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VOIN similar games & best alternatives

VOIN

PC (Microsoft Windows) • 2024

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Quick resume

Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.

Global score

94/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access, Hack and slash/Beat 'em up

Similar games

    Pros

    • Fast and satisfying melee combat
    • Extensive build customization and synergies
    • Large, beautiful open maps with exploration
    • Smooth and responsive movement
    • Strong solo developer passion and polish

    Cons

    • Limited content and enemy variety in early access
    • Some unclear mechanics and ui issues
    • Lack of map or navigation aids
    • Minimal story and lore development
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose playstyle, multiple approaches, weapon customization, and exploration within large maps."

      Capsule for Sniper Elite 5 Sniper Elite 5

      "Players have freedom to explore large open maps, customize builds, adjust difficulty settings, and choose playstyles."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is skill-based with timing, parrying, and combos; boss fights are challenging and rewarding; players receive feedback and progression."

      Capsule for Where Winds Meet Where Winds Meet

      "Combat is skill-based, fast-paced, and rewarding with meaningful feedback; players overcome challenging enemies and bosses."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal challenge and exploration rather than competing against others; no mention of PvP or leaderboards."

      Capsule for Hellpoint: The Thespian Feast Hellpoint: The Thespian Feast

      "Focus is on personal progression and exploration without mention of PvP or leaderboards; difficulty is self-adjusted."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay and desire to keep playing despite limited content."

      Capsule for Be My Horde Be My Horde

      "Players report addictive gameplay and desire to keep playing despite limited content; some mention grinding and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no mention of multiplayer or cooperative play."

      Capsule for Advent NEON® Advent NEON®

      "Game is single-player focused with no mention of multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive weapon variety, build experimentation, character customization, and camp upgrades support creative playstyles."

      Capsule for Lost Castle 2 Lost Castle 2

      "Extensive build customization, weapon synergies, and item upgrades allow creative playstyles and experimentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

      Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

      "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players seek immersion in a dark fantasy world with challenging combat and lore, providing an escape from reality."

      Capsule for Virelia Virelia

      "Players describe immersion in dark fantasy world and dopamine-inducing combat as a form of escape and enjoyment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."

      Capsule for Cosmic Trip Cosmic Trip

      "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore large maps, try different weapons and difficulty modes, and solve puzzles, encouraging experimentation."

      Capsule for Hedon Bloodrite Hedon Bloodrite

      "Players try different weapons, builds, difficulty settings, and explore open maps, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open maps with hidden areas and secrets encourage discovery and curiosity-driven play."

      Capsule for Carmageddon 2: Carpocalypse Now Carmageddon 2: Carpocalypse Now

      "Large open maps with secrets and landmarks encourage curiosity-driven exploration despite some navigation challenges."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of weapons and character builds allows some self-expression, though cosmetic options less emphasized."

      Capsule for Lies of P Lies of P

      "Customization of weapons and builds allows self-expression through playstyle, though no cosmetic customization noted."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong dark fantasy setting with imaginative fiction, lore, and mythical elements."

      Capsule for No Rest for the Wicked No Rest for the Wicked

      "Strong dark fantasy setting with supernatural powers, mythical enemies, and imaginative lore."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features mentioned; gameplay is solo and individual."

      Capsule for Advent NEON® Advent NEON®

      "No social or community features mentioned; gameplay is solo and individual."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn combat mechanics, and progress through leveling and equipment upgrades."

      Capsule for Full Metal Furies Full Metal Furies

      "Players learn combat mechanics, build synergies, and progress through leveling and item upgrades."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; typical sedentary gaming experience."

      Capsule for Ship of Fools Ship of Fools

      "No physical activity or health-related features; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during combat and exploration; not a casual or background game."

      Capsule for Little Witch Nobeta Little Witch Nobeta

      "Requires continuous attention and focus during combat and exploration; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Minit Minit

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay only."

      Capsule for Lost Lands: Mahjong Lost Lands: Mahjong

      "No leadership or group management roles; solo gameplay only."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, and leveling characters to increase power and capabilities."

      Capsule for Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic) Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic)

      "Strong emphasis on accumulating items, upgrades, and leveling up to enhance power and abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Combat is fluid and satisfying, providing a balance of challenge and flow; some tension from camera issues."

      Capsule for Coridden Coridden

      "Combat is cathartic and satisfying, providing flow and tension release despite some challenging moments."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from sound design, lighting, and visceral combat effects."

      Capsule for Condemned: Criminal Origins Condemned: Criminal Origins

      "Visceral combat, impactful sound effects, and striking visuals provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanics; achievements are personal and not publicly ranked."

      Capsule for Astronarch Astronarch

      "No social recognition or popularity mechanics; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist, but story is limited in early access and secondary to gameplay."

      Capsule for Into the Radius 2 Into the Radius 2

      "Lore and narrative exist but are minimal and underdeveloped; story immersion is limited in early access."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan builds, item synergies, and ability upgrades; tactical combat and decision-making involved."

      Capsule for Gatekeeper Gatekeeper

      "Players plan builds and combat tactics; some strategic decision making in difficulty and item synergies."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat provides excitement and tension with challenging enemies and boss fights."

      Capsule for KIBORG KIBORG

      "Combat provides excitement and tension with challenging enemies and risk of death."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good entertainment value for its price despite some content limitations."

      Capsule for To The Core To The Core

      "Players feel the game offers good value for price given quality and potential, though content is limited."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of melee combat and destruction of enemies and environment."

      Capsule for Mr. Shifty Mr. Shifty

      "Enjoyment of melee combat, destruction of enemies, and visceral gore effects."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources like health and loot to progress."

      Capsule for Looterkings Looterkings

      "Players manage health and avoid death; death has consequences requiring retrieval of lost loot."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026