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DARK SOULS™ II similar games & best alternatives

DARK SOULS™ II

PC (Microsoft Windows), Xbox 360, PlayStation 3 • 2014

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Quick resume

Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.

Global score

88/100

Genres

Action, Role-playing (RPG), Adventure

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    Pros

    • Challenging and rewarding combat
    • Deep character customization and builds
    • Large, detailed world with secrets
    • Engaging multiplayer co-op and pvp
    • High replay value and long playtime

    Cons

    • Steep learning curve and difficulty may frustrate
    • Some technical issues and hitbox inconsistencies
    • Story and lore are obscure and fragmented
    • Enemy placement can feel unfair at times
    • Pc controls less intuitive without gamepad

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, build, craft, and choose progression paths with minimal handholding."

      Capsule for Feel The Snow Feel The Snow

      "Players have freedom to build characters, choose weapons, and explore multiple paths with minimal handholding."

    • Competence

      Game with the same Competence vibe

      5

      "High skill requirement to learn boss patterns, precise aiming, and timing; players repeatedly attempt challenging fights."

      Capsule for Titan Souls Titan Souls

      "High skill requirement with challenging combat, boss fights, and learning enemy patterns."

    • Competition

      Game with the same Competition vibe

      3

      "Includes PvP with invasions and duels, ranked and unranked modes, encouraging player comparison and rivalry."

      Capsule for DARK SOULS™ III DARK SOULS™ III

      "Includes PvP invasions, duels, and covenants encouraging player versus player combat."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long playtimes, repeated returns after breaks, and strong attachment to the game."

      Capsule for La-Mulana 2 La-Mulana 2

      "Players report long playtimes, repeated attempts, and habitual return to the game."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Co-op multiplayer is integral, with NPC summons and player phantoms aiding in boss fights; multiplayer designed to encourage cooperation."

      Capsule for DARK SOULS™ II: Scholar of the First Sin DARK SOULS™ II: Scholar of the First Sin

      "Co-op multiplayer is integral, allowing summoning of other players to assist in boss fights."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize character builds, weapons, and playstyles; some creative freedom in approach."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "Character builds and weapon customization allow creative playstyles and experimentation."

    • Domination

      Game with the same Domination vibe

      2

      "PvP includes duels and invasions with potential for dominance, but also balanced by skill-based competition."

      Capsule for Continent of the Ninth Seal Continent of the Ninth Seal

      "PvP invasions and competitive covenants allow exerting dominance over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging fantasy escape with immersive dark atmosphere and survival mechanics."

      Capsule for Stoneshard: Prologue Stoneshard: Prologue

      "Players use the game as a challenging escape from real life, immersing in its dark world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and desire, not obligation or external pressure."

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      "Players engage voluntarily out of interest and desire, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different tactics, character combinations, and approaches to overcome challenges."

      Capsule for War Mongrels War Mongrels

      "Players try different builds, weapons, and strategies to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      5

      "Game world is huge and open, encouraging discovery of secrets, side quests, and hidden locations."

      Capsule for Sacred Gold Sacred Gold

      "Game world is large with many secrets, hidden paths, and encourages thorough exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and gear appearance allow personal expression within game constraints."

      Capsule for GreedFall GreedFall

      "Character customization and armor sets allow personal expression within game constraints."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Dark fantasy setting with mythical creatures, undead, and supernatural lore; strong roleplaying and imaginative fiction."

      Capsule for Salt and Sanctuary Salt and Sanctuary

      "Dark fantasy setting with mythical creatures, undead, and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community interaction through multiplayer, covenants, and shared experiences; some players report strong social bonds."

      Capsule for DARK SOULS™ II: Scholar of the First Sin DARK SOULS™ II: Scholar of the First Sin

      "Community interaction through multiplayer, shared experiences, and covenants."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn enemy patterns, and improve through repeated play and progression."

      Capsule for Dead Cells Dead Cells

      "Players develop skills, learn enemy patterns, and improve through repeated attempts."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; not suited for idle play."

      Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

      "Requires focused attention and continuous engagement, not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer but limited emotional closeness."

      Capsule for Forts Forts

      "Some social interaction in multiplayer but limited emotional closeness."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Mostly individual play with some team modes; no strong evidence of leadership roles or group management."

      Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

      "Mostly individual progression with some cooperative support roles, no strong leadership."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, collecting gear, upgrading weapons and armor."

      Capsule for FATE FATE

      "Strong emphasis on leveling up, collecting souls, upgrading weapons and gear."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "The game is tense and challenging, often causing frustration rather than relaxation."

      Capsule for Commandos: Beyond the Call of Duty Commandos: Beyond the Call of Duty

      "Game is tense and challenging, causing frustration and adrenaline rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals and sound design provide immersive sensory experience with atmospheric environments."

      Capsule for ICARUS ICARUS

      "Atmospheric visuals and sound design provide immersive sensory experience."

    • Status

      Game with the same Status vibe

      2

      "Recognition through PvP rankings and community reputation; some players value social status in multiplayer."

      Capsule for DARK SOULS™ II: Scholar of the First Sin DARK SOULS™ II: Scholar of the First Sin

      "PvP and multiplayer recognition provide some social status and visibility."

    • Story

      Game with the same Story vibe

      3

      "Lore is scattered and cryptic, requiring player effort to piece together; story mode provides narrative immersion."

      Capsule for Exanima Exanima

      "Lore is fragmented and subtle, delivered through NPCs and item descriptions."

    • Strategy

      Game with the same Strategy vibe

      5

      "Requires careful planning, tactical combat, and problem solving to overcome enemies and navigate the world."

      Capsule for DARK SOULS™: REMASTERED DARK SOULS™: REMASTERED

      "Requires planning, timing, and tactical thinking to defeat enemies and bosses."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from difficult encounters, permanent death, and risk of losing progress."

      Capsule for Wizardry: Proving Grounds of the Mad Overlord Wizardry: Proving Grounds of the Mad Overlord

      "High tension and suspense from risk of death and difficult encounters."

    • Value

      Game with the same Value vibe

      4

      "Players report high replay value, long playtimes, and enjoyment from user-generated content."

      Capsule for Legend of Grimrock Legend of Grimrock

      "Players report high replay value and long hours of engaging content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on defeating enemies and bosses with weapons and magic."

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      "Combat focused on defeating enemies and bosses with weapons and magic."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage health, stamina, and resources to survive hostile environments and enemies."

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      "Players must manage health, stamina, and resources to survive hostile environments."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026