Lost Horizon similar games & best alternatives
Lost Horizon
2010
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Quick resume
1936: Soldiers of the Third Reich roam the world seeking occult weapons for their insane plans of conquest. When Fenton Paddock, a former British soldier and hapless smuggler, is asked to look for his friend Richard, who went missing in Tibet, he has no idea that this search will lead him across three continents to a secret that could...
Global score
91/100
Genres
Adventure
Similar games
Pros
- Beautiful hand-drawn backgrounds and detailed locations
- Engaging and cinematic story with strong narrative
- Logical and moderately challenging puzzles
- Good voice acting and atmospheric music
- Lengthy gameplay with diverse settings
Cons
- Linear gameplay with limited player choice
- Some puzzles rely on trial and error or obscure logic
- Occasional long cutscenes that slow pacing
- Main character can be unlikable to some players
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, investigate, and solve puzzles at their own pace with some linear story progression."
Alex Hill: Whispers at White Oak Inn
"Players have freedom to explore different locations and solve puzzles at their own pace, though the story and puzzles are linear without branching choices."
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Competence
Game with the same Competence vibe
3"Puzzles are logical and moderately challenging, requiring observation and combining items and ideas, providing a sense of skillful problem solving."
Yesterday Origins
"Puzzles are logical and moderately challenging, requiring problem solving and item combination, providing a sense of skill and accomplishment."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal progress without any competitive or ranked elements."
Jack Orlando: Director's Cut
"Single-player experience focused on personal progress without any competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
3"Players often replay the game and enjoy long sessions exploring and solving puzzles, showing attachment."
Myst III: Exile
"Players express attachment and willingness to replay; the game offers a lengthy, engaging adventure encouraging sustained play."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay elements."
Epic Battle Fantasy 3
"Entirely single-player with no multiplayer or cooperative gameplay elements."
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Creativity
Game with the same Creativity vibe
1"Some creative puzzle mechanics and climbing system, but mostly uses predefined environments and scripted sequences."
Deliver Us Mars
"Some creative puzzle solutions and character control mechanics, but mostly uses predefined structures and linear puzzle sequences."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative and solitary."
The Last Door: Season 2 - Collector's Edition
"No elements of exerting control or superiority over others; interactions are narrative and solo."
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Escapism
Game with the same Escapism vibe
4"Strong escapism through immersive story, exotic locations, and adventure gameplay."
Indiana Jones® and the Infernal Machine™
"Strong escapism through immersive story, exotic locations, and cinematic adventure experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Warhammer 40,000: Darktide
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
-2"Gameplay is mostly linear with limited experimentation; some exploration and puzzle solving allow minor novelty."
Estranged: The Departure
"Gameplay is mostly linear and puzzle solutions are fixed, limiting experimentation but some puzzle mechanics encourage creative thinking."
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Exploration
Game with the same Exploration vibe
3"Players explore many diverse locations worldwide, uncovering story elements and secrets."
Broken Sword 2 - the Smoking Mirror: Remastered (2010)
"Players travel through diverse, beautifully rendered locations worldwide, encouraging discovery within a linear narrative."
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Expression
Game with the same Expression vibe
-4"Minimal customization or personalization; players experience a fixed protagonist and story presentation."
Rising Angels: Reborn
"Minimal customization or self-expression; players follow a fixed protagonist and story presentation."
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Fantasy
Game with the same Fantasy vibe
4"Strong pulp adventure and Indiana Jones inspired fictional setting with supernatural elements."
Pathway
"Strong fantasy and pulp adventure themes inspired by Indiana Jones and 1930s adventure fiction."
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Fellowship
Game with the same Fellowship vibe
-5"Focused on solo play with limited social interaction."
The Witcher 2: Assassins of Kings Enhanced Edition
"Focused on solo play with limited social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn puzzle logic throughout the game."
Chaos on Deponia
"Players develop problem-solving skills and learn puzzle logic throughout the game."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures with no physical activity."
Broken Age
"Sedentary gameplay typical of point-and-click adventures with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress; not designed for idle or background play."
Carto
"Requires focused attention to solve puzzles and progress; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; relationships are narrative-driven rather than player-to-player emotional connections."
Summoner
"Limited social interaction; relationships are narrative and scripted rather than emotionally deep or player-driven."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative experience."
Fran Bow
"No leadership or group management elements; single-player narrative experience."
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Progression
Game with the same Progression vibe
3"Progression through story chapters and puzzle completion, with item collection and use advancing the narrative."
The Longest Journey
"Progression through story chapters and puzzle completion, with item collection and use advancing the game."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing gameplay with some tension from puzzles; slow pace can be both calming and frustrating."
Broken Sword 2 - the Smoking Mirror: Remastered (2010)
"Generally relaxed pace with no time pressure or death states, allowing players to enjoy puzzles calmly."
-
Sensation
Game with the same Sensation vibe
2"Visual style and sound design provide enjoyable sensory stimulation, though not highly intense or extreme."
It's Only Money
"Enjoyable visuals and sound design provide sensory stimulation, though not intense or extreme."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements and visibility are minimal or absent."
Check it Out!
"No social recognition or status systems; achievements and visibility are minimal or absent."
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Story
Game with the same Story vibe
5"Strong narrative focus with emotional, cinematic storytelling and plot twists."
The Last Dream: Developer's Edition
"Strong narrative focus with cinematic storytelling, character development, and plot twists."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and problem solving, but overall gameplay is straightforward and linear."
Puzzle Agent 2
"Puzzles require logical thinking and planning, but overall gameplay is straightforward and linear."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and emotional moments, but overall a controlled and predictable adventure experience."
Goodbye Deponia
"Some suspenseful moments and action scenes, but overall a controlled and calm adventure experience."
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Value
Game with the same Value vibe
4"Players report good value for price with many hours of engaging gameplay."
Weedcraft Inc
"Players report good value for time with a lengthy, engaging game at a reasonable price."
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Violence
Game with the same Violence vibe
-3"Minimal violence; focus is on puzzle solving and exploration rather than combat or destruction."
Dark Arcana: The Carnival
"Minimal violence; focus is on puzzle solving and exploration rather than combat or destruction."
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Survival
Game with the same Survival vibe
-4"No threat of death or failure; stable conditions without survival mechanics."
Dark Fall: The Journal
"No threat of failure or death; stable conditions without survival mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Experimenting, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026