsule for MASSIVE CHALICE MASSIVE CHALICE

      "Some players find the pacing relaxing and immersive, though some missions can be challenging."

    • Sensation

      Game with the same Sensation vibe

      1

      "Enjoyable soundtrack and colorful graphics provide moderate sensory stimulation."

      Capsule for Tropico Reloaded Tropico Reloaded

      "Enjoyable soundtrack and graphics for its time provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      0

      "No strong evidence of social status or recognition mechanics."

      Capsule for American Conquest: Fight Back American Conquest: Fight Back

      "No strong evidence of social status or recognition mechanics."

    • Story

      Game with the same Story vibe

      3

      "Campaign features narrative immersion with voice acting and lore-based plot progression."

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      "Campaign with narrative, characters, and voice acting provide story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires strategic planning in combat, movement, and resource management."

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      "Requires strategic planning in economy, army composition, and combat tactics."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and mission challenges provide suspense and excitement."

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      "Combat and mission challenges provide some suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value with base game and expansions offering extensive content and replayability."

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      "Includes base game and expansions, offering good content value especially for fans."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central gameplay elements, with battles involving unit casualties and tactical violence."

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      "Combat and army battles are central gameplay elements involving destruction."

    • Survival

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      "Players manage resources and defend settlements to avoid defeat."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026