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DARK SOULS™: REMASTERED similar games & best alternatives

DARK SOULS™: REMASTERED

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

Then, there was fire. Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning high-definition detail running at 60fps.

Global score

92/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Challenging and rewarding gameplay
    • Deep and immersive world design
    • Rich lore and storytelling
    • High replayability and build variety
    • Strong community and co-op features

    Cons

    • Frustrating difficulty spikes and design choices
    • Tedious boss runbacks and slow progression
    • Some areas and bosses feel underdeveloped
    • Limited fast travel early on
    • Dated graphics and clunky controls

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world with non-linear progression and self-directed exploration."

      Capsule for Labyronia RPG Labyronia RPG

      "Players have freedom to choose their own path, character builds, and playstyle, with a non-linear interconnected world allowing self-directed exploration."

    • Competence

      Game with the same Competence vibe

      5

      "The game is highly challenging, requiring skill mastery, pattern memorization, and precise execution to overcome difficult bosses and levels."

      Capsule for Cuphead Cuphead

      "The game is highly challenging, requiring skill mastery, learning boss patterns, and rewarding player improvement and overcoming difficult obstacles."

    • Competition

      Game with the same Competition vibe

      2

      "PvP exists with large-scale faction battles and arenas, but many players focus on PvE and solo play without heavy competition."

      Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

      "While primarily a single-player experience, online PvP and invasions provide competitive elements, though not the main focus."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long play sessions, high attachment to characters, and repeated playthroughs, indicating strong desire to keep playing."

      Capsule for Persona 4 Golden Persona 4 Golden

      "Many players report habitual play, repeated playthroughs, and long engagement times, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op campaign and survival modes encourage teamwork, though much of the game can be played solo."

      Capsule for Sniper Elite: Resistance Sniper Elite: Resistance

      "Co-op multiplayer and summoning for boss fights encourage teamwork, though much of the game is solo-focused."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players customize fighting styles, skill trees, and builds extensively, allowing creative approaches to combat and progression."

      Capsule for Punch Club 2: Fast Forward Punch Club 2: Fast Forward

      "Players can customize builds, weapons, and strategies extensively, fostering creative approaches to combat and progression."

    • Domination

      Game with the same Domination vibe

      1

      "Some players engage in faction dominance and PvP, but interactions are mostly balanced and respectful."

      Capsule for Avorion Avorion

      "Some PvP interactions involve dominance (backstabs, invasions), but overall player interactions emphasize mutual respect and challenge."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a dark fantasy world and emotionally engage with characters, escaping real life."

      Capsule for Demons Roots Demons Roots

      "Players use the game as an immersive escape into a dark fantasy world, often citing emotional and mental engagement beyond real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and intrinsic interest, not obligation or external pressure."

      Capsule for Dead by Daylight Dead by Daylight

      "Players engage voluntarily out of personal desire and intrinsic motivation, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying different builds, tactics, and quest solutions, rewarding experimentation."

      Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

      "The game encourages trying new builds, exploring different areas, and testing combat tactics, rewarding experimentation."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large interconnected world with secrets, multiple routes, and dynamic events encourages curiosity-driven discovery."

      Capsule for Fear & Hunger 2: Termina Fear & Hunger 2: Termina

      "The interconnected world design and hidden secrets strongly motivate discovery and curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters and equipment allows for personal expression, though cosmetic options are limited."

      Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

      "Character customization and equipment choices allow for personal expression, though cosmetic options are limited compared to some games."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game is set in a dark fantasy world with mythical creatures, magic, and apocalyptic themes, fully embracing imaginative fiction."

      Capsule for HeXen II HeXen II

      "Set in a dark fantasy world with mythical creatures, magic, and lore, the game strongly embodies imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some social interaction through shared experiences and community, but gameplay is primarily solo."

      Capsule for This War of Mine This War of Mine

      "The community is supportive and players share experiences, but much gameplay is solo and social interaction is optional."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, rank, equipment, and knowledge over time, with a strong sense of progression and learning."

      Capsule for Space Rangers HD: A War Apart Space Rangers HD: A War Apart

      "Players develop skills, knowledge, and strategies over time, with a strong emphasis on learning and personal improvement."

    • Health

      Game with the same Health vibe

      -4

      "The game encourages long sedentary play sessions with intense focus and frustration, no physical activity involved."

      Capsule for JUMP KING QUEST JUMP KING QUEST

      "The game promotes sedentary play and can induce stress or frustration, with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to high difficulty and fast-paced action; not suited for casual or background play."

      Capsule for Super Cyborg Super Cyborg

      "Requires constant attention and focus due to difficulty and unforgiving mechanics; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level co-op or PvP; limited evidence of deep emotional connections or friendships."

      Capsule for Nioh: Complete Edition Nioh: Complete Edition

      "Social interactions are mostly surface-level or functional (co-op, PvP), with limited emotional or close relationship building."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly act individually or cooperatively without formal leadership roles."

      Capsule for Kung Fu Strike - The Warrior's Rise Kung Fu Strike - The Warrior's Rise

      "Players mostly act independently or in cooperative roles without formal leadership or authority dynamics."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on collecting items, upgrading equipment, and advancing through levels."

      Capsule for System Shock: Enhanced Edition System Shock: Enhanced Edition

      "Strong focus on accumulating items, leveling up, and upgrading equipment to gain power and advance."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game induces frustration and tension more than relaxation or flow."

      Capsule for ALTF4 ALTF4

      "The game induces tension and challenge rather than relaxation or flow; players often experience frustration and stress."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging visuals, atmospheric music, and dynamic combat provide sensory stimulation and emotional engagement."

      Capsule for Assassin's Creed® Revelations Assassin's Creed® Revelations

      "Atmospheric visuals, music, and intense combat provide emotional stimulation and sensory engagement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through community sharing and PvP, but mostly individual focus."

      Capsule for M.A.S.S. Builder M.A.S.S. Builder

      "Some recognition through PvP and community reputation, but largely an individual experience without broad social status focus."

    • Story

      Game with the same Story vibe

      4

      "Narrative is integral and immersive, delivered through environmental storytelling and notes."

      Capsule for Obduction Obduction

      "Narrative is immersive and rich, delivered through environmental storytelling, lore, and NPC interactions."

    • Strategy

      Game with the same Strategy vibe

      5

      "Requires careful planning, tactical combat, and problem solving to survive."

      Capsule for Fear & Hunger Fear & Hunger

      "Requires careful planning, tactical combat, and problem solving to overcome enemies and navigate the world."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from difficult scenarios and risk of failure create thrilling experiences."

      Capsule for Gods Will Be Watching Gods Will Be Watching

      "High suspense and tension from challenging encounters and risk of failure create thrilling experiences."

    • Value

      Game with the same Value vibe

      5

      "Players perceive strong value for time and money due to deep gameplay, replayability, and ongoing updates."

      Capsule for Project Zomboid Project Zomboid

      "Players perceive strong value from deep gameplay, replayability, and emotional impact relative to time and cost."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on shooting and defeating enemies and bosses; violence is a core gameplay element."

      Capsule for Remnant: From the Ashes Remnant: From the Ashes

      "Combat and defeating enemies through violence is a core gameplay element, with frequent battles and boss fights."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid death, and tactically survive hostile environments and enemies."

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      "Players must manage health, resources, and threats to survive hostile environments and enemies."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026