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RPG World - Action RPG Maker similar games & best alternatives

RPG World - Action RPG Maker

PC (Microsoft Windows) • 2020

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Quick resume

RPG World – THE Action RPG Maker! Unleash your imagination with RPG World and create, share and play amazing 3D games with our growing community. Claim glory and treasure as you conquer magical worlds, alone or as a team. No coding required!

Global score

71/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

buy on steam

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    Pros

    • Easy and powerful world and quest editor
    • Strong creative freedom and customization
    • Active and supportive developers
    • Multiplayer and co-op modes
    • Large variety of user-created content

    Cons

    • Limited content and classes in early access
    • Small player base and multiplayer population
    • Some performance issues and bugs reported
    • Combat can feel clunky or unpolished
    • Some features require paid dlc

    Motivations

    • Autonomy

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      4

      "Players have extensive freedom to create and customize creatures, worlds, and civilizations with many options and editors."

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      "Players have extensive freedom to create their own worlds, quests, NPCs, and monsters with a versatile editor."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat with combos, counters, and boss fights requiring strategy, though early levels can be easy."

      Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

      "The game offers skill-based combat inspired by Dark Souls and loot systems, but some reviews mention basic combat and limited classes currently."

    • Competition

      Game with the same Competition vibe

      0

      "Some PvP exists but is minor and the game is mostly focused on solo or cooperative PvE play without heavy emphasis on competition."

      Capsule for Pirate101 Pirate101

      "Some PvP and multiplayer features exist, but competition is not a primary focus and player base is small."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions with friends, repeated play, and anticipation for new levels and workshop content, indicating habitual engagement."

      Capsule for Multiplayer Platform Golf Multiplayer Platform Golf

      "Many players report long sessions building and playing user-created worlds, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Co-op multiplayer mode exists allowing players to work together, though much gameplay is solo-focused."

      Capsule for Rebel Inc: Escalation Rebel Inc: Escalation

      "Multiplayer and co-op modes exist allowing players to play together and share creations, though player count is low."

    • Creativity

      Game with the same Creativity vibe

      5

      "Powerful and flexible editor allows players to create and customize battles, maps, and scenarios extensively."

      Capsule for Men of War™ Men of War™

      "Strong emphasis on creating and customizing worlds, quests, NPCs, monsters, and environments with a powerful editor."

    • Domination

      Game with the same Domination vibe

      -3

      "Community and multiplayer emphasize shared experiences and mutual respect rather than domination or power over others."

      Capsule for Skater XL - The Ultimate Skateboarding Game Skater XL - The Ultimate Skateboarding Game

      "Community and multiplayer interactions appear cooperative and balanced rather than dominated by power struggles."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a fantasy world and escape real life."

      Capsule for Labyronia RPG Labyronia RPG

      "Players use the game to immerse themselves in custom fantasy worlds and creative expression, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and creativity rather than obligation or pressure."

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      "Players engage voluntarily driven by intrinsic interest and creativity rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different character builds, skills, and quest approaches; exploration of game mechanics encouraged."

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      "Users experiment with world building, quest design, and gameplay mechanics extensively."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore user-created worlds and maps, discovering new creations and community content."

      Capsule for Brickadia Brickadia

      "Players explore many user-created worlds and discover new content through the Steam Workshop."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of characters, NPCs, buildings, and towns allows for self-expression."

      Capsule for Grow: Song of the Evertree Grow: Song of the Evertree

      "Customization of NPCs, enemies, terrain painting, and character creation allows self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game is set in a fictional world with imaginative monsters and fantasy elements."

      Capsule for Monster Sanctuary Monster Sanctuary

      "The game is set in imaginative fantasy worlds with RPG elements, monsters, and quests."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community and multiplayer features foster a sense of belonging, though many play solo."

      Capsule for Automobilista 2 Automobilista 2

      "Community sharing of creations and multiplayer play foster a sense of belonging, though player base is limited."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, improve combat skills, and develop strategies over time."

      Capsule for Deadside Deadside

      "Players learn game creation, level design, and improve combat skills over time."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity involved."

      Capsule for Company of Heroes 2 Company of Heroes 2

      "The game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for building and combat; not designed for casual or background play."

      Capsule for NavalArt NavalArt

      "Requires focused attention for building and combat; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      0

      "Limited evidence of close relationships; social interactions mostly casual or surface-level."

      Capsule for Closers Closers

      "Limited evidence of close social relationships; interactions appear mostly casual or cooperative."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players can lead their own strategy and influence game state but no formal leadership roles."

      Capsule for Armello Armello

      "Players can lead by creating worlds and quests, but no strong leadership roles reported."

    • Progression

      Game with the same Progression vibe

      3

      "Character leveling, item acquisition, and story advancement provide a sense of progression."

      Capsule for Ash of Gods: Redemption Ash of Gods: Redemption

      "Loot, experience, and character leveling provide a sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though combat can be intense and challenging."

      Capsule for SpaceBourne SpaceBourne

      "Some players find the game relaxing and enjoyable, though combat can be challenging."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable cartoonish graphics and sound effects provide moderate sensory stimulation."

      Capsule for 60 Seconds! Reatomized 60 Seconds! Reatomized

      "Cartoonish graphics and sound effects provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      0

      "No strong emphasis on social recognition or status; focus is on personal creativity and survival."

      Capsule for CHKN CHKN

      "No strong emphasis on social recognition or status; focus is on creation and play."

    • Story

      Game with the same Story vibe

      3

      "There is a light narrative with quests and worldbuilding that unfolds during gameplay."

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      "Players create and engage with narratives via quests and custom worlds."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and mission approach require some planning and tactical thinking."

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      "Combat and quest design require some planning and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension and challenge in combat, but not sustained or intense thrill."

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      "Combat inspired by Dark Souls offers some tension and challenge, but not extreme thrill."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for money with engaging gameplay and active developer support."

      Capsule for Lost Rift Lost Rift

      "Many players feel the game offers good value, especially with free base game and active developer support."

    • Violence

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      3

      "Combat and boss fights involve destruction and shooting mechanics."

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      "Combat and boss fights involve destruction and defeating enemies."

    • Survival

      Game with the same Survival vibe

      1

      "Combat involves avoiding damage and managing health, but no complex survival mechanics."

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      "Combat involves avoiding death and managing health, but no complex survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Creativity, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 10/05/2026