Trench Tales similar games & best alternatives
Trench Tales
2025
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Quick resume
Trench Tales is a third-person action game set in a strange, war-torn world. Inspired by early 20th-century themes, it offers open-ended exploration, scattered combat encounters, and glimpses into a broken land shaped by endless conflict.
Global score
72/100
Genres
Action, Adventure, Indie, Early Access
Similar games
Pros
- Unique and immersive wwi-inspired atmosphere
- Challenging and skill-based combat
- Frequent developer updates and community engagement
- Open world exploration with secrets and lore
- Weapon and character customization
Cons
- Early access with bugs and performance issues
- Clunky controls and ui roughness
- Limited enemy ai and variety currently
- Lack of multiplayer or social features
- Some players find progression and story underdeveloped
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore the open world, choose stealth or combat approaches, and customize skills and equipment."
Seven: Enhanced Edition
"Players have freedom to explore the open world, choose equipment and customize weapons, and make decisions in combat with multiple approaches."
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Competence
Game with the same Competence vibe
3"Combat requires skill and timing similar to Dark Souls, with challenging bosses and enemy encounters, though some jank and hitbox issues reduce precision."
The Last Hero of Nostalgaia
"Combat is described as challenging and skill-based with Souls-like mechanics, requiring timing and precision, though still rough in early access."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive or ranked modes; focus is on personal progression and exploration."
Acan's Call: Act 1
"No evidence of competitive or ranked modes; focus is on solo exploration and personal challenge."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions and habitual return despite bugs, indicating strong attachment and desire to keep playing."
My Little Blacksmith Shop
"Many players report long play sessions and habitual return despite bugs, showing strong attachment and desire to keep playing."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no mention of multiplayer or cooperative play."
Advent NEON®
"Game is single-player focused with no mention of multiplayer or cooperative play."
-
Creativity
Game with the same Creativity vibe
3"Customization of weapons, attachments, and some character options allow creative expression within gameplay."
Ironsight
"Customization of weapons and character gear with modular attachments supports creative expression within gameplay."
-
Domination
Game with the same Domination vibe
-5"No indication of exerting control or superiority over others; gameplay is individual and non-confrontational."
Tingus Goose
"No signs of exerting control or superiority over others; gameplay is individual and atmospheric."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a grim WWI setting, escaping real life through atmospheric survival horror."
CONSCRIPT: Director’s Cut
"Players use the game to escape into a dark, immersive alternate WWI world with horror and fantasy elements."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and support for the developer, not obligation."
Sirius
"Players engage voluntarily out of interest and support for the solo developer, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Exploration and playful interaction with physics and environment encourage trying new things."
DOGWALK
"Exploration and physics-based interactions encourage trying different approaches and tactics."
-
Exploration
Game with the same Exploration vibe
5"Strong emphasis on discovering new areas, secrets, and environmental storytelling in an open world."
Hello Neighbor 2 Alpha 1.5
"Strong emphasis on open world exploration, discovering secrets, and environmental storytelling."
-
Expression
Game with the same Expression vibe
3"Character and weapon customization options allow for some personal expression."
Cinderwake
"Character and weapon customization allow for personal expression and visual differentiation."
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Fantasy
Game with the same Fantasy vibe
3"Historical setting blended with supernatural elements like demons and fantasy lore."
Hakuoki: Kyoto Winds
"Alternate WWI setting with supernatural and dark fantasy elements blends fiction with historical inspiration."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is solitary."
Black Myth: Wukong
"No social or community gameplay elements; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop combat skills, learn game mechanics, and progress through story and upgrades."
Yakuza 6: The Song of Life
"Players develop skills in combat and learn game mechanics; progression through upgrades and quests."
-
Health
Game with the same Health vibe
-5"No indication of physical activity or health-related gameplay."
Outcast - A New Beginning
"No indication of physical activity or health-related gameplay."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; not designed for background or casual intermittent play."
Dishonored®: Death of the Outsider™
"Requires focused attention and engagement; not designed for background or casual intermittent play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
Darksiders II Deathinitive Edition
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo experience."
Steelrising
"No leadership or group management roles; solo experience."
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Progression
Game with the same Progression vibe
4"Players accumulate weapons, armor, skills, and customization unlocks, showing clear progression."
SUCCUBUS
"Players accumulate items, weapon upgrades, cosmetics, and unlock quests, showing clear progression."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the atmosphere immersive and relaxing, but combat can be tense and frustrating."
Weird West: Definitive Edition
"Some players find atmosphere immersive and enjoyable, but combat is tense and challenging, limiting relaxation."
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Sensation
Game with the same Sensation vibe
3"Atmospheric visuals, music, and intense combat provide emotional stimulation and sensory engagement."
DARK SOULS™: REMASTERED
"Strong atmospheric visuals, sound design, and intense combat provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual experience."
System Shock
"No social recognition or status systems mentioned; focus is on individual experience."
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Story
Game with the same Story vibe
3"Cryptic lore and environmental storytelling add narrative immersion."
Star of Providence
"Emerging narrative and lore with environmental storytelling and cryptic quests, though still in early development."
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Strategy
Game with the same Strategy vibe
3"Combat and exploration require tactical thinking and planning of combos and ability use."
SHINOBI: Art of Vengeance
"Combat and exploration require tactical thinking, positioning, and planning, consistent with Souls-like design."
-
Thrill
Game with the same Thrill vibe
3"Increasing difficulty and survival tension create suspense and thrill."
Yet Another Zombie Defense
"Combat tension and suspense from challenging enemies and environmental hazards create moments of thrill."
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Value
Game with the same Value vibe
3"Players generally feel the game offers good value for price and playtime, especially given its indie and solo dev nature."
The RPG
"Players feel they get good entertainment value especially supporting an indie solo developer despite early access state."
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Violence
Game with the same Violence vibe
4"Combat involves shooting, destruction, and defeating enemies with a variety of weapons and effects."
Doomsday Hunters
"Combat involves shooting, melee, and destruction in a war-torn environment with enemies and artillery."
-
Survival
Game with the same Survival vibe
3"Players must avoid death, manage resources like ammo and health, and survive hostile environments."
Battlefield™ 1
"Players must manage resources like ammo and stamina and avoid death in a hostile environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026