Blackout Z: Slaughterhouse Edition similar games & best alternatives
Blackout Z: Slaughterhouse Edition
2017
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Quick resume
Blackout Z' is a super fast top-down view shooter where you face ZOMBIES, SAWS and the DARK. Do you have what it takes to have what it takes to survive the zombie apocalypse with only your gun and an old flashlight?
Global score
82/100
Genres
Action, Indie
Similar games
Pros
- Fast-paced and addictive gameplay
- Low price with quick achievement completion
- Challenging resource management and traps
- Good sound design and atmosphere
- Leaderboards for competition
Cons
- Very short and repetitive gameplay
- Only one map and enemy type
- Limited content and progression
- Controls can be overly sensitive
- Frustrating deaths from traps and darkness
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose weapons, arenas, and tactics freely, with some customization in combat style and movement options."
GORN 2
"Players can choose weapons before each run and decide their movement and combat approach within the arena."
-
Competence
Game with the same Competence vibe
4"Game demands skillful dodging, aiming, and fast reflexes; players level up weapons and improve stats, receiving clear feedback on performance."
Tower of Guns
"Game requires skillful dodging, aiming, and resource management; players improve with practice and face challenging traps."
-
Competition
Game with the same Competition vibe
3"Includes leaderboards and score chasing, encouraging players to compare performance with others."
Seraph's Last Stand
"Includes leaderboards and high score chasing, encouraging players to compare performance."
-
Continuation
Game with the same Continuation vibe
2"Players often engage in repeated playthroughs to improve scores or complete achievements, though the game is relatively short."
Alien Hominid HD
"Players often engage in short sessions repeatedly to improve scores and unlock achievements, but game is short and can get repetitive."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player only with no multiplayer or cooperative features."
Razenroth
"Single-player only with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
-3"Gameplay follows a fixed structure with limited customization beyond weapon upgrades; no building or creative modification."
The Juicer
"Gameplay follows a fixed arena and mechanics; no building or customization beyond weapon and hat unlocks."
-
Domination
Game with the same Domination vibe
-4"No social dominance or power over others; focus is on individual survival."
Alien: Rogue Incursion Evolved Edition
"No social dominance or power over others; focus is on personal survival and score."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a challenging distraction and stress relief, engaging in a fictional zombie apocalypse."
Bloody Walls
"Players use the game as a quick distraction and stress relief with arcade-style zombie shooting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun or achievement hunting without external pressure."
Blood Feed
"Players engage voluntarily for fun or achievement hunting without external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different classes and weapons, and experiment with strategies to survive and maximize scores."
UBERMOSH:BLACK
"Some experimentation with weapon choices and strategies to survive and maximize score."
-
Exploration
Game with the same Exploration vibe
-4"Single arena environment with no exploration or discovery elements."
HoloBall
"Single, small arena with randomized item and trap placement but no new areas to discover."
-
Expression
Game with the same Expression vibe
1"Some character and outfit customization available, but limited self-expression beyond cosmetic changes."
First Person Tennis - The Real Tennis Simulator
"Limited cosmetic customization via hats, but minimal self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative zombie survival and graveyard management in a stylized, fictional setting with fantasy elements."
Zombie Graveyard Simulator
"Zombie survival in a dark, trap-filled arena offers a fictional, arcade-style fantasy experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
-
Growth
Game with the same Growth vibe
3"Players develop aiming skills, strategic thinking, and improve performance over time."
Zombie Training Simulator
"Players develop skills in aiming, movement, and resource management to improve performance."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus due to fast-paced, challenging gameplay."
Descent
"Requires continuous attention and focus due to fast-paced, challenging gameplay."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building."
The House of Da Vinci
"No social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Unlocking weapons, hats, and items through scoring provides a sense of progression."
Call of Tomsk-7
"Unlocking weapons and hats through achievements provides a sense of progression."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and challenging with frequent deaths and pressure, limiting relaxation or flow states."
Tom Clancy's Rainbow Six® Vegas
"Gameplay is tense and challenging with sudden deaths, limiting relaxation."
-
Sensation
Game with the same Sensation vibe
3"Bright visuals, sound effects, and fast-paced action provide sensory stimulation and excitement."
Catto Pew Pew! CLASSIC
"Fast-paced action, sound design, and visual effects provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
2"Leaderboards and achievements offer some social recognition, though limited."
Bouncemasters
"Leaderboards and achievements offer some social recognition, though limited."
-
Story
Game with the same Story vibe
-5"No story or narrative elements; gameplay is context-free and focused on score and challenge."
Vecter
"No narrative or story elements; gameplay is context-free survival and scoring."
-
Strategy
Game with the same Strategy vibe
3"Players must plan resource use, movement, and combat tactics to survive and progress."
STRAFE: Gold Edition
"Players must plan movement, resource use, and combat tactics to survive and maximize score."
-
Thrill
Game with the same Thrill vibe
4"High tension and suspense from punishing difficulty and resource scarcity create thrilling moments."
Tower of Kalemonvo
"High tension from limited visibility, traps, and resource scarcity creates suspense and thrill."
-
Value
Game with the same Value vibe
4"Low price and quick achievement completion make it good value for money."
SAMOLIOTIK
"Low price and quick achievement completion provide good value for time and money."
-
Violence
Game with the same Violence vibe
4"Core gameplay involves shooting and killing zombies, with blood effects emphasized."
Bloody Walls
"Core gameplay centers on shooting and killing zombies, with blood and gore effects."
-
Survival
Game with the same Survival vibe
4"Primary objective is to survive increasingly difficult waves of zombies with resource and stamina management."
Zombieville USA 3D
"Main objective is to survive waves of zombies and environmental hazards managing limited resources."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Violence, Expression. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026