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Dodgy Deliveries similar games & best alternatives

Dodgy Deliveries

PC (Microsoft Windows) • 2025

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Quick resume

Co-op "Horror" game about running a delivery service with your friends! B̵̨̦͓͖̹̪̥̮͛̀̏̈́̐̔̉Ę̴̤̦̤͓̰̤́͗̚ ̵̨̺͓̱̞͔͉͙̀̂͂͋͠͠Ç̸̫͈̋͋͆̋̾̑̕͜Ä̴̛̟͑͛͋͂̌̕͜͝R̵̛͎̮̜̒̽̈́͂̓̒͘Ę̸͉̙̎̀͐͆Ḟ̶̼͖̭͇̗U̸̡̫͇̤̭̪̦̣̔Ḷ̶̛͖̙͗̋̈̇̕ ̷̡̢͕̦̜͚̌̎̃̔Ā̷̧͇͎̳͔̩̜̤̗͊̋Ţ̸̭̩͚̮͖͇̹̬̾ ̷͍̞̰͈̻̣͚̂̾ͅN̵̛̤͒̏̒͝Ḯ̵̡̘͇̖̏͘Ģ̸̛͙̥̞̽̀͒͜H̶̲̜̺̐̄͋͊̍̈́͘͜T̴̯̲̳̪͚̜̼̈͠

Global score

71/100

Genres

Action, Adventure, Casual, Indie, Free To Play

Similar games

    Pros

    • Fun and goofy physics-based gameplay
    • Strong cooperative multiplayer experience
    • Free to play with active developer support
    • Engaging social interactions and humor
    • Frequent updates and community involvement

    Cons

    • Bugs and glitches affecting gameplay
    • Limited content and map size
    • Some repetitive elements after extended play
    • Clunky controls and occasional lag
    • Voice chat issues in-game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles, solve puzzles creatively, and explore multiple routes."

      Capsule for RV There Yet? RV There Yet?

      "Players have freedom to choose roles, navigate deliveries, and decide strategies in chaotic scenarios."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves mastering challenging and unusual controls to complete tasks, providing a sense of skill development and accomplishment."

      Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

      "Game involves skillful coordination, mastering controls, and overcoming unpredictable physics and challenges."

    • Competition

      Game with the same Competition vibe

      1

      "Some competition via leaderboards and medal rankings, but mostly cooperative and casual play without heavy focus on rivalry."

      Capsule for Moving Out Moving Out

      "Some friendly rivalry and attempts to outdo others, but overall cooperative and casual rather than highly competitive."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy repeated sessions with friends but some mention limited modes and eventual boredom."

      Capsule for Just Act Natural Just Act Natural

      "Players enjoy repeated sessions especially with friends, though some mention potential for boredom after extended play."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, communication, and coordination to complete objectives and survive."

      Capsule for DEVOUR DEVOUR

      "Strong emphasis on teamwork and communication to complete deliveries and survive anomalies."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some customization in character colors and equipment; players can experiment with different strategies and gear."

      Capsule for Forsaken Frontiers Forsaken Frontiers

      "Players can experiment with roles and strategies; some cosmetic customization available."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are friendly and balanced; no evidence of exerting control or superiority over others."

      Capsule for THE GAME OF LIFE 2 THE GAME OF LIFE 2

      "Interactions are friendly and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, goofy distraction and stress relief, especially playing with friends."

      Capsule for J-Jump Arena J-Jump Arena

      "Players use the game as a fun, silly distraction and stress relief with friends."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by intrinsic fun and social desire rather than obligation."

      Capsule for The Jackbox Party Pack 9 The Jackbox Party Pack 9

      "Engagement is voluntary and motivated by intrinsic fun rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore various mechanics, minigames, and strategies, with ongoing updates encouraging trying new content."

      Capsule for It's Only Money It's Only Money

      "Players explore game mechanics, anomalies, and strategies, especially as updates add content."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of town and discovery of secrets and side quests, though map is limited."

      Capsule for Family Man Family Man

      "Some discovery of secrets and lore, though map is small and exploration limited."

    • Expression

      Game with the same Expression vibe

      2

      "Cosmetics and skins allow for some self-expression, though within predefined options."

      Capsule for Bro Falls Bro Falls

      "Cosmetics and skins allow some self-expression, though limited."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features surreal, absurd, and psychological horror elements beyond realistic scenarios."

      Capsule for RATSHAKER™ RATSHAKER™

      "Game features imaginative horror elements and quirky scenarios beyond realistic delivery simulation."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community and social play focus; players enjoy shared experiences and group laughter."

      Capsule for Fling to the Finish Fling to the Finish

      "Strong community and social play focus; players share laughs and experiences together."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop strategic skills and learn game mechanics over time."

      Capsule for Multiwinia Multiwinia

      "Players develop skills and understanding of mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Duelists of Eden Duelists of Eden

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and coordination; not suited for casual or background play."

      Capsule for YAPYAP YAPYAP

      "Requires active attention and coordination; not suited for casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social interactions with friends foster closer connections beyond surface level."

      Capsule for PIT OF GOBLIN PIT OF GOBLIN

      "Social interactions with friends foster closer connections beyond surface-level."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take on guiding roles (e.g. ship operator, camera controller), but leadership is informal and shared."

      Capsule for Lethal Company Lethal Company

      "Some players take guiding roles (e.g. navigator), but leadership is informal and shared."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate upgrades and unlockables through gameplay progression."

      Capsule for LocoCycle LocoCycle

      "Players accumulate upgrades, skins, and unlocks to improve gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game offers fun and flow but also involves chaotic, tense combat moments; mixed relaxation and excitement."

      Capsule for Chivalry 2 Chivalry 2

      "Game is fun and silly but also involves chaotic and tense moments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Humorous physics and chaotic visuals provide sensory stimulation and emotional fun."

      Capsule for One-armed cook One-armed cook

      "Goofy physics and humorous events provide sensory and emotional enjoyment."

    • Status

      Game with the same Status vibe

      0

      "No evidence of social status or ranking systems influencing play."

      Capsule for Three Finger Battle Arena Three Finger Battle Arena

      "No strong evidence of social status or recognition systems influencing play."

    • Story

      Game with the same Story vibe

      2

      "Contains some lore and real-world context, but limited narrative depth."

      Capsule for Slava Ukraini! Slava Ukraini!

      "Some narrative and lore elements exist, adding context and depth."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes, manage resources, and select abilities strategically to overcome challenges."

      Capsule for Vertical Drop Heroes HD Vertical Drop Heroes HD

      "Players plan routes, manage resources, and coordinate to overcome challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Nighttime defense and increasing difficulty create suspense and adrenaline."

      Capsule for 10 Miles To Safety 10 Miles To Safety

      "Nighttime anomalies and hazards create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Highly praised as a free game with extensive content and fair monetization."

      Capsule for Once Human Once Human

      "Highly praised as a free game with frequent updates and active developer support."

    • Violence

      Game with the same Violence vibe

      1

      "Some combat-like elements with monsters and creatures, but mostly survival and avoidance rather than aggressive violence."

      Capsule for GONE Fishing GONE Fishing

      "Some combat-like elements with monsters and hazards, but mostly focused on delivery and survival."

    • Survival

      Game with the same Survival vibe

      4

      "Avoiding capture, managing threats, and escaping dangerous situations are key gameplay elements."

      Capsule for Heat Signature Heat Signature

      "Avoiding threats and managing risks at night is a core gameplay element."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Intimacy, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026