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Trench Tales similar games & best alternatives

Trench Tales

PC (Microsoft Windows) • 2025

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Quick resume

Trench Tales is a third-person action game set in a strange, war-torn world. Inspired by early 20th-century themes, it offers open-ended exploration, scattered combat encounters, and glimpses into a broken land shaped by endless conflict.

Global score

72/100

Genres

Action, Adventure, Indie, Early Access

Similar games

    Pros

    • Unique and immersive wwi-inspired atmosphere
    • Challenging and skill-based combat
    • Frequent developer updates and community engagement
    • Open world exploration with secrets and lore
    • Weapon and character customization

    Cons

    • Early access with bugs and performance issues
    • Clunky controls and ui roughness
    • Limited enemy ai and variety currently
    • Lack of multiplayer or social features
    • Some players find progression and story underdeveloped

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, choose stealth or combat approaches, and customize skills and equipment."

      Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

      "Players have freedom to explore the open world, choose equipment and customize weapons, and make decisions in combat with multiple approaches."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skill and timing similar to Dark Souls, with challenging bosses and enemy encounters, though some jank and hitbox issues reduce precision."

      Capsule for The Last Hero of Nostalgaia The Last Hero of Nostalgaia

      "Combat is described as challenging and skill-based with Souls-like mechanics, requiring timing and precision, though still rough in early access."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of competitive or ranked modes; focus is on personal progression and exploration."

      Capsule for Acan's Call: Act 1 Acan's Call: Act 1

      "No evidence of competitive or ranked modes; focus is on solo exploration and personal challenge."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions and habitual return despite bugs, indicating strong attachment and desire to keep playing."

      Capsule for My Little Blacksmith Shop My Little Blacksmith Shop

      "Many players report long play sessions and habitual return despite bugs, showing strong attachment and desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no mention of multiplayer or cooperative play."

      Capsule for Advent NEON® Advent NEON®

      "Game is single-player focused with no mention of multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of weapons, attachments, and some character options allow creative expression within gameplay."

      Capsule for Ironsight Ironsight

      "Customization of weapons and character gear with modular attachments supports creative expression within gameplay."

    • Domination

      Game with the same Domination vibe

      -5

      "No indication of exerting control or superiority over others; gameplay is individual and non-confrontational."

      Capsule for Tingus Goose Tingus Goose

      "No signs of exerting control or superiority over others; gameplay is individual and atmospheric."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a grim WWI setting, escaping real life through atmospheric survival horror."

      Capsule for CONSCRIPT: Director’s Cut CONSCRIPT: Director’s Cut

      "Players use the game to escape into a dark, immersive alternate WWI world with horror and fantasy elements."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and support for the developer, not obligation."

      Capsule for Sirius Sirius

      "Players engage voluntarily out of interest and support for the solo developer, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Exploration and playful interaction with physics and environment encourage trying new things."

      Capsule for DOGWALK DOGWALK

      "Exploration and physics-based interactions encourage trying different approaches and tactics."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on discovering new areas, secrets, and environmental storytelling in an open world."

      Capsule for Hello Neighbor 2 Alpha 1.5 Hello Neighbor 2 Alpha 1.5

      "Strong emphasis on open world exploration, discovering secrets, and environmental storytelling."

    • Expression

      Game with the same Expression vibe

      3

      "Character and weapon customization options allow for some personal expression."

      Capsule for Cinderwake Cinderwake

      "Character and weapon customization allow for personal expression and visual differentiation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Historical setting blended with supernatural elements like demons and fantasy lore."

      Capsule for Hakuoki: Kyoto Winds Hakuoki: Kyoto Winds

      "Alternate WWI setting with supernatural and dark fantasy elements blends fiction with historical inspiration."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; experience is solitary."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "No social or community gameplay elements; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop combat skills, learn game mechanics, and progress through story and upgrades."

      Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

      "Players develop skills in combat and learn game mechanics; progression through upgrades and quests."

    • Health

      Game with the same Health vibe

      -5

      "No indication of physical activity or health-related gameplay."

      Capsule for Outcast - A New Beginning Outcast - A New Beginning

      "No indication of physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not designed for background or casual intermittent play."

      Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

      "Requires focused attention and engagement; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo experience."

      Capsule for Steelrising Steelrising

      "No leadership or group management roles; solo experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, armor, skills, and customization unlocks, showing clear progression."

      Capsule for SUCCUBUS SUCCUBUS

      "Players accumulate items, weapon upgrades, cosmetics, and unlock quests, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the atmosphere immersive and relaxing, but combat can be tense and frustrating."

      Capsule for Weird West: Definitive Edition Weird West: Definitive Edition

      "Some players find atmosphere immersive and enjoyable, but combat is tense and challenging, limiting relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric visuals, music, and intense combat provide emotional stimulation and sensory engagement."

      Capsule for DARK SOULS™: REMASTERED DARK SOULS™: REMASTERED

      "Strong atmospheric visuals, sound design, and intense combat provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual experience."

      Capsule for System Shock System Shock

      "No social recognition or status systems mentioned; focus is on individual experience."

    • Story

      Game with the same Story vibe

      3

      "Cryptic lore and environmental storytelling add narrative immersion."

      Capsule for Star of Providence Star of Providence

      "Emerging narrative and lore with environmental storytelling and cryptic quests, though still in early development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require tactical thinking and planning of combos and ability use."

      Capsule for SHINOBI: Art of Vengeance SHINOBI: Art of Vengeance

      "Combat and exploration require tactical thinking, positioning, and planning, consistent with Souls-like design."

    • Thrill

      Game with the same Thrill vibe

      3

      "Increasing difficulty and survival tension create suspense and thrill."

      Capsule for Yet Another Zombie Defense Yet Another Zombie Defense

      "Combat tension and suspense from challenging enemies and environmental hazards create moments of thrill."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for price and playtime, especially given its indie and solo dev nature."

      Capsule for The RPG The RPG

      "Players feel they get good entertainment value especially supporting an indie solo developer despite early access state."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves shooting, destruction, and defeating enemies with a variety of weapons and effects."

      Capsule for Doomsday Hunters Doomsday Hunters

      "Combat involves shooting, melee, and destruction in a war-torn environment with enemies and artillery."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death, manage resources like ammo and health, and survive hostile environments."

      Capsule for Battlefield™ 1 Battlefield™ 1

      "Players must manage resources like ammo and stamina and avoid death in a hostile environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026