There's Poop In My Soup similar games & best alternatives
There's Poop In My Soup
2016
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Quick resume
Created by solo developer Nikola Kostic - Have you ever wanted to poop on people but were too shy to just go for it? There's poop in my soup lets you do just that, poop in soups, poop on people, poop on poodles, poop anywhere you please, from the streets of New York to Paris to Beijing.
Global score
89/100
Genres
Casual, Indie
Similar games
Pros
- Humorous and unique concept
- Easy and accessible gameplay
- Catchy music and sound effects
- Low price with good entertainment value
- Short, stress-relieving sessions
Cons
- Very short game length
- Limited content and replayability
- No multiplayer or social features
- Simple mechanics with little depth
- Some technical issues and imprecise controls
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control the trajectory and special abilities of their feces, requiring personal decision-making and skillful manipulation."
Muddy Heights® 2
"Players control aiming and timing of pooping actions freely to complete objectives."
-
Competence
Game with the same Competence vibe
2"The game requires aiming skill and timing with bullet drop and travel time, but overall gameplay is simple and repetitive."
H-SNIPER: World War II
"Requires some skill in aiming and timing to hit targets and complete combo objectives, but overall gameplay is simple and easy."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and achievement hunting rather than direct player-vs-player competition."
Sonny Legacy Collection
"Focus is on personal score and achievement hunting without direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
1"Short game length (~2 hours) with some desire for more content, but overall a contained experience without habitual long sessions."
Birth
"Short game with about 30-60 minutes of content; some players find it addictive for brief sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no cooperative or multiplayer elements."
Spark the Electric Jester 2
"Single-player game with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Limited creativity in gameplay; players use preset mechanics and levels with minimal modification or creation."
Caveman World: Mountains of Unga Boonga
"Limited creativity in gameplay; some player mods exist but core gameplay follows preset mechanics."
-
Domination
Game with the same Domination vibe
2"Players exert power over NPCs in violent ways, but no social dominance or player-vs-player control."
Blood Trail
"Players exert humorous dominance by pooping on NPCs, but no social power dynamics or player hierarchy."
-
Escapism
Game with the same Escapism vibe
3"Provides a mental break and distraction from negative thoughts, helping players cope with real-life issues."
The Journey - Episode 1: Whatever This Is
"Provides a silly, mindless distraction from real life, helping players relax and vent frustration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and stress relief, not out of obligation or pressure."
Paint the Town Red
"Players engage voluntarily for fun and stress relief, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different shot angles and power, explore secrets, and experiment with level shortcuts."
Golf Club Nostalgia
"Players explore different shot angles and combos, experimenting with physics and special abilities."
-
Exploration
Game with the same Exploration vibe
-3"Limited to three preset levels with no open exploration or discovery."
Warhammer 40,000: Boltgun - Words of Vengeance
"Limited to three preset city levels with no open-world exploration or discovery."
-
Expression
Game with the same Expression vibe
-4"No character customization or self-expression; fixed protagonist and assets."
STAR WARS™ Dark Forces (Classic, 1995)
"No character customization or self-expression features; fixed protagonist and visuals."
-
Fantasy
Game with the same Fantasy vibe
3"Absurd and exaggerated premise of defecating from rooftops with special powers creates a strong fantastical and comedic experience."
Muddy Heights® 2
"Absurd, exaggerated scenario of pooping on people from rooftops, not realistic."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely single-player experience."
Record of Lodoss War-Deedlit in Wonder Labyrinth-
"No social or community features; purely single-player experience."
-
Growth
Game with the same Growth vibe
1"Some skill development in aiming and tactics, but limited depth for long-term learning."
BEARS, VODKA, BALALAIKA! 🐻
"Some learning curve in mastering aiming and combos, but limited long-term skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires active attention to timing and positioning; not a background or idle game."
Karate Survivor
"Requires active player attention and aiming; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed; isolated single-player experience."
12 is Better Than 6
"No social or emotional connections formed; isolated single-player experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; solo gameplay only."
Super Lucky's Tale
"No leadership or group management elements; solo gameplay only."
-
Progression
Game with the same Progression vibe
3"Players unlock new objects and tasks as they progress, increasing complexity and gameplay depth."
Calm Down, Stalin
"Players unlock more poop projectiles, special abilities, and objectives as they progress."
-
Relaxation
Game with the same Relaxation vibe
3"Gameplay described as fun and relaxing with catchy music and lighthearted tone."
SENRAN KAGURA Peach Ball
"Lighthearted gameplay with catchy music helps players relax and enjoy silly fun."
-
Sensation
Game with the same Sensation vibe
3"Engaging visuals, catchy music, and sound effects provide sensory stimulation and enjoyment."
Annalynn
"Engaging sound effects and music provide sensory stimulation and humor."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal milestones."
Devil Spire
"No social recognition or ranking systems; achievements are personal milestones."
-
Story
Game with the same Story vibe
2"Simple narrative with humorous elements; story is present but minimal."
Corgi Warlock
"Minimal narrative with humorous context and symbolic elements, but no deep story."
-
Strategy
Game with the same Strategy vibe
1"Some tactical aiming and positioning required, but overall straightforward combat mechanics."
死寂(Deathly Stillness)
"Some planning in aiming shots and managing limited poop supply, but overall simple mechanics."
-
Thrill
Game with the same Thrill vibe
1"Mild excitement from battles and unpredictability, but not focused on suspense or risk."
Totally Accurate Battle Simulator
"Mild excitement from combos and special abilities, but no high-risk or suspenseful moments."
-
Value
Game with the same Value vibe
4"Low price and quick achievement completion provide good value for time and money."
Blackout Z: Slaughterhouse Edition
"Low price and easy achievements provide good entertainment value for money and time."
-
Violence
Game with the same Violence vibe
3"Comedic 'combat' involves pooping on characters, a form of humorous destruction."
Super Duper Party Pooper
"Humorous 'attack' on NPCs by pooping on them, but no real violence or harm."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Domination, Story. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026