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OTXO similar games & best alternatives

OTXO

PC (Microsoft Windows), Nintendo Switch, PlayStation 4, PlayStation 5 • 2023

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Quick resume

Enter an inexplicable, abstract mansion to rescue a loved one in this fast-paced, brutal, and dark roguelite filled with precise but savage gunplay and time-bending slow motion. Face your inner demons and unveil the secrets of the Mansion.

Global score

93/100

Genres

Action, Simulator, Strategy, Shooter, Indie, Fighting

Similar games

    Pros

    • Addictive fast-paced combat
    • Excellent soundtrack and sound design
    • Variety of weapons and drink buffs
    • High skill ceiling and replayability
    • Stylized noir aesthetic

    Cons

    • Some visibility issues due to color palette
    • Boss fights can feel repetitive or unbalanced
    • Randomness can affect run quality
    • No multiplayer or cooperative modes
    • Lack of extensive narrative depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose weapons and skills tied to gear, mix and match builds, and explore different playstyles."

      Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

      "Players freely choose weapons, drinks (buffs), and playstyle with many options and builds."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with fast-paced, responsive combat requiring mastery of mechanics and strategic choices."

      Capsule for Hades Hades

      "High skill ceiling with fast-paced, challenging combat requiring quick reflexes and strategic use of abilities."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual runs, personal high scores, and self-improvement rather than direct player-vs-player competition."

      Capsule for Scavenger SV-4 Scavenger SV-4

      "Focus is on individual runs and personal improvement rather than direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive gameplay loop with many hours played, frequent returns for more runs, and strong player attachment."

      Capsule for Halls of Torment Halls of Torment

      "Highly addictive gameplay loop with repeated runs and strong motivation to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual play without cooperative elements."

      Capsule for None Shall Intrude None Shall Intrude

      "Single-player experience focused on individual action without cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different weapon and loot combinations to create unique builds."

      Capsule for Desktop Defender Desktop Defender

      "Players experiment with different weapon and drink combinations to create unique builds."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

      Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a bleak, atmospheric world providing escape from real life stress and engagement."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Strong immersion in a stylized violent world providing stress relief and adrenaline rush."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment."

      Capsule for Abiotic Factor Abiotic Factor

      "Players engage voluntarily out of intrinsic interest and enjoyment."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new weapons, classes, and strategies each run."

      Capsule for Roboquest VR Roboquest VR

      "Encourages trying new weapon and drink combos and adapting strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of randomized rooms and biomes; limited variety noted but players discover new relics and secrets during runs."

      Capsule for Lost in Random: The Eternal Die Lost in Random: The Eternal Die

      "Players explore multiple floors and biomes with some discovery of secrets and lore."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through weapon choice and perks, but no extensive avatar or environment personalization."

      Capsule for 8Doors: Arum's Afterlife Adventure 8Doors: Arum's Afterlife Adventure

      "Some customization through drink buffs and weapon choices, but limited avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strongly fictionalized, stylized urban crime world with exaggerated characters and surreal elements."

      Capsule for Kingpin — Life of Crime Kingpin — Life of Crime

      "Stylized, noir, and surreal setting with exaggerated violence and fictional narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solo experience with minimal social interaction."

      Capsule for DuckTales: Remastered DuckTales: Remastered

      "Primarily a solo experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge to progress through the game."

      Capsule for Emily Wants To Play Emily Wants To Play

      "Players develop skills and knowledge to improve performance and progress."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity; focus on screen interaction."

      Capsule for Catacomb Kids Catacomb Kids

      "Sedentary gameplay focused on screen time and fast reflexes without physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus during fast-paced combat."

      Capsule for Galactic Glitch Galactic Glitch

      "Requires constant attention and focus during fast-paced combat."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close relationships or emotional sharing; social connections are minimal and surface-level."

      Capsule for Power Fantasy Power Fantasy

      "No evidence of close relationships or emotional sharing; surface-level or no social connections."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual play."

      Capsule for Universe Sandbox Universe Sandbox

      "No leadership or group management roles; purely individual play."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, upgrades, and unlockables through gameplay and missions."

      Capsule for Onechanbara Z2: Chaos Onechanbara Z2: Chaos

      "Players accumulate weapons, upgrades, and unlockables through gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High tension and fast pace create a challenging, adrenaline-fueled experience rather than relaxation."

      Capsule for UBERMOSH:BLACK UBERMOSH:BLACK

      "High tension and adrenaline with sustained challenge rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      5

      "Strong sensory stimulation from visuals, animations, and synthwave soundtrack."

      Capsule for Narita Boy Narita Boy

      "Strong sensory stimulation from intense visuals, sound design, and soundtrack."

    • Status

      Game with the same Status vibe

      -4

      "Focus on individual achievement without social recognition or leaderboards."

      Capsule for Pyrene Pyrene

      "Focus on personal achievement without social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with lore and exposition mostly delivered through narration and environmental storytelling."

      Capsule for Blade of Darkness Blade of Darkness

      "Vague and minimal narrative with some lore and environmental storytelling."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical decision-making, resource management, and planning builds and combat approach."

      Capsule for Witchfire Witchfire

      "Requires tactical planning, resource management, and problem solving in combat and build choices."

    • Thrill

      Game with the same Thrill vibe

      5

      "High adrenaline, suspenseful combat and risk-reward mechanics provide strong thrill and excitement."

      Capsule for SYNTHETIK: Legion Rising SYNTHETIK: Legion Rising

      "High suspense and excitement from fast-paced combat and risk-reward mechanics."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time and money due to extensive content and addictive gameplay."

      Capsule for Galactic Mining Corp Galactic Mining Corp

      "Players perceive strong value for time and money due to addictive gameplay and content."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on combat, destruction of enemies, and violent action."

      Capsule for Devil May Cry 4 Devil May Cry 4

      "Core gameplay centers on combat, killing enemies, and violent action."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage resources like stamina and health to progress."

      Capsule for Devil Slayer - Raksasi Devil Slayer - Raksasi

      "Players must avoid death and manage health and resources to progress."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Violence, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026