GreedFall similar games & best alternatives
GreedFall
2019
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Quick resume
Engage in a core roleplaying experience, and forge the destiny of a new world seeping with magic, and filled with riches, lost secrets, and fantastic creatures. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.
Global score
76/100
Genres
Role-playing (RPG), Adventure, Strategy
Similar games
Pros
- Engaging story with meaningful choices
- Unique colonial fantasy setting
- Character and faction customization
- Multiple endings and replayability
- Immersive world and companions
Cons
- Combat can be repetitive or clunky
- Reused assets and limited exploration
- Some bugs and technical issues
- Slow travel and quest design
- Limited romance and companion control
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices affecting story progression and character outcomes, with freedom to choose different paths and playstyles."
Road 96 🛣️
"Players have meaningful choices affecting story, factions, and character builds, allowing personal direction and freedom."
-
Competence
Game with the same Competence vibe
3"Combat and skill trees provide challenge and progression; some players note combat could be deeper but still requires skill and strategy."
Enshrouded
"Combat and skill trees offer challenges and require timing and strategy, though some find combat repetitive or clunky."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and story experience rather than competing against others."
KINGDOM HEARTS III + Re Mind (DLC)
"Focus is on personal story progression and roleplaying rather than competing against others."
-
Continuation
Game with the same Continuation vibe
3"Many players report long playtimes, replayability, and habitual return to explore secrets and multiple endings."
The Talos Principle
"Many players report long playtimes and replayability due to multiple endings and choices."
-
Cooperation
Game with the same Cooperation vibe
2"Companions assist in combat and have dialogue interactions, but player primarily controls actions; teamwork is supportive rather than central."
Avowed
"Companions have loyalty quests and contribute in combat, but player controls them indirectly."
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Creativity
Game with the same Creativity vibe
3"Players can customize character builds, weapons, and approach quests in multiple ways"
ELEX
"Players customize character builds, gear, and approach quests in multiple ways, though world assets are reused."
-
Domination
Game with the same Domination vibe
-4"Interactions with factions are political and diplomatic rather than exerting dominance or power over others."
MEMORIAPOLIS
"Interactions emphasize diplomacy and balanced faction relations rather than exerting power over others."
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Escapism
Game with the same Escapism vibe
4"Classic fantasy setting and immersive world provide a strong escape from real life."
FINAL FANTASY III
"Immersive fantasy setting with colonial themes offers strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for story and gameplay enjoyment without external pressure or obligation."
Quantum Break
"Players engage voluntarily for story and RPG experience without external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with character builds, dialogue choices, and tactical combat approaches."
Planet Alcatraz
"Players experiment with different combat styles, dialogue choices, and faction alignments."
-
Exploration
Game with the same Exploration vibe
2"Game features a hub and multiple mission areas with some exploration, though not open-world."
Shadowrun: Dragonfall - Director's Cut
"Game world is divided into hubs with some exploration, though limited by invisible walls and reused assets."
-
Expression
Game with the same Expression vibe
3"Character customization through gear and skill choices allows personal expression within game constraints."
Baldur's Gate: Dark Alliance II
"Character customization and gear appearance allow personal expression within game constraints."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with magic spells combined with a western setting."
Wild West and Wizards
"Strong fantasy elements blended with colonial era setting and magic."
-
Fellowship
Game with the same Fellowship vibe
2"Some sense of community through faction interactions and companion relationships, but mostly single-player."
Pillars of Eternity II: Deadfire
"Companions and faction relationships create a sense of community, though mostly single-player focused."
-
Growth
Game with the same Growth vibe
3"Skill trees, knowledge points, and character progression support learning and development."
Assassin’s Creed Shadows
"Skill trees and character progression encourage learning and development."
-
Health
Game with the same Health vibe
-5"Typical sedentary gaming experience with no physical activity elements."
Assassin's Creed® Odyssey
"Typical sedentary gaming experience with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Game requires attention during combat and management; travel can be sped up but still demands player focus."
Airship: Kingdoms Adrift
"Requires focused attention; some players find travel and combat demanding."
-
Intimacy
Game with the same Intimacy vibe
2"Romance options and companion interactions provide some emotional connection, though limited to in-game characters."
Disciples: Liberation
"Romance options and companion interactions provide some emotional connection."
-
Leadership
Game with the same Leadership vibe
-3"Player leads companions but AI is weak and companions act independently with little strategic control."
Weird West: Definitive Edition
"Player leads indirectly through diplomacy and decisions but companions act autonomously."
-
Progression
Game with the same Progression vibe
4"Character leveling, equipment upgrades, and unlocking new abilities drive progression."
CHRONO TRIGGER®
"Character leveling, gear upgrades, and faction reputation drive progression."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and immersive, though others note repetitive or frustrating elements."
Anonymous Hacker Simulator: Prologue
"Some players find the game relaxing and immersive, others note repetitive or tedious elements."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound effects provide some sensory enjoyment."
Crashphalt
"Visuals and audio contribute to sensory enjoyment, though some technical roughness noted."
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Status
Game with the same Status vibe
-3"Focus is on personal story and progression rather than social recognition or popularity."
Yakuza 3 Remastered
"Focus is on personal story and faction standing rather than social recognition or popularity."
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Story
Game with the same Story vibe
5"Strong narrative focus with meaningful dialogue, character development, and multiple endings."
The Dark Queen of Mortholme
"Strong narrative focus with meaningful choices, character development, and multiple endings."
-
Strategy
Game with the same Strategy vibe
3"Combat and skill systems require tactical thinking and planning."
Devil Spire Falls
"Combat and diplomacy require tactical thinking and planning."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in story and combat, but overall moderate tension and risk."
New Arc Line
"Some suspense in combat and story, but overall moderate tension."
-
Value
Game with the same Value vibe
3"Players report good value especially on sale, with extensive content and replayability."
Tom Clancy’s The Division® 2
"Players report good value especially on sale due to length and replayability."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating enemies and bosses, but within a narrative context rather than gratuitous violence."
The Legend of Heroes: Trails in the Sky the 3rd
"Combat involves fighting enemies with weapons and magic, but violence is contextualized within story."
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Survival
Game with the same Survival vibe
1"Combat requires managing threats and resources, but no hardcore survival mechanics."
Dragon Age II: Ultimate Edition
"Combat requires managing health and resources, but no hardcore survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026