The Silent Age similar games & best alternatives
The Silent Age
2015
Related articles
Quick resume
Experience a post-apocalyptic world like never before in The Silent Age, a thrilling point-and-click adventure game. Use time travel to unravel the mystery behind humanity's disappearance and save the world from extinction. Start your journey now!
Global score
93/100
Genres
Adventure, Casual, Indie, Point-and-click, Role-playing (RPG), Puzzle
Similar games
Pros
- Engaging time travel mechanic
- Strong narrative and atmosphere
- Logical and accessible puzzles
- Stylish minimalist art and sound design
- Short and satisfying gameplay length
Cons
- Very short game duration
- Simple puzzles may bore veterans
- Minimal character development
- Some localization issues in translations
- Lack of replay value beyond achievements
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players can freely explore environments, solve puzzles with time travel mechanics, and interact with many objects, indicating a moderate level of control over actions."
Time Lock VR 1
"Players control Joe and freely explore locations, use items, and time travel between two eras to solve puzzles, indicating a moderate level of autonomy."
-
Competence
Game with the same Competence vibe
2"Puzzles are logical but relatively simple; players feel effective but challenges are not very difficult."
Blackwell Convergence
"Puzzles are logical and straightforward, providing some challenge but generally easy, allowing players to feel effective without frustration."
-
Competition
Game with the same Competition vibe
-5"Game is single-player with no competitive elements or leaderboards; focus is on personal progress and story."
Grim Legends 2: Song of the Dark Swan
"The game is single-player with no competitive elements or leaderboards; focus is on personal pace and story."
-
Continuation
Game with the same Continuation vibe
1"Players often engage for a few hours; some replay for achievements but overall short length limits habitual long sessions."
Type:Rider
"Players engage for a few hours with some replayability for achievements, but the game is short and not designed for long habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer components."
Lightmatter
"Entirely single-player experience with no cooperative or multiplayer components."
-
Creativity
Game with the same Creativity vibe
2"Time travel mechanic allows creative puzzle solving by affecting past and future states; however, gameplay is mostly item fetch quests."
Tick Tock Isle
"Players creatively use time travel mechanic to solve puzzles, but within a predefined structure and limited item combinations."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are individual and narrative-driven."
Accounting+
"No elements of exerting control or superiority over others; interactions are individual and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"The dark, mysterious story and immersive atmosphere provide strong escapism from real life."
Yesterday Origins
"The atmospheric story, time travel, and immersive setting provide strong escapism from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and gameplay, with no obligation or pressure noted."
Thronebreaker: The Witcher Tales
"Players engage voluntarily out of interest in story and gameplay, with no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Time travel mechanics and puzzle solving encourage trying different approaches and exploring alternate timelines."
Deponia Doomsday
"The time travel mechanic encourages players to experiment with switching eras to solve puzzles."
-
Exploration
Game with the same Exploration vibe
3"Multiple locations and revisiting areas with new elements encourage discovery and curiosity."
Hector: Badge of Carnage - Full Series
"Exploration of the same locations in two different times reveals new areas and secrets, encouraging discovery."
-
Expression
Game with the same Expression vibe
-5"No character customization or player expression; presentation is fixed and standardized."
God's Basement
"No character customization or player expression features; presentation is fixed and standardized."
-
Fantasy
Game with the same Fantasy vibe
4"The game features imaginative fiction with time travel, alternate realities, and absurd scenarios."
No Time To Explain Remastered
"The game features imaginative science fiction elements including time travel and a dystopian future."
-
Fellowship
Game with the same Fellowship vibe
-5"Minimal social interaction; game is a solitary experience."
Furi
"Minimal social interaction; the game is a solitary experience focused on individual play."
-
Growth
Game with the same Growth vibe
2"Players learn to use time travel mechanics and solve puzzles, gaining mastery over game systems."
Kraken Academy!!
"Players develop problem-solving skills and learn to use the time travel mechanic effectively."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures; no physical activity involved."
Randal's Monday
"Sedentary gameplay typical of point-and-click adventures; no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles and progress; not designed for background or idle play."
Nearwood - Collector's Edition
"Requires focused attention to solve puzzles and progress; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; interactions are limited to scripted NPC dialogues."
Sherlock Holmes versus Jack the Ripper
"No close social relationships or emotional sharing; interactions are limited to scripted NPC dialogues."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player acts independently."
Go Home Dinosaurs!
"No leadership or group management roles; player acts independently."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock achievements as they progress through the story."
Father's Day
"Players collect and use items to progress through the story, with achievements marking milestones."
-
Relaxation
Game with the same Relaxation vibe
3"The game offers a balanced challenge with atmospheric music and pacing conducive to relaxed play."
9 Clues 2: The Ward
"The game offers a calm, atmospheric experience with balanced challenge and soothing music."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound create an engaging atmosphere but sensory stimulation is moderate and subtle."
New York Mysteries: Secrets of the Mafia Collector's Edition
"Visual and auditory design create an engaging atmosphere but sensory stimulation is moderate and subtle."
-
Status
Game with the same Status vibe
-5"No social recognition or popularity mechanics; achievements are personal and not publicly ranked."
Necrosmith 2
"No social recognition or popularity mechanics; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
5"Strong narrative focus with immersive storytelling, character development, and plot progression."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"Strong narrative focus with immersive plot, character development, and time travel story arcs."
-
Strategy
Game with the same Strategy vibe
2"Players use problem solving and logical thinking to solve puzzles under time pressure."
Belko VR: An Escape Room Experiment
"Players use logical thinking and planning to solve puzzles involving time travel and item use."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in story developments but overall low risk and tension."
Magical Diary: Horse Hall
"Some suspense from story developments and time travel paradoxes, but overall low risk and tension."
-
Value
Game with the same Value vibe
3"Players perceive good value for time spent, especially on sale, with many hours of gameplay."
EVERSPACE™
"Players perceive good value for time spent, especially when purchased on sale; short but satisfying experience."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay centers on exploration and puzzle solving."
Nancy Drew®: Curse of Blackmoor Manor
"No combat or destruction; gameplay centers on exploration and puzzle solving."
-
Survival
Game with the same Survival vibe
1"Themes of avoiding tragedy and changing fate are present, but gameplay is narrative without survival mechanics."
STEINS;GATE
"Story involves preventing a future catastrophe, but gameplay does not emphasize survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Story. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026