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Multiplayer Platform Golf similar games & best alternatives

Multiplayer Platform Golf

PC (Microsoft Windows), Mac • 2024

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Quick resume

Swing into the ultimate golf adventure with Multiplayer Platform Golf! Enjoy physics-based golfing and 3D platforming in multiplayer matches with up to 12 players. Create and share courses using the level editor and explore endless community maps via Steam Workshop. It’s time to tee off!

Global score

89/100

Genres

Casual, Sport, Platform, Indie

Similar games

    Pros

    • Fun and chaotic multiplayer experience
    • Creative level editor and workshop support
    • Challenging and skill-based gameplay
    • Affordable price with good value
    • Strong social and community engagement

    Cons

    • Frustrating physics and controls
    • Small player base limits matchmaking
    • Some levels overly punishing or unfair
    • Lack of narrative or story depth
    • Camera and ui issues during platforming

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose different game modes, modifiers, and customize their golf balls, allowing personal control over gameplay experience."

      Capsule for Golf Gang Golf Gang

      "Players control their avatar's movement and shots freely, combining platforming and golf mechanics with player-driven decisions."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with precise platforming, timing, and puzzle solving, requiring skill and concentration."

      Capsule for Ctrl CV Ctrl CV

      "The game challenges players with difficult platforming and golf shots requiring skill, timing, and precision, especially on harder levels."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive multiplayer modes with up to 8 players, racing and wrestling to score points."

      Capsule for Genital Jousting Genital Jousting

      "Multiplayer mode supports up to 16 players competing in chaotic rounds, with some players enjoying messing with others' shots."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and habitual engagement, with progression and multiplayer encouraging ongoing play."

      Capsule for Bus Simulator 18 Bus Simulator 18

      "Players report long sessions with friends, repeated play, and anticipation for new levels and workshop content, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "While primarily competitive, some cooperative elements exist in multiplayer play and map creation, but the focus is on individual performance."

      Capsule for Golf It! Golf It!

      "While primarily competitive, some cooperative elements exist in shared play experiences and community map creation."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creativity with a flexible level editor and Steam Workshop integration enabling endless custom content."

      Capsule for AfterBeat AfterBeat

      "Strong creativity through level editor and Steam Workshop support allowing players to create and share custom courses."

    • Domination

      Game with the same Domination vibe

      2

      "Players express enjoyment in beating friends and feeling powerful, indicating some desire for dominance."

      Capsule for DogeFight DogeFight

      "Some players enjoy frustrating others by hitting their balls or causing chaos, indicating mild domination tendencies."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, sometimes to escape real-life issues."

      Capsule for Antimatter Dimensions Antimatter Dimensions

      "Players use the game as a fun distraction and stress relief, with some describing it as a source of joy and escape from real-life troubles."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure."

      Capsule for The Ship: Murder Party The Ship: Murder Party

      "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different game settings, custom maps, and creative strategies to enhance gameplay."

      Capsule for Golf Around! Golf Around!

      "Players experiment with physics, platforming techniques, and custom maps, embracing trial and error and creative play."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration occurs through discovering new maps, user-created content, and procedural generation, though maps are 2D and familiar in style."

      Capsule for Particle Fleet: Emergence Particle Fleet: Emergence

      "Exploration occurs through discovering new maps, secrets like hidden chests, and user-generated content."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize character names and skins, but limited visual customization."

      Capsule for The Escapists The Escapists

      "Some customization possible through map creation and personal play style, though limited character customization noted."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "While grounded in realistic physics, the game includes imaginative elements like paintball guns and creative vehicle designs."

      Capsule for KitHack Model Club KitHack Model Club

      "The game blends realistic golf elements with exaggerated physics and whimsical platforming, leaning slightly toward imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong social aspect with multiplayer party modes fostering community and shared laughter."

      Capsule for Genital Jousting Genital Jousting

      "Strong social component with multiplayer focus, shared laughter, and community engagement through workshops and friend groups."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in platforming and combat, learning to master mechanics and overcome increasingly difficult challenges."

      Capsule for Outland Outland

      "Players develop skills in platforming and golf mechanics, learning through repeated attempts and challenging levels."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; gameplay is sedentary with no health or exercise elements."

      Capsule for Everhood Everhood

      "No physical activity involved; gameplay is sedentary with no health or exercise elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during platforming and shooting; not suitable for passive or background play."

      Capsule for Pink Heaven Pink Heaven

      "Requires focused attention due to challenging platforming and precision shots; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendships and social bonds through cooperative play, though interactions are mostly casual and game-focused."

      Capsule for Never Split the Party Never Split the Party

      "Players form social bonds and friendships through multiplayer sessions, though interactions are mostly casual and competitive."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No strong leadership roles; players mostly participate individually or in balanced multiplayer settings."

      Capsule for GT Legends GT Legends

      "No strong leadership roles; players participate as equals in multiplayer matches and community content creation."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through completing levels, achievements, and unlocking more maps, including DLC and user content."

      Capsule for Hidden Through Time Hidden Through Time

      "Progression through completing courses and unlocking achievements, with additional content via workshop maps."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay often induces frustration and tension, though also moments of cathartic laughter and fun."

      Capsule for PICO PARK PICO PARK

      "Gameplay often induces frustration and tension due to difficulty and physics, though some find it cathartic and fun."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and audio effects with pleasing animations and sound design enhancing player experience."

      Capsule for A Game About Feeding A Black Hole A Game About Feeding A Black Hole

      "Enjoyable visual and audio feedback with colorful, clean graphics and satisfying sound effects enhancing player experience."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition within community and friend groups, but no formal ranking or status systems."

      Capsule for First Class Trouble First Class Trouble

      "Some social recognition within community and friend groups, but no formal ranking or status systems."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free mini-golf."

      Capsule for Golf It! Golf It!

      "No narrative or story elements; gameplay is context-free and focused on multiplayer and platform golf mechanics."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan movements and use problem solving to overcome obstacles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "Players plan shots and platforming routes, requiring problem solving and tactical thinking to overcome obstacles."

    • Thrill

      Game with the same Thrill vibe

      3

      "Game provides suspense and tension through unpredictable physics and challenging obstacles."

      Capsule for Paddle Paddle Paddle Paddle Paddle Paddle

      "Game provides suspense and excitement through challenging platforming and unpredictable physics."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for the low price with many hours of gameplay and content."

      Capsule for Necroking Necroking

      "Players perceive strong value for the low price, with hours of entertainment and community content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on constructive and cooperative activities."

      Capsule for APICO APICO

      "No combat or destructive gameplay; focus is on constructive play and friendly competition."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid hazards and rising obstacles, requiring careful navigation and timing."

      Capsule for Fly'N Fly'N

      "Players must avoid hazards and obstacles to complete levels, requiring careful navigation and timing."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Violence, Story, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026