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Dark Hours similar games & best alternatives

Dark Hours

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Dark Hours is a co-op survival horror game for up to 4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with an evil entity. Forget your plan, your mission is to survive. Explore and cooperate to find a way out or hide and wish for daylight.

Global score

83/100

Genres

Action, Adventure

Similar games

    Pros

    • Fun and engaging cooperative gameplay
    • Unique and varied monsters
    • Strong social and trolling elements
    • Good replayability with procedural maps
    • Active developer support and updates

    Cons

    • Early access bugs and glitches
    • Limited map variety
    • Some monsters feel unbalanced or frustrating
    • Difficult solo play experience
    • Lack of tutorial and key rebinding

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore, choose items, and decide strategies, but some mechanics and enemy behaviors limit full control."

      Capsule for PIT OF GOBLIN PIT OF GOBLIN

      "Players have freedom to choose strategies, use various items, and interact with environment, though some mechanics and monster behaviors impose constraints."

    • Competence

      Game with the same Competence vibe

      4

      "The game involves strategic planning, skillful monster and trap management, and tactical combat requiring player skill and adaptation."

      Capsule for Legend of Keepers: Prologue Legend of Keepers: Prologue

      "Game involves skillful cooperation, puzzle solving, and monster evasion with feedback on performance; some monsters require significant tactical thinking."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal/team survival rather than direct competition or leaderboards."

      Capsule for Killing Floor Killing Floor

      "Focus is on cooperative play and personal/team survival rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions and habitual play, with strong immersion and desire to keep playing with friends."

      Capsule for IronWolf VR IronWolf VR

      "Players report habitual play, long sessions with friends, and repeated enjoyment despite some repetitive elements."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on 4-player co-op gameplay, teamwork, communication, and shared objectives."

      Capsule for Occult Occult

      "Strong emphasis on teamwork, communication, and coordinated objectives; game is designed for 4-player co-op."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some customization options and emergent gameplay through player interactions and strategies, but core structure is predefined."

      Capsule for KLETKA KLETKA

      "Some customization options and emergent player interactions (trolling friends), but core gameplay follows set mechanics and map layouts."

    • Domination

      Game with the same Domination vibe

      2

      "Some players enjoy overpowering others and trolling, but interactions also include mutual fun and respect."

      Capsule for Chess for idiots Chess for idiots

      "Some player-versus-player trolling and sabotage occurs, but mostly balanced interactions within cooperative framework."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to escape reality, enjoy chaotic horror scenarios, and experience stress relief through gameplay."

      Capsule for SCP: Secret Laboratory SCP: Secret Laboratory

      "Players use the game for stress relief, fun, and distraction with immersive horror and chaotic gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

      Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, abilities, and strategies; some exploration of game mechanics."

      Capsule for Soul Dossier Soul Dossier

      "Players try different monsters, strategies, and tactics; some experimentation with game mechanics and emergent play."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps have hidden spots and objectives encouraging exploration, but limited map variety reduces novelty."

      Capsule for BrainBread 2 BrainBread 2

      "Procedurally generated maps provide some novelty, but limited map variety reduces exploration over time."

    • Expression

      Game with the same Expression vibe

      2

      "Customization available through character skins and cosmetic items, allowing some personal expression."

      Capsule for Go Home Dinosaurs! Go Home Dinosaurs!

      "Some character and cosmetic customization available, allowing personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong supernatural and horror themes with imaginative ghosts, cursed objects, and paranormal scenarios."

      Capsule for Project Unknown Project Unknown

      "Strong supernatural horror theme with imaginative monsters and scenarios far from realistic experiences."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Players emphasize community, shared experiences, and social interaction in multiplayer sessions."

      Capsule for Backrooms: Extractions Backrooms: Extractions

      "Players form social bonds, share experiences, and enjoy community aspects in multiplayer sessions."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat and puzzle solving; some learning curve present."

      Capsule for Nightmare House: The Original Mod Nightmare House: The Original Mod

      "Players develop skills in cooperation, puzzle solving, and monster counterplay; some learning curve noted."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity components."

      Capsule for Wreckfest Wreckfest

      "Primarily sedentary gameplay with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during gameplay; not designed for passive or background play."

      Capsule for Backyard Baseball '01 Backyard Baseball '01

      "Requires active attention and focus during gameplay; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social interactions with friends foster closer connections beyond surface-level."

      Capsule for Dodgy Deliveries Dodgy Deliveries

      "Social interactions with friends and teammates foster closer relationships beyond surface-level connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating teams, but many just follow or support."

      Capsule for Caliber Caliber

      "Some players take leadership roles in coordinating team actions, though cooperative support is common."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapons, upgrades, and cosmetics through gameplay and grinding."

      Capsule for One-armed robber One-armed robber

      "Players collect items, unlock cosmetics, and accumulate upgrades; some grind elements present."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game maintains tension and suspense, with moments of stress rather than relaxation."

      Capsule for Resident Evil 0 Resident Evil 0

      "Game involves sustained tension and suspense, with moments of humor and chaos providing relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging audiovisuals and jump scares provide sensory stimulation and emotional excitement."

      Capsule for Content Warning Content Warning

      "Engaging audio-visual effects and jump scares provide sensory stimulation and emotional excitement."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition or ranking systems; focus is on cooperative play rather than status competition."

      Capsule for IronWolf VR IronWolf VR

      "Limited social recognition or ranking systems; focus is on cooperative play rather than status."

    • Story

      Game with the same Story vibe

      2

      "Thematic elements from mythology provide some narrative context, but gameplay is mostly mechanics-driven."

      Capsule for Midas Gold Plus - Idle Clicker Midas Gold Plus - Idle Clicker

      "Some lore and narrative context exist, but gameplay is largely focused on procedural heists and monster encounters."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge, planning, and problem solving especially in stealth and boss encounters."

      Capsule for METAL GEAR SOLID - Master Collection Version METAL GEAR SOLID - Master Collection Version

      "Requires mental challenge, planning, and problem solving to complete objectives and evade monsters."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and jump scares create thrilling and tense gameplay experiences."

      Capsule for Hellcoming Hellcoming

      "High suspense and jump scares create thrilling and tense gameplay experiences."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with solid gameplay hours and ongoing updates."

      Capsule for Wrap House Simulator🌯 Wrap House Simulator🌯

      "Players perceive good value for price with hours of entertainment and ongoing updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and monster attacks are central gameplay elements involving destruction and elimination of opponents."

      Capsule for PROJECT: PLAYTIME PROJECT: PLAYTIME

      "Combat and attacks against monsters and other players occur, with some chaotic and destructive interactions."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing resources, and surviving hostile threats."

      Capsule for A Quiet Place: The Road Ahead A Quiet Place: The Road Ahead

      "Core gameplay revolves around avoiding death, managing threats, and surviving hostile entities."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Domination, Survival. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026