Void Bastards similar games & best alternatives
Void Bastards
2019
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Quick resume
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Global score
86/100
Genres
Action, Strategy, Arcade, Shooter
Similar games
Pros
- Unique comic book art style
- Engaging gameplay loop
- Strategic resource management
- Dark british humor
- Satisfying progression system
Cons
- Repetitive ship layouts and enemies
- Minimal story depth
- Limited stealth effectiveness
- Some players find ammo scarcity frustrating
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have high control over ship systems, crew assignments, and tactical decisions during combat and exploration."
FTL: Faster Than Light
"Players choose ships to scavenge, plan routes, and decide combat or stealth approaches, showing high control over actions."
-
Competence
Game with the same Competence vibe
3"Game offers strategic resource management and tactical combat challenges, especially on higher difficulties, rewarding skillful play and planning."
After Inc: Revival
"Game challenges players with resource management, tactical combat, and strategic planning, rewarding skillful play."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and individual runs without player versus player competition or leaderboards."
House of Necrosis
"Focus is on personal progression and individual runs without direct player-vs-player competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Addictive gameplay loop and variety encourage long play sessions and habitual engagement."
DAVE THE DIVER
"Addictive gameplay loop and progression encourage repeated play sessions and long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative multiplayer or teamwork elements."
Wolfenstein: The New Order
"Entirely single-player experience with no cooperative multiplayer or teamwork elements."
-
Creativity
Game with the same Creativity vibe
3"Players customize ships with various weapons and modules, experimenting with different fleet compositions and loadouts."
Battlevoid: Harbinger
"Players customize loadouts, craft upgrades, and adapt strategies to different ship layouts and enemy types."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; interactions are solo and non-competitive."
Vedelem: The Golden Horde
"No evidence of exerting control or superiority over other players; interactions are solo and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as an engaging distraction with immersive sci-fi themes and humor."
No Creeps Were Harmed TD
"Players use the game as a fun, immersive distraction with engaging sci-fi setting and dark humor."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and challenge, not due to obligation or external pressure."
Element4l
"Players engage voluntarily for enjoyment and challenge, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Variety of weapons and strategies plus level creation encourage experimentation."
RED HOT VENGEANCE
"Encouraged to try different weapons, tactics, and routes; random traits and procedural elements promote experimentation."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated ships and missions encourage discovery of new layouts and creative approaches."
Heat Signature
"Players explore various procedurally generated ships with different layouts and hazards, though layouts repeat eventually."
-
Expression
Game with the same Expression vibe
2"Some character upgrades and weapon customization, but limited cosmetic personalization."
Ocean's Heart
"Character traits and weapon upgrades allow some personalization, but limited cosmetic customization."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fictional sci-fi dystopian world with imaginative elements and narrative themes."
Iconoclasts
"Set in a dystopian sci-fi universe with exaggerated comic book style and imaginative enemies and scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary without shared group identity."
Sniper Ghost Warrior Contracts 2
"No social or community features; gameplay is solitary without shared group identity."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve through progression and upgrades."
The Knight Witch
"Players develop skills, learn enemy behaviors, and improve through upgrades and strategic knowledge."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay without physical activity or health-related mechanics."
Spaceport Hope
"Typical sedentary gameplay without physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and active engagement during missions; not suited for passive or background play."
Starship Troopers: Extermination
"Requires focused attention and continuous engagement during missions; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; interactions are minimal and surface-level."
Airport CEO
"No close social relationships or emotional sharing; interactions are minimal and surface-level."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player acts independently without guiding others."
EVERSPACE™ 2
"No leadership or group management roles; player acts independently without guiding others."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating items, upgrades, new weapons, and abilities to advance."
Blasphemous 2
"Strong emphasis on accumulating weapons, upgrades, and crafting materials to advance and improve."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game stressful due to financial challenges; others find it engaging and rewarding."
Idol Manager
"Some players find the gameplay flow rewarding, though resource scarcity and tension create stress at times."
-
Sensation
Game with the same Sensation vibe
3"Stylized visuals, dynamic music, and dramatic voice acting provide strong sensory and emotional stimulation."
Danganronpa: Trigger Happy Havoc
"Stylized visuals, sound design, and humorous voice acting provide stimulating sensory and emotional experiences."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal and unpublicized."
Dread Templar
"No social recognition or ranking systems; achievements and progress are personal and unpublicized."
-
Story
Game with the same Story vibe
1"Story is minimal, humorous, and secondary to gameplay; mostly context for action rather than deep narrative."
Serious Sam Double D XXL
"Story is minimal and satirical, serving mainly as context for gameplay rather than deep narrative immersion."
-
Strategy
Game with the same Strategy vibe
4"Players must plan routes, manage resources, and use tactics to survive and complete objectives."
SURV1V3
"Players must plan routes, manage resources, and choose tactics carefully to succeed."
-
Thrill
Game with the same Thrill vibe
3"Tense moments with scarce ammo and hordes of zombies create suspense and excitement."
Dead Pixels
"Tense moments from limited oxygen, scarce ammo, and enemy encounters create suspense and excitement."
-
Value
Game with the same Value vibe
1"Generally considered good value especially on sale; some users feel full price is high for content length."
Sproggiwood
"Generally considered good value especially on sale, though some feel full price is high for content length."
-
Violence
Game with the same Violence vibe
3"Combat and shooting are core mechanics, with weapon variety and tactical engagements."
The Outer Worlds
"Combat and shooting are core mechanics, with focus on tactical elimination of enemies."
-
Survival
Game with the same Survival vibe
4"Players must manage health, ammo, and avoid death to progress through dangerous environments."
DOOM + DOOM II
"Players must manage health, oxygen, ammo, and resources to avoid death and progress."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Value, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026