Timespinner similar games & best alternatives
Timespinner
2018
Related articles
Quick resume
Travel back in time to change fate itself, in this beautifully crafted story-driven adventure, inspired by classic 90s action-platformers. Join timekeeper Lunais on her quest for revenge against the empire that killed her family, using time-bending powers to explore a vast, connected world.
Global score
86/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Platform
Similar games
Pros
- Polished pixel art and animation
- Engaging soundtrack
- Smooth controls and gameplay
- Interesting orb customization system
- Multiple endings and new game+
Cons
- Game is relatively short
- Low difficulty and easy boss fights
- Some find story and dialogue awkward
- Limited use of time stop mechanic
- Repetitive enemy design and backtracking
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different classes and customize summons and gear extensively, allowing personal playstyle direction, though missions and progression have some routine elements."
Warhammer 40,000: Inquisitor - Prophecy
"Players can choose different orbs, spells, and equipment loadouts and switch between them on the fly, allowing personal playstyle customization."
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Competence
Game with the same Competence vibe
2"Combat is simple and repetitive but includes some skill elements like timing attacks and using combos; leveling and weapon upgrades provide a sense of progression."
Adventure Time: Finn and Jake's Epic Quest
"The game has a progression system with leveling and upgrades, but overall combat is considered easy and bosses can be trivialized by overleveling."
-
Competition
Game with the same Competition vibe
-4"The game is single-player with no mention of competitive modes or leaderboards; focus is on personal progress and self-set goals."
BirdGut
"The game is single-player with no competitive modes or leaderboards; focus is on personal progression and exploration."
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Continuation
Game with the same Continuation vibe
2"Players report replaying for multiple endings and new game+; some desire for more content but generally short playtime."
The Backroom - Lost and Found
"Players report enjoying the game enough to do New Game+ and multiple endings, though the game is relatively short and some find replay value limited."
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Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no cooperative multiplayer or teamwork elements."
Mortal Sin
"The game is a single-player experience with no cooperative multiplayer or teamwork elements."
-
Creativity
Game with the same Creativity vibe
3"Players customize character builds via orbment system and quartz, and can experiment with combat styles."
Trails in the Sky 1st Chapter
"Players can customize their combat style by mixing and matching orbs, spells, and accessories, creating unique builds."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are single-player and narrative-driven."
Assassin's Creed® Origins
"No evidence of exerting control or superiority over others; interactions are single-player and story-driven."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a stress relief and immersive fantasy experience, with time-travel narrative and engaging combat."
Last Epoch
"Players use the game for immersive exploration, time-travel fantasy, and stress relief through engaging gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in metroidvania genre and personal desire, no obligation reported."
Elderand
"Players engage voluntarily out of interest in metroidvania genre and story; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players enjoy trying different orbment builds and combat strategies, as well as exploring hidden quests and secrets."
The Legend of Heroes: Trails from Zero
"The variety of orbs and spells encourages players to try different combinations and tactics."
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Exploration
Game with the same Exploration vibe
3"Game features large, varied maps with hidden areas and secrets to discover."
Carmageddon TDR 2000
"The game features exploration of two time periods with map completion and secret areas, though the map is relatively small."
-
Expression
Game with the same Expression vibe
-2"Some character customization through choices, but no avatar personalization or cosmetic modifications."
Sepia Tears
"Some character customization exists via equipment, but no significant avatar personalization or cosmetic modification."
-
Fantasy
Game with the same Fantasy vibe
4"The game features a sci-fi fantasy setting with imaginative fiction, time travel, and meta roleplaying elements."
Galaxy of Pen & Paper +1
"The game is set in a fantasy sci-fi world with time travel, magic, and supernatural elements."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; players mostly experience the game solo with NPCs but no community play."
Blaster Master Zero 2
"The game is primarily single-player with minimal social interaction beyond NPCs."
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Growth
Game with the same Growth vibe
3"Players level up characters, unlock combos and abilities, and improve stats through exploration and combat."
Castlevania: Lords of Shadow – Mirror of Fate HD
"Players level up orbs and character stats, gaining new abilities and improving effectiveness."
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Health
Game with the same Health vibe
-5"The game is sedentary with no physical activity or health-related gameplay."
Raft
"The game is sedentary with no physical activity or health-related gameplay."
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Idle
Game with the same Idle vibe
-3"Requires focused attention for platforming and combat; not designed for idle or background play."
Effie
"The game requires focused attention for platforming and combat; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-3"Interactions with NPCs are limited to dialogue and investigation; no deep emotional or relationship-building mechanics."
Whispers of a Machine
"Interactions with NPCs are limited to quest dialogue; no deep social or emotional relationships formed."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
4"Strong emphasis on leveling up, acquiring new skills, upgrading orbments, and collecting items to enhance characters."
The Legend of Heroes: Trails in the Sky SC
"Strong emphasis on leveling up orbs, acquiring new equipment, and unlocking abilities."
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Relaxation
Game with the same Relaxation vibe
3"Game can be relaxing and enjoyable, though higher difficulties add challenge and tension."
Gunfire Reborn
"The game is described as relaxing and enjoyable, though some find it too easy and lacking challenge."
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Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art visuals, fluid animations, and a well-received soundtrack provide sensory pleasure."
Flynn: Son of Crimson
"Enjoyable pixel art, smooth animations, and a well-regarded soundtrack provide sensory pleasure."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; achievements are personal."
Subnautica: Below Zero
"No social status or recognition systems; achievements are personal."
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Story
Game with the same Story vibe
3"The game has an engaging narrative with multiple endings and lore, though some find it incomplete or ambiguous."
Mr. Hopp's Playhouse
"The game has a narrative with multiple endings and lore, though some find the story convoluted or awkward in parts."
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Strategy
Game with the same Strategy vibe
2"Some tactical decisions in combat and patch selection, but overall combat is straightforward."
Sparklite
"Some tactical depth in choosing orb combinations and exploiting enemy weaknesses, but combat is overall straightforward."
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Thrill
Game with the same Thrill vibe
-2"Game is generally easy and low-risk, with minimal suspense or tension."
Yooka-Replaylee
"The game is generally easy and low risk, with limited suspense or tension."
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Value
Game with the same Value vibe
3"Players feel the game offers good value especially at sale price; shorter length balanced by quality experience."
Assassin's Creed Mirage
"Players find good value especially on sale, appreciating the polished experience despite the game's short length."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies and bosses with weapons and magic; typical action-platformer violence."
Bloodstained: Curse of the Moon
"Combat involves defeating enemies and bosses with weapons and magic, typical of action platformers."
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Survival
Game with the same Survival vibe
-3"The game is low-risk with minimal threat; survival elements are not prominent."
BLUE REFLECTION: Second Light
"The game is low risk with easy difficulty; survival elements are minimal."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Progression. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026