Yesterday Origins similar games & best alternatives
Yesterday Origins
2016
Related articles
Quick resume
John Yesterday becomes immortal following an occult ritual. However, not everything goes to plan. He and his girlfriend Pauline must embark on an investigation to try to reproduce the immortality ritual. But his former acquaintances have other plans for him...
Global score
83/100
Genres
Adventure, Role-playing (RPG), Puzzle, Point-and-click
Similar games
Pros
- Engaging and mature story
- Beautiful art style and music
- Logical and interesting puzzles
- Detailed 3d object and character inspection
- Strong narrative with multiple timelines
Cons
- Clunky and frustrating mouse controls
- Bugs and technical issues reported
- Lack of save/load flexibility
- Some puzzles require pixel hunting
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore scenes, choose dialogue options, and solve puzzles with item combinations, showing strong control over actions."
The Darkside Detective
"Players can freely explore scenes, examine objects and characters in 3D, and choose dialogue options, indicating a high degree of control and decision-making."
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Competence
Game with the same Competence vibe
3"Puzzles are logical and moderately challenging, requiring problem solving and item combination, providing a sense of skill and accomplishment."
Lost Horizon
"Puzzles are logical and moderately challenging, requiring observation and combining items and ideas, providing a sense of skillful problem solving."
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Competition
Game with the same Competition vibe
-4"The game is single-player with no competitive modes or leaderboards; focus is on personal progression and exploration."
Timespinner
"The game is a single-player narrative adventure with no competitive elements or leaderboards; focus is on personal progress."
-
Continuation
Game with the same Continuation vibe
3"Players report engaging story and characters that encourage long sessions and replaying for achievements."
The Dark Eye: Memoria
"Players report engaging story and atmosphere that encourage long sessions and replaying for achievements."
-
Cooperation
Game with the same Cooperation vibe
-3"Primarily a single-player experience with limited multiplayer or cooperative gameplay."
Planet Coaster
"Primarily a single-player experience with limited interaction between characters controlled by the player; no multiplayer or teamwork."
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Creativity
Game with the same Creativity vibe
3"Players manipulate and combine objects creatively to solve puzzles, though within the predefined game structure."
The Room 4: Old Sins
"Players creatively combine items and ideas to solve puzzles; also manipulate objects in 3D for clues."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; cooperative and narrative-driven."
Killer Frequency
"No evidence of exerting control or superiority over others; cooperative and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"The dark, atmospheric world and lore provide immersive escapism from real life."
Gloom
"The dark, mysterious story and immersive atmosphere provide strong escapism from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in the genre and story; no obligation or external pressure noted."
Shadows on the Vatican - Act I: Greed
"Players engage voluntarily out of interest in the story and genre; no obligation or pressure reported."
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Experimenting
Game with the same Experimenting vibe
3"Players explore and click on various objects to discover effects, encouraging some experimentation within a limited scope."
Wurroom
"Players explore multiple timelines, interact with objects in various ways, and experiment with item combinations."
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Exploration
Game with the same Exploration vibe
4"Large world map with hidden areas, dungeons, and secrets encourages discovery."
FINAL FANTASY III
"Exploration of different eras and locations with detailed environments and hidden hotspots encourages discovery."
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Expression
Game with the same Expression vibe
2"Limited character customization is available; players desire more options for self-expression."
Topple Tactics
"Limited character customization, but players can inspect and manipulate objects and characters for self-expression."
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Fantasy
Game with the same Fantasy vibe
4"Supernatural themes, occult, immortality, and dark thriller elements strongly emphasize fantasy."
Yesterday
"Immersive supernatural and occult themes with immortality and secret sects provide strong fantasy elements."
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Fellowship
Game with the same Fellowship vibe
-4"Focus on solo play and individual narrative experience; minimal social or community interaction."
Slender Threads: Prologue
"Focus on solo play and narrative; minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn story details progressively."
The Dark Eye: Memoria
"Players develop problem-solving skills and learn story details progressively."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventure games."
Syberia: The World Before
"Sedentary gameplay typical of point-and-click adventure games."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and follow story; not designed for casual or background play."
Fran Bow
"Requires focused attention to solve puzzles and follow story; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
1"Emotional engagement with characters and story, but limited social interaction."
State of Mind
"Some emotional engagement with characters and story, but limited social interaction."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative."
Tales of Kenzera™: ZAU
"No leadership or group management elements; single-player narrative."
-
Progression
Game with the same Progression vibe
3"Progression through story advancement, puzzle completion, and item collection."
The Book of Unwritten Tales 2
"Progression through story advancement and item collection/combinations."
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Relaxation
Game with the same Relaxation vibe
2"Generally a calm experience with moments of tension in puzzles and story."
The Dark Eye: Memoria
"Generally a calm, thoughtful experience with some tension from puzzles and story."
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Sensation
Game with the same Sensation vibe
2"Enjoyable art and music provide sensory pleasure but not intense stimulation."
Dream Daddy: A Dad Dating Simulator
"Enjoyable art style and music provide sensory pleasure but not intense stimulation."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics."
What Remains of Edith Finch
"No social status or recognition mechanics."
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Story
Game with the same Story vibe
5"Strong narrative focus with complex plot, character development, and multiple endings."
Technobabylon
"Strong narrative focus with complex plot, character development, and multiple timelines."
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Strategy
Game with the same Strategy vibe
3"Requires logical reasoning and planning to combine clues and solve puzzles effectively."
Blackwell Unbound
"Requires logical thinking and planning to solve puzzles and combine clues."
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Thrill
Game with the same Thrill vibe
2"Some suspense and mystery elements create mild thrill, but overall controlled and calm experience."
Nancy Drew®: Last Train to Blue Moon Canyon
"Some suspense and dark themes create mild thrill, but overall controlled experience."
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Value
Game with the same Value vibe
1"Generally considered good value for price, especially on sale, despite bugs and limited content."
Bullet Roulette VR
"Generally considered good value especially on sale; some complaints about price and bugs."
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Violence
Game with the same Violence vibe
-3"Some dark themes and references to violence exist, but gameplay focuses on puzzle solving rather than combat."
Cube Escape Collection
"Some references to torture and dark themes, but gameplay focuses on investigation and puzzle solving rather than violence."
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Survival
Game with the same Survival vibe
-4"No survival or resource management elements; stable narrative environment."
Life is Strange - Episode 1
"No survival or resource management elements; stable narrative environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Fellowship, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026