DARK SOULS™ II similar games & best alternatives
DARK SOULS™ II
2014
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Quick resume
Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
Global score
88/100
Genres
Action, Role-playing (RPG), Adventure
Similar games
Pros
- Challenging and rewarding combat
- Deep character customization and builds
- Large, detailed world with secrets
- Engaging multiplayer co-op and pvp
- High replay value and long playtime
Cons
- Steep learning curve and difficulty may frustrate
- Some technical issues and hitbox inconsistencies
- Story and lore are obscure and fragmented
- Enemy placement can feel unfair at times
- Pc controls less intuitive without gamepad
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, build, craft, and choose progression paths with minimal handholding."
Feel The Snow
"Players have freedom to build characters, choose weapons, and explore multiple paths with minimal handholding."
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Competence
Game with the same Competence vibe
5"High skill requirement to learn boss patterns, precise aiming, and timing; players repeatedly attempt challenging fights."
Titan Souls
"High skill requirement with challenging combat, boss fights, and learning enemy patterns."
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Competition
Game with the same Competition vibe
3"Includes PvP with invasions and duels, ranked and unranked modes, encouraging player comparison and rivalry."
DARK SOULS™ III
"Includes PvP invasions, duels, and covenants encouraging player versus player combat."
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Continuation
Game with the same Continuation vibe
5"Players report long playtimes, repeated returns after breaks, and strong attachment to the game."
La-Mulana 2
"Players report long playtimes, repeated attempts, and habitual return to the game."
-
Cooperation
Game with the same Cooperation vibe
4"Co-op multiplayer is integral, with NPC summons and player phantoms aiding in boss fights; multiplayer designed to encourage cooperation."
DARK SOULS™ II: Scholar of the First Sin
"Co-op multiplayer is integral, allowing summoning of other players to assist in boss fights."
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Creativity
Game with the same Creativity vibe
3"Players can customize character builds, weapons, and playstyles; some creative freedom in approach."
Assassin's Creed® Odyssey
"Character builds and weapon customization allow creative playstyles and experimentation."
-
Domination
Game with the same Domination vibe
2"PvP includes duels and invasions with potential for dominance, but also balanced by skill-based competition."
Continent of the Ninth Seal
"PvP invasions and competitive covenants allow exerting dominance over other players."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging fantasy escape with immersive dark atmosphere and survival mechanics."
Stoneshard: Prologue
"Players use the game as a challenging escape from real life, immersing in its dark world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and desire, not obligation or external pressure."
Europa Universalis IV
"Players engage voluntarily out of interest and desire, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players try different tactics, character combinations, and approaches to overcome challenges."
War Mongrels
"Players try different builds, weapons, and strategies to overcome challenges."
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Exploration
Game with the same Exploration vibe
5"Game world is huge and open, encouraging discovery of secrets, side quests, and hidden locations."
Sacred Gold
"Game world is large with many secrets, hidden paths, and encourages thorough exploration."
-
Expression
Game with the same Expression vibe
3"Character customization and gear appearance allow personal expression within game constraints."
GreedFall
"Character customization and armor sets allow personal expression within game constraints."
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Fantasy
Game with the same Fantasy vibe
5"Dark fantasy setting with mythical creatures, undead, and supernatural lore; strong roleplaying and imaginative fiction."
Salt and Sanctuary
"Dark fantasy setting with mythical creatures, undead, and supernatural elements."
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Fellowship
Game with the same Fellowship vibe
3"Community interaction through multiplayer, covenants, and shared experiences; some players report strong social bonds."
DARK SOULS™ II: Scholar of the First Sin
"Community interaction through multiplayer, shared experiences, and covenants."
-
Growth
Game with the same Growth vibe
5"Players develop skills, learn enemy patterns, and improve through repeated play and progression."
Dead Cells
"Players develop skills, learn enemy patterns, and improve through repeated attempts."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity involved."
Party Hard
"Primarily sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement; not suited for idle play."
Shovel Knight: Shovel of Hope
"Requires focused attention and continuous engagement, not suited for idle play."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction in multiplayer but limited emotional closeness."
Forts
"Some social interaction in multiplayer but limited emotional closeness."
-
Leadership
Game with the same Leadership vibe
-2"Mostly individual play with some team modes; no strong evidence of leadership roles or group management."
Circle of Sumo: Online Rumble!
"Mostly individual progression with some cooperative support roles, no strong leadership."
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Progression
Game with the same Progression vibe
5"Strong emphasis on leveling up, collecting gear, upgrading weapons and armor."
FATE
"Strong emphasis on leveling up, collecting souls, upgrading weapons and gear."
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Relaxation
Game with the same Relaxation vibe
-4"The game is tense and challenging, often causing frustration rather than relaxation."
Commandos: Beyond the Call of Duty
"Game is tense and challenging, causing frustration and adrenaline rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Visuals and sound design provide immersive sensory experience with atmospheric environments."
ICARUS
"Atmospheric visuals and sound design provide immersive sensory experience."
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Status
Game with the same Status vibe
2"Recognition through PvP rankings and community reputation; some players value social status in multiplayer."
DARK SOULS™ II: Scholar of the First Sin
"PvP and multiplayer recognition provide some social status and visibility."
-
Story
Game with the same Story vibe
3"Lore is scattered and cryptic, requiring player effort to piece together; story mode provides narrative immersion."
Exanima
"Lore is fragmented and subtle, delivered through NPCs and item descriptions."
-
Strategy
Game with the same Strategy vibe
5"Requires careful planning, tactical combat, and problem solving to overcome enemies and navigate the world."
DARK SOULS™: REMASTERED
"Requires planning, timing, and tactical thinking to defeat enemies and bosses."
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Thrill
Game with the same Thrill vibe
4"High tension and suspense from difficult encounters, permanent death, and risk of losing progress."
Wizardry: Proving Grounds of the Mad Overlord
"High tension and suspense from risk of death and difficult encounters."
-
Value
Game with the same Value vibe
4"Players report high replay value, long playtimes, and enjoyment from user-generated content."
Legend of Grimrock
"Players report high replay value and long hours of engaging content."
-
Violence
Game with the same Violence vibe
4"Combat focused on defeating enemies and bosses with weapons and magic."
bit Dungeon II
"Combat focused on defeating enemies and bosses with weapons and magic."
-
Survival
Game with the same Survival vibe
4"Players must manage health, stamina, and resources to survive hostile environments and enemies."
DARK SOULS™ III
"Players must manage health, stamina, and resources to survive hostile environments."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026