DARK SOULS™ II: Scholar of the First Sin similar games & best alternatives
DARK SOULS™ II: Scholar of the First Sin
2015
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Quick resume
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Global score
84/100
Genres
Action, Role-playing (RPG), Adventure
Similar games
Pros
- Extensive build and weapon variety
- Challenging and rewarding combat
- Large and immersive world
- Active multiplayer with co-op and pvp
- High replayability with ng+ and dlc
Cons
- Split community due to version differences
- Some clunky controls and hitbox issues
- Map cohesion and level design inconsistencies
- Some bosses considered uninspired
- Network lag and occasional toxic pvp
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players manually assign stats, choose builds, and control character growth with freedom; respec is costly, encouraging thoughtful decisions."
Dreadmyst
"Players can choose various builds, weapons, and playstyles freely; respec system allows changing character builds; exploration is non-linear with multiple paths and choices."
-
Competence
Game with the same Competence vibe
4"High skill ceiling with challenging combat and boss fights requiring mastery and learning."
Caveblazers
"High skill ceiling with challenging combat, boss fights, and PvP; requires learning enemy patterns and mastering timing; some complaints about clunky controls but overall rewarding skill development."
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Competition
Game with the same Competition vibe
3"Includes ranked online multiplayer and leaderboards, encouraging comparison and skill competition, though some find PvP unbalanced or affected by hackers."
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
"Active PvP community with ranked covenants and dueling; matchmaking based on soul memory; some issues with lag and hackers but PvP remains a strong motivation."
-
Continuation
Game with the same Continuation vibe
5"Players report long playtimes, multiple playthroughs encouraged by branching content and NG+ system, with ongoing updates and DLCs sustaining engagement."
Wandering Sword
"Extensive content with long playtime (100+ hours common); multiple NG+ cycles with new enemies and items; players report habitual and repeated playthroughs."
-
Cooperation
Game with the same Cooperation vibe
4"Co-op multiplayer is integral, allowing summoning of other players to assist in boss fights."
DARK SOULS™ II
"Co-op multiplayer is integral, with NPC summons and player phantoms aiding in boss fights; multiplayer designed to encourage cooperation."
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Creativity
Game with the same Creativity vibe
5"Extensive weapon modding system and build experimentation encourage creative playstyles."
VOID/BREAKER
"Extensive weapon variety, dual wielding with unique movesets, power stancing, and build diversity encourage creative playstyles and experimentation."
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Domination
Game with the same Domination vibe
-2"While PvP involves conflict, many players emphasize cooperation and mutual respect; toxic domination is reported but not dominant."
Tom Clancy’s The Division™
"While PvP involves competition, many players emphasize mutual respect and balanced interactions; some toxic behavior reported but not dominant."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive escape with engaging fantasy elements and stress relief."
Cave Crawlers
"Players use the game as a challenging immersive fantasy escape; praised for atmosphere and lore; some use it for stress relief and flow."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and love for the series."
Apollo Justice: Ace Attorney Trilogy
"Players engage voluntarily out of intrinsic interest and love for the series; some frustration but mostly self-directed play."
-
Experimenting
Game with the same Experimenting vibe
5"Players encouraged to try different builds, strategies, and quest approaches, exploring game mechanics."
UnderRail
"Players encouraged to try new builds, weapons, and strategies; multiple playthroughs with different approaches common."
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Exploration
Game with the same Exploration vibe
4"Large world with hidden areas and quests; exploration is a key motivator and gameplay element."
Therian Saga
"Large world with many secrets, multiple paths, and hidden items; DLC areas add to exploration; some criticism of map cohesion but overall exploration is key."
-
Expression
Game with the same Expression vibe
4"Extensive character customization with outfits and abilities allows self-expression."
Goat Simulator 3
"Extensive character customization including fashion souls; many armor sets and weapon appearances allow self-expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with mythical creatures, magic, and epic lore; players immerse in imaginative fiction."
EverQuest
"Dark fantasy setting with rich lore, mythical creatures, and imaginative world; players experience an immersive fictional universe."
-
Fellowship
Game with the same Fellowship vibe
3"Community interaction through multiplayer, shared experiences, and covenants."
DARK SOULS™ II
"Community interaction through multiplayer, covenants, and shared experiences; some players report strong social bonds."
-
Growth
Game with the same Growth vibe
5"Players develop skills, learn enemy patterns, and improve through repeated play and progression."
Dead Cells
"Players develop skills, learn enemy patterns, optimize builds, and improve through repeated play; high learning curve."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity; some players report stress or frustration but no physical exercise."
Insurgency: Sandstorm
"Primarily sedentary gameplay; long sessions; some players report frustration but no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus; combat and exploration demand active engagement."
CULTIC
"Requires constant attention and focus; combat and exploration demand active engagement."
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Intimacy
Game with the same Intimacy vibe
1"Some social interaction in multiplayer and community, but limited emotional sharing or close relationships described."
Thea 2: The Shattering
"Some social interaction through multiplayer and community, but limited close emotional relationships described."
-
Leadership
Game with the same Leadership vibe
-3"Players mostly follow game progression without leading others; limited leadership roles."
Planet Centauri
"Players mostly follow established game progression and cooperate without formal leadership roles; some community leaders but not central."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating weapons, upgrades, perks, and experience; progression is core to gameplay."
ZomDay
"Strong emphasis on accumulating weapons, armor, upgrades, and souls; NG+ adds new progression layers."
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Relaxation
Game with the same Relaxation vibe
-2"Challenging and tense gameplay with moments of flow, but sustained tension is common."
AI War 2
"Game is challenging and tense; some players find flow and catharsis but overall sustained tension is common."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric audio-visual design and intense combat provide sensory stimulation and emotional engagement."
Dead Space™ 3
"Atmospheric audio and visual effects enhance emotional engagement; combat provides sensory excitement."
-
Status
Game with the same Status vibe
2"Multiplayer recognition and community reputation provide some social status."
Battlezone: Combat Commander
"Recognition through PvP rankings and community reputation; some players value social status in multiplayer."
-
Story
Game with the same Story vibe
3"Narrative immersion through lore, side quests, and worldbuilding; story is secondary to gameplay but well-presented."
Grim Dawn
"Lore is deep but fragmented; players uncover story through exploration and item descriptions; narrative immersion is optional but rewarding."
-
Strategy
Game with the same Strategy vibe
4"Requires tactical combat, build planning, and problem solving in boss fights and character growth."
ASTLIBRA Revision
"Combat and progression require tactical planning, build optimization, and problem solving; boss fights demand strategy."
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Thrill
Game with the same Thrill vibe
4"High stakes combat with risk of death and intense battles create suspense and thrill."
PlanetSide 2
"High stakes combat with risk of death; tension and relief cycles provide thrill; invasions add unpredictability."
-
Value
Game with the same Value vibe
4"Large amount of content and replayability offer good return on investment for players."
Bloodstained: Ritual of the Night
"Large amount of content for price; long playtime and replayability provide good return on investment."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are core gameplay elements; players enjoy gunfights and explosive action."
BRAIN / OUT
"Combat and destruction are core gameplay elements; players enjoy defeating enemies and bosses through violence."
-
Survival
Game with the same Survival vibe
4"Players must avoid death, manage resources, and overcome threats; survival is central to gameplay."
R.I.P. - Reincarnation Insurance Program
"Players must manage resources, avoid death, and overcome threats; survival is a key gameplay motivation."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026