VOIN similar games & best alternatives
VOIN
2024
Related articles
Quick resume
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Global score
94/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Early Access, Hack and slash/Beat 'em up
Similar games
Pros
- Fast and satisfying melee combat
- Extensive build customization and synergies
- Large, beautiful open maps with exploration
- Smooth and responsive movement
- Strong solo developer passion and polish
Cons
- Limited content and enemy variety in early access
- Some unclear mechanics and ui issues
- Lack of map or navigation aids
- Minimal story and lore development
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose playstyle, multiple approaches, weapon customization, and exploration within large maps."
Sniper Elite 5
"Players have freedom to explore large open maps, customize builds, adjust difficulty settings, and choose playstyles."
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Competence
Game with the same Competence vibe
4"Combat is skill-based with timing, parrying, and combos; boss fights are challenging and rewarding; players receive feedback and progression."
Where Winds Meet
"Combat is skill-based, fast-paced, and rewarding with meaningful feedback; players overcome challenging enemies and bosses."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal challenge and exploration rather than competing against others; no mention of PvP or leaderboards."
Hellpoint: The Thespian Feast
"Focus is on personal progression and exploration without mention of PvP or leaderboards; difficulty is self-adjusted."
-
Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay and desire to keep playing despite limited content."
Be My Horde
"Players report addictive gameplay and desire to keep playing despite limited content; some mention grinding and replayability."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no mention of multiplayer or cooperative play."
Advent NEON®
"Game is single-player focused with no mention of multiplayer or cooperative play."
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Creativity
Game with the same Creativity vibe
4"Extensive weapon variety, build experimentation, character customization, and camp upgrades support creative playstyles."
Lost Castle 2
"Extensive build customization, weapon synergies, and item upgrades allow creative playstyles and experimentation."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."
Prince of Persia The Lost Crown
"No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."
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Escapism
Game with the same Escapism vibe
4"Players seek immersion in a dark fantasy world with challenging combat and lore, providing an escape from reality."
Virelia
"Players describe immersion in dark fantasy world and dopamine-inducing combat as a form of escape and enjoyment."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."
Cosmic Trip
"Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players explore large maps, try different weapons and difficulty modes, and solve puzzles, encouraging experimentation."
Hedon Bloodrite
"Players try different weapons, builds, difficulty settings, and explore open maps, encouraging experimentation."
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Exploration
Game with the same Exploration vibe
4"Large open maps with hidden areas and secrets encourage discovery and curiosity-driven play."
Carmageddon 2: Carpocalypse Now
"Large open maps with secrets and landmarks encourage curiosity-driven exploration despite some navigation challenges."
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Expression
Game with the same Expression vibe
3"Customization of weapons and character builds allows some self-expression, though cosmetic options less emphasized."
Lies of P
"Customization of weapons and builds allows self-expression through playstyle, though no cosmetic customization noted."
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Fantasy
Game with the same Fantasy vibe
5"Strong dark fantasy setting with imaginative fiction, lore, and mythical elements."
No Rest for the Wicked
"Strong dark fantasy setting with supernatural powers, mythical enemies, and imaginative lore."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features mentioned; gameplay is solo and individual."
Advent NEON®
"No social or community features mentioned; gameplay is solo and individual."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn combat mechanics, and progress through leveling and equipment upgrades."
Full Metal Furies
"Players learn combat mechanics, build synergies, and progress through leveling and item upgrades."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related features; typical sedentary gaming experience."
Ship of Fools
"No physical activity or health-related features; typical sedentary gaming experience."
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Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus during combat and exploration; not a casual or background game."
Little Witch Nobeta
"Requires continuous attention and focus during combat and exploration; not a casual or background game."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
Minit
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo gameplay only."
Lost Lands: Mahjong
"No leadership or group management roles; solo gameplay only."
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Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating items, upgrades, and leveling characters to increase power and capabilities."
Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic)
"Strong emphasis on accumulating items, upgrades, and leveling up to enhance power and abilities."
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Relaxation
Game with the same Relaxation vibe
3"Combat is fluid and satisfying, providing a balance of challenge and flow; some tension from camera issues."
Coridden
"Combat is cathartic and satisfying, providing flow and tension release despite some challenging moments."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation from sound design, lighting, and visceral combat effects."
Condemned: Criminal Origins
"Visceral combat, impactful sound effects, and striking visuals provide strong sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or popularity mechanics; achievements are personal and not publicly ranked."
Astronarch
"No social recognition or popularity mechanics; achievements are personal and not publicly ranked."
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Story
Game with the same Story vibe
2"Some narrative elements and lore exist, but story is limited in early access and secondary to gameplay."
Into the Radius 2
"Lore and narrative exist but are minimal and underdeveloped; story immersion is limited in early access."
-
Strategy
Game with the same Strategy vibe
3"Players plan builds, item synergies, and ability upgrades; tactical combat and decision-making involved."
Gatekeeper
"Players plan builds and combat tactics; some strategic decision making in difficulty and item synergies."
-
Thrill
Game with the same Thrill vibe
3"Combat provides excitement and tension with challenging enemies and boss fights."
KIBORG
"Combat provides excitement and tension with challenging enemies and risk of death."
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Value
Game with the same Value vibe
3"Players generally feel the game offers good entertainment value for its price despite some content limitations."
To The Core
"Players feel the game offers good value for price given quality and potential, though content is limited."
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Violence
Game with the same Violence vibe
4"Enjoyment of melee combat and destruction of enemies and environment."
Mr. Shifty
"Enjoyment of melee combat, destruction of enemies, and visceral gore effects."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources like health and loot to progress."
Looterkings
"Players manage health and avoid death; death has consequences requiring retrieval of lost loot."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Expression, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026