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Hellpoint similar games & best alternatives

Hellpoint

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2020

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Quick resume

Hellpoint is an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop.

Global score

73/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Immersive sci-fi horror atmosphere
    • Complex interconnected world with secrets
    • Solid and satisfying combat
    • Strong co-op multiplayer support
    • Weapon upgrade and skill systems

    Cons

    • Some bugs and jank reported
    • Repetitive enemy designs
    • Platforming can be frustrating
    • Some bosses reused as regular enemies
    • Multiplayer bugs and connection issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large interconnected world, choose equipment and combat style, and discover secrets at their own pace."

      Capsule for FOUNTAINS FOUNTAINS

      "Players have freedom to explore the interconnected world in multiple orders and choose builds and weapons freely."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing, dodging, and counterattacks, with skill upgrades and boss fights providing challenge."

      Capsule for Killer is Dead - Nightmare Edition Killer is Dead - Nightmare Edition

      "Combat requires skill and timing, with weapon upgrades and boss fights providing challenge and feedback."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP elements and ranked modes, but also supports casual and solo play without heavy emphasis on competition."

      Capsule for Novarith Novarith

      "Includes PvP and ranked arena modes, but mostly focused on cooperative and solo play without heavy emphasis on competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replayability with multiple builds, and additional modes encouraging habitual play."

      Capsule for Mini Healer Mini Healer

      "Players report habitual play, replayability with multiple builds, secrets, and DLC content encouraging long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports 2-player online co-op and up to 4-player local co-op, with emphasis on playing together to complete objectives."

      Capsule for River City Girls 2 River City Girls 2

      "Strong online and local co-op support with shared progression and continuous co-op playthroughs."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different weapon sets, upgrades, and strategies; some desire more weapon variety."

      Capsule for Ancient Dungeon Ancient Dungeon

      "Weapon upgrade system encourages experimentation; players can try different builds and unlock weapon skills."

    • Domination

      Game with the same Domination vibe

      -3

      "Multiplayer emphasizes balanced play and cooperation; no strong evidence of domination or toxic behavior."

      Capsule for Ring Runner: Flight of the Sages Ring Runner: Flight of the Sages

      "Multiplayer emphasizes cooperative play and shared progression; no strong evidence of domination or toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi horror atmosphere and challenging gameplay provide strong escape from real life."

      Capsule for X-COM: Terror From the Deep X-COM: Terror From the Deep

      "Immersive sci-fi horror atmosphere and exploration provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and love for the genre; no evidence of obligation or pressure."

      Capsule for Crimzon Clover World EXplosion Crimzon Clover World EXplosion

      "Players engage voluntarily out of interest and passion for the genre; no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons and tactics; exploration of secrets and modding encourages experimentation."

      Capsule for Serious Sam HD: The Second Encounter Serious Sam HD: The Second Encounter

      "Players encouraged to try new weapons, builds, and explore secrets; weapon skill unlocks promote experimentation."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay involves discovering new areas, backtracking, and finding secrets in a maze-like interconnected world."

      Capsule for Pseudoregalia Pseudoregalia

      "Core gameplay revolves around discovering secrets, hidden paths, and multiple routes in a complex world."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize their character’s armor, weapons, and mods, expressing personal play style."

      Capsule for Greedland Greedland

      "Players can customize character builds, weapons, and armor; fashion souls elements noted."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong presence of imaginative fiction with eldritch horror themes and surreal narrative elements."

      Capsule for The Call of Karen The Call of Karen

      "Strong sci-fi cosmic horror fantasy setting with eldritch gods and surreal environments."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer foster social connection and shared experiences."

      Capsule for Drive Beyond Horizons Drive Beyond Horizons

      "Community sharing messages and cooperative multiplayer foster social connection."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge through gameplay, unlocking abilities and lore."

      Capsule for Transistor Transistor

      "Players develop skills, unlock weapon abilities, and progress through levels and lore."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Far Cry® 5 Far Cry® 5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; platforming and combat demand concentration."

      Capsule for Blasphemous Blasphemous

      "Requires focused attention and continuous engagement; platforming and combat demand concentration."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction via community and co-op, but limited close personal relationships described."

      Capsule for JellyCar Worlds JellyCar Worlds

      "Some social interaction through co-op and community messages, but limited evidence of close relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Co-op play emphasizes shared participation rather than explicit leadership or authority roles."

      Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

      "Co-op play emphasizes shared participation rather than leadership or authority roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling, skill point allocation, weapon upgrades, and unlocking new abilities."

      Capsule for Achilles: Legends Untold Achilles: Legends Untold

      "Strong emphasis on leveling, weapon upgrades, and unlocking new abilities and areas."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere is moody and immersive but also tense; some players find it relaxing, others find tension."

      Capsule for The Scourge | Tai Ương The Scourge | Tai Ương

      "Atmosphere is tense and immersive; some players find it relaxing but others note frustration and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory design praised for atmosphere and epic boss battles; some sensory excitement."

      Capsule for Praey for the Gods Praey for the Gods

      "Visual and auditory design praised for atmosphere and mood; some sensory overload in boss arenas."

    • Status

      Game with the same Status vibe

      0

      "No clear evidence of social status or recognition being a primary motivation."

      Capsule for 嗜血印 Bloody Spell 嗜血印 Bloody Spell

      "No clear evidence of social status or recognition as a primary motivation."

    • Story

      Game with the same Story vibe

      3

      "Environmental storytelling and lore discovery provide narrative immersion, though story is cryptic and incomplete."

      Capsule for Urge Urge

      "Lore and narrative are cryptic but engaging; environmental storytelling is a key feature."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require planning, timing, and tactical decision-making."

      Capsule for Stray Blade Stray Blade

      "Combat and exploration require planning, timing, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and exploration provide moments of suspense and excitement; some tension in combat."

      Capsule for Eternal Strands Eternal Strands

      "Boss fights and exploration provide suspense and tension; some frustration noted but also excitement."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for price with extensive content, DLC, and replayability."

      Capsule for The Metronomicon: Slay The Dance Floor The Metronomicon: Slay The Dance Floor

      "Players report good value for price with extensive content, replayability, and DLC."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on defeating enemies and bosses with weapons and abilities."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "Combat focused on defeating enemies and bosses with melee and ranged weapons."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health, resources, and avoid death in hostile environments."

      Capsule for Half-Life: Opposing Force Half-Life: Opposing Force

      "Players manage health, resources, and avoid death in hostile environments."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Exploration. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026