The Testament of Sherlock Holmes similar games & best alternatives
The Testament of Sherlock Holmes
2012
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Quick resume
Become the greatest detective of all time in The Testament of Sherlock Holmes, a twisting, turning investigation game set in a faithfully-reproduced London of 1898. As Sherlock Holmes, you must find clues, interrogate suspects and unveil a mystery in a story full of twists!
Global score
80/100
Genres
Adventure, Puzzle, Point-and-click
Similar games
Pros
- Engaging detective story
- Varied and logical puzzles
- Multiple camera perspectives
- Immersive victorian london atmosphere
- Character-driven narrative
Cons
- Technical issues with saving and crashes
- Some frustrating or unclear puzzles
- Dated animations and lip-syncing
- Linear gameplay with limited player agency
- Annoying child characters in framing scenes
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose to play as Holmes or Watson and switch between first and third person views, with some freedom to explore Whitechapel and Baker Street, though the game is mostly guided with clear directions on where to go next."
Sherlock Holmes versus Jack the Ripper
"Players can choose between first-person, third-person, and point-and-click perspectives, and control different characters including Holmes, Watson, and a dog, allowing some freedom in gameplay style."
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Competence
Game with the same Competence vibe
4"The game offers a variety of puzzles and deduction mechanics that require logical thinking and skill, with some puzzles being challenging and others easier; players receive feedback on deductions and puzzle solutions."
Sherlock Holmes versus Jack the Ripper
"The game features a variety of puzzles and deduction mechanics that require logical thinking and problem solving, providing a satisfying challenge to players."
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Competition
Game with the same Competition vibe
-4"The game is a single-player detective adventure focused on personal investigation and puzzle solving without any competitive elements or player comparison."
Sherlock Holmes versus Jack the Ripper
"The game is a single-player detective adventure focused on personal investigation and puzzle solving without competitive elements."
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Continuation
Game with the same Continuation vibe
3"Players report long play sessions and repeated playthroughs, indicating strong attachment and desire to continue playing."
The Lost Crown
"Many players report being engaged for long sessions and multiple playthroughs, indicating strong attachment and desire to continue playing."
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Cooperation
Game with the same Cooperation vibe
-5"The game is designed for solo play with no multiplayer or cooperative elements."
Please, Don’t Touch Anything
"The game is designed for solo play with no multiplayer or cooperative gameplay elements."
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Creativity
Game with the same Creativity vibe
2"Players combine clues and solve puzzles creatively, but the game follows a linear narrative with predefined environments and story."
Sherlock Holmes: The Awakened (2008)
"Players engage in deduction and puzzle solving, and can approach investigations in different ways, but the game follows a linear story with limited creative modification."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are investigative and narrative-driven."
SIMULACRA 2
"No evidence of exerting control or superiority over others; interactions are narrative and investigative rather than competitive or dominant."
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Escapism
Game with the same Escapism vibe
4"The dark Victorian London setting and immersive detective story provide a strong escape from real life, with players enjoying the atmospheric and chilling experience."
Sherlock Holmes versus Jack the Ripper
"Players immerse themselves in a detailed Victorian London setting and a complex detective story, providing a strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in mystery and detective genre, no obligation or external pressure noted."
Agatha Christie - Hercule Poirot: The First Cases
"Players engage voluntarily out of interest in detective stories and puzzles, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Some exploration and puzzle experimentation, but overall gameplay follows established adventure game routines."
Red Comrades 2: For the Great Justice. Reloaded
"Players explore different perspectives and try various puzzle solutions, but overall gameplay follows established adventure game routines."
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Exploration
Game with the same Exploration vibe
3"Players explore detailed environments and crime scenes, including outdoor areas of London, though exploration is somewhat limited."
Sherlock Holmes: The Devil's Daughter
"The game features multiple detailed locations in Victorian London to explore, with players investigating crime scenes and environments."
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Expression
Game with the same Expression vibe
-3"Limited customization; players make narrative choices but do not customize characters or environments visually."
A Story Beside
"Limited customization options; players experience a fixed narrative with predefined characters and settings."
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Fantasy
Game with the same Fantasy vibe
-2"The game is grounded in realistic crime investigation and detective work, with minimal fantasy elements."
Still Life
"The game is grounded in a realistic Victorian setting and detective fiction, with no supernatural or highly imaginative elements."
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Fellowship
Game with the same Fellowship vibe
-4"The game is single-player focused with minimal social interaction or community involvement."
Shadow Tactics: Blades of the Shogun
"The game is single-player focused with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and deductive reasoning through challenging puzzles and investigation."
Sherlock Holmes: The Awakened (2008)
"Players develop deductive reasoning and problem-solving skills through puzzles and investigation."
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Health
Game with the same Health vibe
-5"The game is sedentary with no physical activity or health-related gameplay."
Raft
"The game is sedentary with no physical activity or health-related gameplay."
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Idle
Game with the same Idle vibe
-4"Requires focused attention on puzzles and exploration; not designed for casual or background play."
Machinarium
"Requires focused attention on puzzles and investigation; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to narrative interactions; no evidence of forming close social relationships."
Heading Out
"No evidence of forming close social relationships; interactions are narrative and solitary."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; gameplay is individual and story-driven."
LUNAR Remastered Collection
"No leadership or group management elements; gameplay is individual and story-driven."
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Progression
Game with the same Progression vibe
3"Players collect items, clues, and unlock new areas as they advance through the story."
Aurora Hills: Chapter 1
"Players collect clues, items, and unlock new locations as they progress through the story."
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Relaxation
Game with the same Relaxation vibe
2"Gameplay balances challenge and flow, though some find puzzles repetitive and occasionally frustrating."
Darksiders™
"The game balances challenge and flow with engaging puzzles and story, though some find certain puzzles frustrating."
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Sensation
Game with the same Sensation vibe
1"The game offers moderate sensory stimulation through visuals and sound but is not focused on excitement."
City of Gangsters
"The game offers atmospheric visuals and sound but is not focused on sensory stimulation or excitement."
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Status
Game with the same Status vibe
-5"No social recognition or status elements; achievements are personal and not publicly ranked."
Left in the Dark: No One on Board
"No social recognition or status elements; achievements are personal and not publicly ranked."
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Story
Game with the same Story vibe
5"Strong narrative focus with engaging detective story, character development, and plot twists."
Murdered: Soul Suspect
"Strong narrative focus with an engaging, complex detective story and character development."
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Strategy
Game with the same Strategy vibe
3"Players must use reasoning and logic to combine clues and solve puzzles, requiring mental challenge."
PRICE
"Players use logic and reasoning to solve puzzles and piece together clues, requiring mental challenge."
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Thrill
Game with the same Thrill vibe
2"Some suspense and emotional tension in story twists and darker themes."
Fujiwara Bittersweet
"The story contains suspense and plot twists, providing moments of tension and relief."
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Value
Game with the same Value vibe
4"Players report good value for time and money, especially on sale, with many hours of gameplay."
Mars Horizon
"Players report good value for time spent, especially when purchased on sale, with many hours of gameplay."
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Violence
Game with the same Violence vibe
-3"Violence is depicted as part of crime scenes but the gameplay focuses on investigation and deduction rather than combat or destruction."
Scene Investigators
"While the game involves crime scenes and some graphic content, gameplay focuses on investigation rather than combat or destruction."
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Survival
Game with the same Survival vibe
-4"No survival mechanics; the environment is stable and threats are narrative rather than gameplay challenges."
Nancy Drew®: Ghost of Thornton Hall
"No survival mechanics; the environment is stable and risk is narrative rather than gameplay-driven."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026