A Game About Feeding A Black Hole similar games & best alternatives
A Game About Feeding A Black Hole
2025
Related articles
Quick resume
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
Global score
89/100
Genres
Casual, Indie
Similar games
Pros
- Relaxing and satisfying gameplay
- Well-paced progression and upgrades
- Multiple game modes with more planned
- Polished visuals and sound design
- Good value for price
Cons
- Linear upgrade tree limits player choice
- Lack of idle mode at launch
- Short main game length
- Limited depth and complexity
- No multiplayer or social features
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players can choose tower types, upgrade paths, and allocate upgrade points, but some upgrade choices are permanent and require careful planning."
Day D: Tower Rush
"Players choose upgrades and upgrade order, though upgrade tree is mostly linear with limited branching choices."
-
Competence
Game with the same Competence vibe
3"Players feel effective as upgrades increase power and progression is steady, but gameplay is simple and repetitive."
Piñata Go Boom
"Players feel effective as upgrades improve performance and progression is satisfying, though gameplay is simple and not highly skill-demanding."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and individual play; no mention of ranked modes or direct player-vs-player competition."
Superhero Simulator
"Focus is on personal progression and pacing; no mention of ranked modes or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions, replayability through multiple modes, and ongoing developer support encouraging habitual play."
War for the Overworld
"Players report wanting to keep playing, with multiple game modes and planned updates encouraging habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements mentioned."
Hollow Knight
"Single-player experience with no cooperative or multiplayer elements mentioned."
-
Creativity
Game with the same Creativity vibe
-3"Upgrade paths are linear with limited branching and no creation or customization beyond choosing upgrades."
Deep Space Cache
"Upgrade tree is linear and choices limited; no significant player-driven creation or customization."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; purely individual experience."
Ion Fury
"No evidence of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Many players describe the game as meditative and relaxing, providing a way to escape stress and real-life worries."
Duet
"Players describe the game as relaxing, meditative, and a way to unwind or escape real-life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."
Tasty Blue
"Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with upgrade paths and strategies, but mostly following established routines."
Coin Flipper
"Some experimentation with upgrade order and strategies, but overall upgrade path is mostly linear and predictable."
-
Exploration
Game with the same Exploration vibe
-3"Limited exploration; game consists mostly of repeated levels with incremental upgrades rather than discovering new areas."
Nodebuster
"Game modes and upgrade paths are known and linear; limited discovery or new area exploration."
-
Expression
Game with the same Expression vibe
-4"No character or environment customization; presentation is standardized and minimalistic."
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!
"No character or environment customization; presentation is standardized and minimalistic."
-
Fantasy
Game with the same Fantasy vibe
3"Imaginative setting of orbiting planets and black holes with fictional mechanics."
Orbt XL
"Engages players in a cosmic, imaginative setting of feeding a black hole, though gameplay is abstract and simple."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
-
Growth
Game with the same Growth vibe
4"Strong focus on progression through skill tree upgrades and resource accumulation; players experience clear growth."
Dice People
"Players experience clear progression through upgrades and skill tree, with personal improvement in game efficiency."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay requiring mouse movement; no physical activity or health-related features."
Max Manos
"Sedentary gameplay with mouse movement; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and multitasking during gameplay sessions; not designed for passive play."
Cats & Cups
"Requires active mouse movement; no idle mode yet, so not suitable for passive play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship-building elements."
Into the Breach
"No social interaction or relationship-building elements."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management features; single-player experience."
LIMBO
"No leadership or group management features; single-player experience."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlocking ships, upgrades, and expanding galaxies."
Beat Hazard 3
"Strong emphasis on accumulating upgrades and increasing black hole power through progression."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, meditative pacing with soothing visuals and music; some moments of tension but overall relaxing."
Keeper
"Frequently described as relaxing, chill, and meditative with satisfying pacing."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and audio feedback with colorful, clean graphics and satisfying sound effects enhancing player experience."
Multiplayer Platform Golf
"Enjoyable visual and audio effects with pleasing animations and sound design enhancing player experience."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Obey the Voice™
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Minimal narrative and lore; story serves as backdrop rather than deep immersion."
Shardpunk
"Minimal narrative; some mention of epilogue and modes but no deep story immersion."
-
Strategy
Game with the same Strategy vibe
2"Some strategic choices in upgrade paths and resource management, but overall simple and incremental."
Deep Space Cache
"Some strategic choice in upgrade order and prioritization, but overall upgrade path is linear and straightforward."
-
Thrill
Game with the same Thrill vibe
-2"Gameplay is mostly calm and predictable with minimal suspense or risk."
Cat on a Diet
"Gameplay is mostly calm and predictable; some moments of excitement but no sustained suspense or risk."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price with enjoyable gameplay and ongoing updates."
8-Bit Armies
"Players generally feel the game offers good value for its price with satisfying gameplay and ongoing updates."
-
Violence
Game with the same Violence vibe
2"Combat and destruction are part of gameplay but presented in a stylized, non-gratuitous manner."
Skill Legends Royale
"Gameplay involves destruction of celestial bodies, but in a stylized, non-graphic, and abstract manner."
-
Survival
Game with the same Survival vibe
-4"No real threat or failure state; gameplay is stable and low risk."
Clicker Heroes
"No threat or failure state; gameplay is stable and low-risk."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Survival, Competition, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026