UBERMOSH:BLACK Thumbnail

UBERMOSH:BLACK similar games & best alternatives

UBERMOSH:BLACK

PC (Microsoft Windows) • 2016

Related articles

Quick resume

UBERMOSH:BLACK is the second volume of the arcade series UBERMOSH. Cut bullets with your sword, shoot with heavy guns and splatter enemies with a rage fueled psionic wave.

Global score

89/100

Genres

Action, Indie

Similar games

    Pros

    • Fast-paced, intense arcade action
    • Challenging gameplay with high skill ceiling
    • Engaging soundtrack and visuals
    • Low price and good replay value
    • Multiple classes and weapons for variety

    Cons

    • Minimal story and narrative depth
    • Lack of multiplayer or cooperative modes
    • Repetitive gameplay and limited content
    • Camera zoom too close limiting visibility
    • No in-game volume or settings options

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely control movement, aiming, and weapon usage in a fast-paced arena setting with some tactical dodging and resource management."

      Capsule for Hellbound: Survival Mode Hellbound: Survival Mode

      "Players choose from multiple classes and weapons, and control their own actions in a fast-paced arena shooter with tactical dodging and attacking."

    • Competence

      Game with the same Competence vibe

      5

      "Very high skill ceiling with challenging mechanics and competitive gameplay requiring mastery of movement and aiming."

      Capsule for Warfork Warfork

      "High skill ceiling with challenging gameplay, requiring fast reflexes, precise aiming, and mastery of mechanics to survive and achieve high scores."

    • Competition

      Game with the same Competition vibe

      3

      "Focus on beating personal high scores and achievements rather than direct player-vs-player competition."

      Capsule for UBERMOSH:WRAITH UBERMOSH:WRAITH

      "Focus on beating personal high scores and Steam achievements; some social comparison implied but no direct multiplayer competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Addictive short sessions with repeated attempts to beat high scores and complete achievements encourage habitual play."

      Capsule for UBERMOSH Vol.3 UBERMOSH Vol.3

      "Short intense sessions encourage repeated play to improve scores and complete achievements, fostering habitual return."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer modes."

      Capsule for Ziggurat Ziggurat

      "Entirely single-player experience with no cooperative or multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization of weapons and classes, but gameplay mostly follows preset mission structures."

      Capsule for Space Hulk: Deathwing Enhanced Edition Space Hulk: Deathwing Enhanced Edition

      "Some variety in class and weapon choice, but gameplay follows a fixed arena and preset enemy waves with limited customization."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over others; gameplay is individual and focused on survival and score."

      Capsule for UBERMOSH Vol.3 UBERMOSH Vol.3

      "No evidence of exerting control over others; gameplay is individual and focused on personal survival and score."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief, immersing in intense arcade action."

      Capsule for Chippy Chippy

      "Players use the game as a fast-paced distraction and stress relief through intense arcade action."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

      Capsule for UBERMOSH UBERMOSH

      "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different classes and tactics; some experimentation with strategies and modding."

      Capsule for Day of Infamy Day of Infamy

      "Players try different classes and weapons, and experiment with strategies to survive and maximize scores."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game is arena-based with limited map variety and no open world exploration."

      Capsule for FROM ASHES, BLOOM FROM ASHES, BLOOM

      "Gameplay occurs in a fixed arena with limited variation; no open world or discovery elements."

    • Expression

      Game with the same Expression vibe

      -2

      "Minimal customization; players build and manage but no avatar or environment personalization."

      Capsule for pyramida pyramida

      "Minimal customization; players select classes but no deep avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Cyberpunk sci-fi setting with futuristic weapons and abilities provides imaginative fiction experience."

      Capsule for Neon Chrome Neon Chrome

      "Cyberpunk setting with sci-fi weapons and abilities, providing an imaginative, non-realistic experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No social or community features; gameplay is solitary."

      Capsule for Solar 2 Solar 2

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and learn enemy patterns to progress and improve performance."

      Capsule for METAL SLUG 3 METAL SLUG 3

      "Players improve skills and learn enemy patterns to progress and achieve higher scores."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during short, intense sessions rather than casual or background play."

      Capsule for SWARMRIDERS SWARMRIDERS

      "Requires focused attention during short, intense sessions rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed through gameplay."

      Capsule for Nodebuster Nodebuster

      "No social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual play."

      Capsule for Universe Sandbox Universe Sandbox

      "No leadership or group management roles; purely individual play."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate stats, unlock endings, and collect artwork and achievements."

      Capsule for Monster Prom Monster Prom

      "Players accumulate kills, unlock achievements, and gain access to better weapons and abilities during runs."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High tension and adrenaline with sustained challenge rather than relaxation."

      Capsule for OTXO OTXO

      "High tension and fast pace create a challenging, adrenaline-fueled experience rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from fast action, visual effects, and energetic soundtrack."

      Capsule for UBERMOSH UBERMOSH

      "Strong sensory stimulation from fast action, visual effects, and energetic soundtrack."

    • Status

      Game with the same Status vibe

      2

      "Achievements and profile customization offer some social recognition within Steam community."

      Capsule for Zup! XS Zup! XS

      "Some recognition through Steam achievements and badges, but no social status or popularity features."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative; gameplay focuses on action and arcade-style progression without story immersion."

      Capsule for Nex Machina Nex Machina

      "Minimal narrative; gameplay focused on arcade action with little to no story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires strategic movement, dodging, and timing to survive waves of enemies."

      Capsule for Mayonnaise Simulator Mayonnaise Simulator

      "Requires quick decision-making, positioning, and tactical use of abilities to survive waves of enemies."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and adrenaline from bullet hell combat and challenging boss fights."

      Capsule for Enter the Gungeon Enter the Gungeon

      "High suspense and adrenaline from bullet hell mechanics and intense combat."

    • Value

      Game with the same Value vibe

      4

      "Low price and frequent sales provide good value for a short, enjoyable game."

      Capsule for Halo: Spartan Assault Halo: Spartan Assault

      "Low price and frequent sales provide good value for short, replayable arcade gameplay."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around violent combat, beating enemies, and destruction."

      Capsule for SharpShooter3D SharpShooter3D

      "Core gameplay revolves around combat, shooting, and destroying enemies in a violent arcade setting."

    • Survival

      Game with the same Survival vibe

      5

      "Primary goal is to survive increasingly difficult enemy waves and avoid death."

      Capsule for KILLBUG KILLBUG

      "Primary goal is to survive waves of enemies and avoid death in a high-risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Story, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026