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Sherlock Holmes: The Awakened (2008) similar games & best alternatives

Sherlock Holmes: The Awakened (2008)

PC (Microsoft Windows) • 2009

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Quick resume

The Sherlock Holmes series returns with this updated version of The Awakened, which brings a whole new dimension to the original title developed by Frogwares. The game puts the player into an investigation of the Cthulhu Mythos - as imagined by Father of modern horror, H.P. Lovecraft.

Global score

74/100

Genres

Adventure

Similar games

    Pros

    • Engaging lovecraftian mystery story
    • Challenging and varied puzzles
    • Atmospheric and immersive locations
    • Option to switch between first and third person views
    • Built-in hint system to assist players

    Cons

    • Dated graphics and animations
    • Linear progression requiring specific task order
    • Some unintuitive puzzle solutions
    • Lack of autosave and occasional bugs
    • Limited replay value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore locations and solve puzzles with some freedom, but progression is linear and some actions must be done in a fixed order."

      Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

      "Players can explore locations at their own pace, switch between first and third person views, and choose how to approach puzzles, though progression is linear and requires completing tasks in a specific order."

    • Competence

      Game with the same Competence vibe

      3

      "The game features challenging puzzles that require observation and logical thinking, with a hint system to assist players."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "The game features a variety of puzzles ranging from easy to very challenging, requiring logical thinking and deduction, with a built-in hint system to assist players."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player narrative adventure with no competitive elements or player comparison."

      Capsule for Sam & Max: The Devil's Playhouse Sam & Max: The Devil's Playhouse

      "The game is a single-player narrative adventure with no competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report spending 6-15 hours completing the game and some replaying for secrets, indicating moderate attachment and continued play."

      Capsule for Adventures of Pip Adventures of Pip

      "Players report spending around 7-9 hours to complete the game, with some replay value limited; the engaging story and puzzles encourage continued play during a session."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience focused on individual puzzle solving and exploration."

      Capsule for Filament Filament

      "The game is a single-player experience focused on individual investigation and puzzle solving."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively connect clues and solve puzzles, but within a fixed narrative and predefined game structure."

      Capsule for The Operator The Operator

      "Players combine clues and solve puzzles creatively, but the game follows a linear narrative with predefined environments and story."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power exertion; interactions are limited to NPC dialogue."

      Capsule for Mimic Search Mimic Search

      "No social dominance or power dynamics are present; interactions are limited to scripted NPC dialogues."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides a lighthearted, immersive mystery experience that allows players to escape real life through detective work and story."

      Capsule for Nancy Drew®: Alibi in Ashes Nancy Drew®: Alibi in Ashes

      "The dark, atmospheric Lovecraftian mystery offers immersive escapism from reality, with players engaging in a fictional detective story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in Sherlock Holmes and detective mysteries, with no indication of obligation or external pressure."

      Capsule for Sherlock Holmes versus Jack the Ripper Sherlock Holmes versus Jack the Ripper

      "Players engage voluntarily out of interest in Sherlock Holmes and mystery adventures, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with puzzle solutions and explore environments, though within a linear structure."

      Capsule for Syberia Syberia

      "Players experiment with clues, puzzle solutions, and exploration, though within a structured and linear game design."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features multiple international locations and encourages discovery of clues and story elements."

      Capsule for Moebius: Empire Rising Moebius: Empire Rising

      "The game encourages exploration of varied locations including London, New Orleans, Switzerland, and more, with hidden clues and interactive objects."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features; fixed player avatar and environment."

      Capsule for Monstrum Monstrum

      "Character and environment customization is absent; players use fixed avatars and settings."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a mysterious, supernatural story with Lovecraftian elements, blending fantasy with puzzle solving."

      Capsule for The Room Two The Room Two

      "The game blends realistic detective work with Lovecraftian supernatural themes, creating a fictional and imaginative narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solitary experience with minimal social interaction beyond NPC dialogues."

      Capsule for BABBDI BABBDI

      "The experience is solitary with minimal social interaction beyond NPC dialogues."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop deductive reasoning and problem-solving skills through puzzles and investigation."

      Capsule for The Testament of Sherlock Holmes The Testament of Sherlock Holmes

      "Players develop problem-solving skills and deductive reasoning through challenging puzzles and investigation."

    • Health

      Game with the same Health vibe

      -5

      "The game involves sedentary play with no physical activity or health-related features."

      Capsule for The Stanley Parable: Ultra Deluxe The Stanley Parable: Ultra Deluxe

      "The game involves sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not a casual or background game."

      Capsule for Jack Orlando: Director's Cut Jack Orlando: Director's Cut

      "The game requires focused attention to solve puzzles and progress; it is not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are limited to scripted NPC dialogues."

      Capsule for The Silent Age The Silent Age

      "No close social relationships or emotional sharing occur; interactions are limited to scripted NPC conversations."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; player acts independently."

      Capsule for Prey Prey

      "No leadership or group management mechanics are present; the player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect clues and items to advance through the story and puzzles."

      Capsule for Sherlock Holmes - Nemesis Sherlock Holmes - Nemesis

      "Players collect clues, items, and information to advance the story and solve the mystery."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game balances tension and flow with suspenseful story and puzzle-solving, though some find it intense and stressful."

      Capsule for Cognition: An Erica Reed Thriller Cognition: An Erica Reed Thriller

      "The game balances moments of tension with puzzle solving and exploration, providing moderate relaxation through engagement."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric sounds and eerie music provide sensory stimulation and emotional engagement."

      Capsule for The Timeless Child - Prologue The Timeless Child - Prologue

      "The atmospheric audio, voice acting, and eerie visuals provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "Achievements and social recognition are minimal or absent."

      Capsule for Higurashi When They Cry Hou - Ch.5 Meakashi Higurashi When They Cry Hou - Ch.5 Meakashi

      "Achievements and social recognition are minimal or absent; focus is on individual experience."

    • Story

      Game with the same Story vibe

      4

      "The game features a narrative with dual perspectives and unfolding mystery, engaging players in story immersion."

      Capsule for The Happyhills Homicide The Happyhills Homicide

      "The game features a strong narrative with a Lovecraftian mystery and Sherlock Holmes investigation, engaging players in story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use reasoning and planning to solve puzzles and progress the investigation."

      Capsule for Alex Hill: Whispers at White Oak Inn Alex Hill: Whispers at White Oak Inn

      "Players use logic, deduction, and planning to solve puzzles and progress through the investigation."

    • Thrill

      Game with the same Thrill vibe

      3

      "The dark and suspenseful investigation creates tension and moments of relief upon solving puzzles and advancing the story."

      Capsule for Sherlock Holmes versus Jack the Ripper Sherlock Holmes versus Jack the Ripper

      "The dark, suspenseful atmosphere and challenging puzzles create moments of tension and relief."

    • Value

      Game with the same Value vibe

      3

      "Players find good value in the game's content, story, and music, especially when purchased on sale."

      Capsule for BLUE REFLECTION: Second Light BLUE REFLECTION: Second Light

      "Players find good value in the game's length, story, and puzzle content, especially when purchased on sale or as part of a bundle."

    • Violence

      Game with the same Violence vibe

      1

      "Includes horror elements and some violent themes but no explicit combat gameplay."

      Capsule for You Deserve You Deserve

      "The game includes some graphic and gore elements related to the mystery, but combat or destruction is minimal."

    • Survival

      Game with the same Survival vibe

      1

      "Players must avoid failure in puzzles and uncover mysteries, but no direct survival mechanics."

      Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

      "Players must avoid failure in puzzles and progress carefully, though there is no traditional survival gameplay."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026