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Indiana Jones® and the Infernal Machine™ similar games & best alternatives

Indiana Jones® and the Infernal Machine™

PC (Microsoft Windows), Nintendo 64, PlayStation • 2018

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Quick resume

The year is 1947. The Nazis have been crushed, the Cold War has begun and Soviet agents are sniffing around the ruins of the fabled Tower of Babel. What are they up to? The CIA recruits renowned archeologist and adventurer, Dr. Henry "Indiana" Jones, to find out.

Global score

81/100

Genres

Action, Adventure, Fighting

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    Pros

    • Engaging story and voice acting
    • Varied and atmospheric levels
    • Challenging puzzles and exploration
    • Strong nostalgia and replay value
    • Controller support and rebindable keys

    Cons

    • Clunky and outdated controls
    • Frequent bugs and crashes especially on steam version
    • Lack of widescreen support and ui issues
    • Some frustrating platforming and combat
    • Requires workarounds for modern systems

    Motivations

    • Autonomy

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    • Competence

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      "The game offers challenging puzzles and platforming that require skill and learning, though some frustration arises from imprecise controls."

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    • Competition

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      "Single-player experience focused on personal progress without multiplayer or competitive elements."

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    • Continuation

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      "Many players report long playtimes, nostalgia-driven repeated playthroughs, and deep attachment to the game."

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    • Cooperation

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      "Entirely single-player experience with no cooperative gameplay."

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    • Creativity

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      "Players engage in exploration and puzzle solving with some freedom in approach; limited customization or creation elements."

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    • Domination

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      "No social dominance or power over others; solo gameplay with no PvP or social hierarchy."

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    • Escapism

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      "Strong escapism through immersive story, exotic locations, and cinematic adventure experience."

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    • Expectation

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      "Players mostly engage voluntarily out of personal interest and nostalgia rather than obligation."

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    • Experimenting

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    • Exploration

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    • Expression

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    • Fantasy

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      "Strong fantasy theme with fairy tale characters, heroes, and magical abilities; imaginative and whimsical setting."

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    • Fellowship

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      "No multiplayer or community gameplay; mostly solo experience."

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    • Growth

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      "Players develop skills in puzzle solving, communication, and game mechanics over time."

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    • Health

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      "Standard sedentary gameplay with no physical activity or health-related features."

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    • Idle

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      "Requires focused attention and active play; not designed for idle or background gaming."

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    • Intimacy

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      "No social or emotional relationship building; single-player narrative only."

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    • Leadership

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    • Progression

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    • Relaxation

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      "Some players find the game relaxing and nostalgic, but difficulty and bugs cause frustration for others."

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    • Sensation

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      "Enjoyable voice acting and music provide some sensory stimulation, though limited by static visuals."

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    • Status

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      "No social status or recognition systems; individual play without social evaluation."

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    • Story

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      5

      "Highly praised narrative immersion with strong characters and voice acting."

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    • Strategy

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    • Thrill

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    • Value

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      "Many players feel the game offers good value for price, especially for nostalgia and gameplay."

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    • Violence

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    • Survival

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Continuation, Exploration, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026