There's Poop In My Soup Thumbnail

There's Poop In My Soup similar games & best alternatives

There's Poop In My Soup

PC (Microsoft Windows), Mac • 2016

Related articles

Quick resume

Created by solo developer Nikola Kostic - Have you ever wanted to poop on people but were too shy to just go for it? There's poop in my soup lets you do just that, poop in soups, poop on people, poop on poodles, poop anywhere you please, from the streets of New York to Paris to Beijing.

Global score

89/100

Genres

Casual, Indie

Similar games

    Pros

    • Humorous and unique concept
    • Easy and accessible gameplay
    • Catchy music and sound effects
    • Low price with good entertainment value
    • Short, stress-relieving sessions

    Cons

    • Very short game length
    • Limited content and replayability
    • No multiplayer or social features
    • Simple mechanics with little depth
    • Some technical issues and imprecise controls

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the trajectory and special abilities of their feces, requiring personal decision-making and skillful manipulation."

      Capsule for Muddy Heights® 2 Muddy Heights® 2

      "Players control aiming and timing of pooping actions freely to complete objectives."

    • Competence

      Game with the same Competence vibe

      2

      "The game requires aiming skill and timing with bullet drop and travel time, but overall gameplay is simple and repetitive."

      Capsule for H-SNIPER: World War II H-SNIPER: World War II

      "Requires some skill in aiming and timing to hit targets and complete combo objectives, but overall gameplay is simple and easy."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and achievement hunting rather than direct player-vs-player competition."

      Capsule for Sonny Legacy Collection Sonny Legacy Collection

      "Focus is on personal score and achievement hunting without direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length (~2 hours) with some desire for more content, but overall a contained experience without habitual long sessions."

      Capsule for Birth Birth

      "Short game with about 30-60 minutes of content; some players find it addictive for brief sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no cooperative or multiplayer elements."

      Capsule for Spark the Electric Jester 2 Spark the Electric Jester 2

      "Single-player game with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity in gameplay; players use preset mechanics and levels with minimal modification or creation."

      Capsule for Caveman World: Mountains of Unga Boonga Caveman World: Mountains of Unga Boonga

      "Limited creativity in gameplay; some player mods exist but core gameplay follows preset mechanics."

    • Domination

      Game with the same Domination vibe

      2

      "Players exert power over NPCs in violent ways, but no social dominance or player-vs-player control."

      Capsule for Blood Trail Blood Trail

      "Players exert humorous dominance by pooping on NPCs, but no social power dynamics or player hierarchy."

    • Escapism

      Game with the same Escapism vibe

      3

      "Provides a mental break and distraction from negative thoughts, helping players cope with real-life issues."

      Capsule for The Journey - Episode 1: Whatever This Is The Journey - Episode 1: Whatever This Is

      "Provides a silly, mindless distraction from real life, helping players relax and vent frustration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and stress relief, not out of obligation or pressure."

      Capsule for Paint the Town Red Paint the Town Red

      "Players engage voluntarily for fun and stress relief, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different shot angles and power, explore secrets, and experiment with level shortcuts."

      Capsule for Golf Club Nostalgia Golf Club Nostalgia

      "Players explore different shot angles and combos, experimenting with physics and special abilities."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Limited to three preset levels with no open exploration or discovery."

      Capsule for Warhammer 40,000: Boltgun - Words of Vengeance Warhammer 40,000: Boltgun - Words of Vengeance

      "Limited to three preset city levels with no open-world exploration or discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or self-expression; fixed protagonist and assets."

      Capsule for STAR WARS™ Dark Forces (Classic, 1995) STAR WARS™ Dark Forces (Classic, 1995)

      "No character customization or self-expression features; fixed protagonist and visuals."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Absurd and exaggerated premise of defecating from rooftops with special powers creates a strong fantastical and comedic experience."

      Capsule for Muddy Heights® 2 Muddy Heights® 2

      "Absurd, exaggerated scenario of pooping on people from rooftops, not realistic."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely single-player experience."

      Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

      "No social or community features; purely single-player experience."

    • Growth

      Game with the same Growth vibe

      1

      "Some skill development in aiming and tactics, but limited depth for long-term learning."

      Capsule for BEARS, VODKA, BALALAIKA! 🐻 BEARS, VODKA, BALALAIKA! 🐻

      "Some learning curve in mastering aiming and combos, but limited long-term skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active attention to timing and positioning; not a background or idle game."

      Capsule for Karate Survivor Karate Survivor

      "Requires active player attention and aiming; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed; isolated single-player experience."

      Capsule for 12 is Better Than 6 12 is Better Than 6

      "No social or emotional connections formed; isolated single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; solo gameplay only."

      Capsule for Super Lucky's Tale Super Lucky's Tale

      "No leadership or group management elements; solo gameplay only."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock new objects and tasks as they progress, increasing complexity and gameplay depth."

      Capsule for Calm Down, Stalin Calm Down, Stalin

      "Players unlock more poop projectiles, special abilities, and objectives as they progress."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay described as fun and relaxing with catchy music and lighthearted tone."

      Capsule for SENRAN KAGURA Peach Ball SENRAN KAGURA Peach Ball

      "Lighthearted gameplay with catchy music helps players relax and enjoy silly fun."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging visuals, catchy music, and sound effects provide sensory stimulation and enjoyment."

      Capsule for Annalynn Annalynn

      "Engaging sound effects and music provide sensory stimulation and humor."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal milestones."

      Capsule for Devil Spire Devil Spire

      "No social recognition or ranking systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      2

      "Simple narrative with humorous elements; story is present but minimal."

      Capsule for Corgi Warlock Corgi Warlock

      "Minimal narrative with humorous context and symbolic elements, but no deep story."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical aiming and positioning required, but overall straightforward combat mechanics."

      Capsule for 死寂(Deathly Stillness) 死寂(Deathly Stillness)

      "Some planning in aiming shots and managing limited poop supply, but overall simple mechanics."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild excitement from battles and unpredictability, but not focused on suspense or risk."

      Capsule for Totally Accurate Battle Simulator Totally Accurate Battle Simulator

      "Mild excitement from combos and special abilities, but no high-risk or suspenseful moments."

    • Value

      Game with the same Value vibe

      4

      "Low price and quick achievement completion provide good value for time and money."

      Capsule for Blackout Z: Slaughterhouse Edition Blackout Z: Slaughterhouse Edition

      "Low price and easy achievements provide good entertainment value for money and time."

    • Violence

      Game with the same Violence vibe

      3

      "Comedic 'combat' involves pooping on characters, a form of humorous destruction."

      Capsule for Super Duper Party Pooper Super Duper Party Pooper

      "Humorous 'attack' on NPCs by pooping on them, but no real violence or harm."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Domination, Story. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026