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SURV1V3 similar games & best alternatives

SURV1V3

PC (Microsoft Windows), PlayStation VR, SteamVR, PlayStation VR2, Oculus VR • 2021

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Quick resume

Forget what you have played so far, SURV1V3 is a unique realistic zombie survival fps game expressly designed for VIRTUAL REALITY that will let you test your survival skills. Play the thrilling story in single mode or coop with your friends (up to 4 players) and survive the apocalypse!

Global score

82/100

Genres

Action, Adventure, Indie, Simulator, Shooter

Similar games

    Pros

    • Immersive open world exploration
    • Realistic weapon handling and customization
    • Strong cooperative multiplayer
    • Engaging survival mechanics
    • Active developer support and updates

    Cons

    • Some performance and optimization issues
    • Clunky melee combat
    • Repetitive mission structure
    • Limited character customization
    • Lack of teleport movement option

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize weapons, choose playstyles, and explore large maps with multiple approaches."

      Capsule for Fracture Dominion Fracture Dominion

      "Players can freely explore large open maps, choose their own routes and strategies, and manage inventory and weapon customization."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful weapon handling, inventory management, and tactical decision-making with realistic gun maintenance and challenging combat."

      Capsule for Into the Radius VR Into the Radius VR

      "Game requires skillful gunplay, melee combat, inventory management, and tactical decision-making with feedback on performance."

    • Competition

      Game with the same Competition vibe

      1

      "Some PvP servers and competitive elements exist but many players focus on solo or cooperative play."

      Capsule for Once Human Once Human

      "Some competitive elements exist in multiplayer PvP planned and leaderboards, but main focus is cooperative play and personal progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, high replayability, and habitual engagement with ongoing updates and content additions."

      Capsule for Prehistoric Kingdom Prehistoric Kingdom

      "Players report long play sessions, high replayability with multiple modes, and habitual engagement with ongoing updates."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on 4-player co-op gameplay, teamwork, and shared objectives."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Strong emphasis on 3-4 player co-op gameplay with drop-in/out multiplayer and teamwork to complete objectives."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize loadouts, organize inventory spatially, and experiment with weapon attachments and strategies."

      Capsule for Into the Radius VR Into the Radius VR

      "Players customize weapons with attachments and manage inventory, but limited world-building or creation beyond that."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are balanced and cooperative in spirit; no evidence of power imposition or trash talk in multiplayer."

      Capsule for Mega Man Zero/ZX Legacy Collection Mega Man Zero/ZX Legacy Collection

      "Cooperative and balanced multiplayer interactions dominate; no evidence of trash talk or power imposition."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a stress relief and immersive zombie survival experience, escaping real life."

      Capsule for DEAD RISING® DEAD RISING®

      "Players use the game as immersive escape from reality into a tense zombie survival world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

      Capsule for Mortal Kombat 11 Mortal Kombat 11

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, skills, and exploration paths; some experimentation with combat strategies is encouraged."

      Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

      "Players try different weapons, attachments, and tactics; some routines exist but exploration encouraged."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large, varied map with many secrets and collectibles; exploration is a core and rewarding gameplay element."

      Capsule for Turbo Kid Turbo Kid

      "Large open maps with many buildings and areas to discover and loot; exploration is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and cosmetic options exist, but limited compared to full avatar personalization."

      Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

      "Some cosmetic customization with sprays and character skins, but limited compared to full avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Zombie apocalypse setting with mutants and supernatural elements provides imaginative fiction experience."

      Capsule for Decision: Red Daze Decision: Red Daze

      "Zombie apocalypse fiction with some supernatural elements like mutated zombies, but grounded in realistic survival."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players enjoy community interaction and cooperative play, forming social bonds through multiplayer."

      Capsule for VERSUS SQUAD VERSUS SQUAD

      "Players form social bonds through cooperative play and community interaction on Discord and multiplayer."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn weapon interactions, positioning, and build optimization, showing clear skill development and mastery."

      Capsule for Gunlocked Gunlocked

      "Players learn weapon mechanics, survival strategies, and progress through skill and experience systems."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary VR gameplay with no physical exercise or health rehab focus."

      Capsule for Into the Radius VR Into the Radius VR

      "Primarily sedentary VR gameplay with no physical exercise or rehab focus."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during missions and combat."

      Capsule for Battlezone Gold Edition Battlezone Gold Edition

      "Requires continuous attention and active engagement during missions and combat."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social interactions with friends and teammates foster closer relationships beyond surface-level connections."

      Capsule for Dark Hours Dark Hours

      "Close cooperative interactions with friends and teammates foster social connection beyond surface-level."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may guide team tactics, but overall cooperative and balanced roles dominate."

      Capsule for SYNTHETIK: Arena SYNTHETIK: Arena

      "Some players may lead groups tactically, but overall cooperative and balanced decision-making dominates."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through leveling, weapon upgrades, and item collection."

      Capsule for DARK SOULS™ III DARK SOULS™ III

      "Strong progression through unlocking weapon attachments, leveling up, and acquiring items and upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and suspenseful, with frequent moments of paranoia and stress."

      Capsule for MIMESIS MIMESIS

      "Gameplay is tense and suspenseful with moments of high stress and threat from zombies."

    • Sensation

      Game with the same Sensation vibe

      4

      "Immersive sound design, visual effects, and intense combat provide strong sensory stimulation."

      Capsule for Rising Storm 2: Vietnam Rising Storm 2: Vietnam

      "Immersive audio-visual effects, gore, and realistic weapon sounds provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through multiplayer and community, but not a major focus."

      Capsule for Stronghold Crusader 2 Stronghold Crusader 2

      "Some social recognition through multiplayer and community, but not a major focus."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with dual campaigns and character-driven plot, though story depth is limited."

      Capsule for FRONT MISSION 1st: Remake FRONT MISSION 1st: Remake

      "Narrative campaign with characters and plot provides context and immersion, though story is not groundbreaking."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan routes, manage resources, and choose tactics carefully to succeed."

      Capsule for Void Bastards Void Bastards

      "Players must plan routes, manage resources, and use tactics to survive and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspense and tension from survival threats and unpredictable zombie encounters provide excitement and thrill."

      Capsule for Project Zomboid Project Zomboid

      "High suspense and tension from zombie threats and limited resources create thrilling moments."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with frequent updates, extensive content, and replayability."

      Capsule for Brass Brigade Brass Brigade

      "Players perceive good value for money with extensive content, replayability, and ongoing updates."

    • Violence

      Game with the same Violence vibe

      5

      "Enjoyment of combat and destruction is central; intense shooting, explosions, and melee combat."

      Capsule for Project Nimbus: Complete Edition Project Nimbus: Complete Edition

      "Enjoyment of combat and destruction is central, with gunfire, melee kills, and gore effects."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay centers on avoiding death, managing resources, and surviving threats from zombies and hostile factions."

      Capsule for Survivalist: Invisible Strain Survivalist: Invisible Strain

      "Core gameplay revolves around avoiding failure, managing resources, and staying alive against zombie hordes."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026