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Yakuza 3 Remastered similar games & best alternatives

Yakuza 3 Remastered

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2021

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Quick resume

Kazuma Kiryu has earned his retirement on the sandy beaches of Okinawa. But when a deadly power struggle arrives on his doorstep, he’ll have to walk the streets of Kamurocho to escape his past for good. Complete The Dragon of Dojima’s journey.

Global score

81/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

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    Pros

    • Engaging story and characters
    • Emotional depth and narrative
    • Varied side quests and minigames
    • Exploration of okinawa and kamurocho
    • Skill progression and combat strategy

    Cons

    • Combat can be repetitive and frustrating due to enemy blocking
    • Dated graphics and gameplay mechanics
    • Slow pacing in early chapters
    • Some minigames are unpolished
    • Frequent random encounters can be annoying

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players follow a mostly linear story with some minor optional exploration, but have control over combat tactics and some puzzle-like elements."

      Capsule for Meg's Monster Meg's Monster

      "Players can choose how to approach combat and side content, but the game has some scripted story and routine elements like orphanage chores."

    • Competence

      Game with the same Competence vibe

      2

      "Combat requires timing and skillful dodging/parrying with some challenge, though it can be repetitive and has a learning curve."

      Capsule for Eternights Eternights

      "Combat requires skill and strategy to overcome enemy blocking, but some fights can feel repetitive and tedious."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal story progression and exploration rather than competitive multiplayer or leaderboards."

      Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

      "Focus is on personal story progression and exploration rather than competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, completionist tendencies, and emotional attachment to characters and story."

      Capsule for Super Lesbian Animal RPG Super Lesbian Animal RPG

      "Many players report long play sessions and emotional investment in story and characters, leading to habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is primarily single-player focused with limited multiplayer or cooperative features."

      Capsule for Moonstone Island Moonstone Island

      "Game is primarily single-player with limited cooperative or multiplayer interaction."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players can upgrade and customize weapons and skills, but follow a mostly predefined structure."

      Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

      "Players can customize skills and weapons, but overall gameplay follows established structures."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize mutual respect and shared narratives rather than exerting control or superiority over others."

      Capsule for The Fermi Paradox The Fermi Paradox

      "Interactions emphasize balanced story-driven relationships rather than exerting superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a fantasy world and escape real-life stress through story and gameplay."

      Capsule for FINAL FANTASY IV FINAL FANTASY IV

      "Players use the game to immerse themselves in a fictional world and escape real-life stress through story and gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different strategies, equipment, and team compositions, though combat is somewhat repetitive."

      Capsule for Crown Champion: Legends of the Arena Crown Champion: Legends of the Arena

      "Players try different combat strategies and explore side content, though some routines are repetitive."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages discovering new areas, secrets, and side quests across different zones."

      Capsule for Wall World 2 Wall World 2

      "Game offers new areas like Okinawa and Kamurocho to discover, with side quests and secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Customization through weapon and skill choices allows some player expression, though no cosmetic personalization."

      Capsule for DarkMaus DarkMaus

      "Character skill upgrades and weapon modding allow some player expression, though limited cosmetic customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong narrative immersion in a fictionalized Japanese underworld with dramatic, stylized characters and events."

      Capsule for Yakuza Kiwami Yakuza Kiwami

      "Strong narrative with fictional characters and dramatic storylines set in a stylized version of Japan."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with limited social or community interaction."

      Capsule for XCOM: Enemy Unknown XCOM: Enemy Unknown

      "Primarily a single-player experience with limited social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and upgrade gear, and experience character growth through story."

      Capsule for Lost Nova Lost Nova

      "Players develop skills, unlock abilities, and progress through story-driven character growth."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of action-adventure games with no physical activity elements."

      Capsule for Resident Evil 4 Resident Evil 4

      "Sedentary gameplay typical of action-adventure games with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story progression; not designed for passive or background play."

      Capsule for STAR WARS™: The Old Republic™ STAR WARS™: The Old Republic™

      "Requires focused attention during combat and story progression; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection to characters through story, but limited close social interactions."

      Capsule for Bear and Breakfast Bear and Breakfast

      "Some emotional connections to characters and story, but limited close social interactions."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mainly control their own character and companions without leading or managing groups."

      Capsule for Touhou Dystopian Touhou Dystopian

      "Player controls Kiryu but does not lead groups or manage others extensively."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on accumulating items, upgrades, skills, and completing quests to advance the story and character power."

      Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

      "Strong emphasis on accumulating skills, upgrades, and completing story and side quests."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find story and exploration relaxing, but combat can be frustrating or tense for others."

      Capsule for Neptunia: Sisters VS Sisters Neptunia: Sisters VS Sisters

      "Some players find the story and exploration relaxing, but combat can be tense and frustrating."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable audiovisual presentation and humorous content provide moderate sensory stimulation."

      Capsule for The Jackbox Party Pack 5 The Jackbox Party Pack 5

      "Enjoyable audiovisual presentation and dramatic moments provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal story and progression rather than social recognition or popularity."

      Capsule for .hack//G.U. Last Recode .hack//G.U. Last Recode

      "Focus is on personal story and progression rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with emotional depth, character development, and engaging plot."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "Highly praised narrative with emotional depth, character development, and engaging plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and quest solutions require tactical thinking, skill timing, and planning character builds."

      Capsule for Risen Risen

      "Combat and side quests require planning, timing, and tactical thinking to overcome challenges."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and story provide moments of suspense and excitement, though not constant."

      Capsule for Of Orcs And Men Of Orcs And Men

      "Combat and story provide moments of suspense and excitement, though some fights can feel repetitive."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers strong return on time invested with extensive content."

      Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

      "Players feel the game offers good return on time invested due to story, content, and gameplay depth."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting and defeating enemies with weapons and abilities."

      Capsule for Hand of Fate Hand of Fate

      "Combat involves physical fights, brawling, and defeating enemies with impactful moves."

    • Survival

      Game with the same Survival vibe

      1

      "Combat requires avoiding damage and managing health, but no complex survival mechanics."

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      "Combat involves avoiding damage and managing health, but no complex survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026