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Shape of Dreams: Prologue similar games & best alternatives

Shape of Dreams: Prologue

PC (Microsoft Windows) • 2024

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Quick resume

《Shape of Dreams: Prologue》is a unique game that blends action roguelite with MOBA-style gameplay. Edit your character's Memories to create your own champion. Face all challenges alone or play with friends in up to 4-player co-op.

Global score

95/100

Genres

Action, Adventure, Indie, Free To Play

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    Pros

    • Deep and flexible build customization
    • Smooth and satisfying combat
    • Strong co-op multiplayer experience
    • High replayability and frequent updates
    • Free to play prologue with substantial content

    Cons

    • Some balancing issues especially with melee and curses
    • Performance drops in later levels
    • Grindy progression for some upgrades
    • Limited number of characters and content in prologue
    • Connection and ping issues in multiplayer

    Motivations

    • Autonomy

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      4

      "Players freely choose characters, builds, and upgrade paths each run, with many options to customize playstyle and experiment."

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    • Competence

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      "Game is challenging with skill-based combat and boss fights; players improve over time and feel mastery."

      Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

      "Gameplay is challenging with skill-based combat, boss fights, and build optimization requiring player mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards; no evidence of ranked or PvP modes."

      Capsule for Malum Malum

      "Focus is on cooperative and solo play with no mention of ranked or PvP competition; emphasis on personal progress and team play."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long sessions, addiction, and habitual play with high replayability and engagement."

      Capsule for Noble Fates Noble Fates

      "Players report long play sessions, addiction, and high replayability with frequent updates and progression systems."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Multiplayer co-op is a key feature, enhancing the experience and encouraging teamwork."

      Capsule for Gedonia 2 Gedonia 2

      "Co-op multiplayer is highlighted as a major enjoyable feature with build sharing and team strategies."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative with unique abilities, quirky power-ups, and extensive customization options for builds and visuals."

      Capsule for Entropy Survivors Entropy Survivors

      "Highly creative build system with ability swapping, essence customization, and multiple synergistic options."

    • Domination

      Game with the same Domination vibe

      -4

      "Emphasis on cooperative play and shared goals; no evidence of dominance or power assertion over others."

      Capsule for Blood and Bacon Blood and Bacon

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    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive escape with beautiful environments and engaging fantasy combat."

      Capsule for Black Desert Black Desert

      "Players use the game as a fun, immersive escape with engaging fantasy combat and progression."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation noted."

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      "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

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      "Strong emphasis on trying new builds, synergies, and dice strategies each run; experimentation is core to gameplay."

      Capsule for SpellRogue SpellRogue

      "Strong encouragement of experimentation with builds, abilities, and strategies each run."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore procedurally generated maps and discover resources, secrets, and quests."

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    • Expression

      Game with the same Expression vibe

      3

      "Character customization through builds and gear allows personal expression, though cosmetic options are limited."

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      "Customization of characters through builds and abilities allows personal expression, though cosmetic options not emphasized."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Game features anthropomorphic characters, magical elements, and romantic fantasy narratives."

      Capsule for Dandelion - Wishes brought to you - Dandelion - Wishes brought to you -

      "Game features anthropomorphic characters, magical abilities, and dreamlike fantasy settings."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus with shared goals and social play."

      Capsule for ContractVille ContractVille

      "Strong community and multiplayer focus with shared goals and social play."

    • Growth

      Game with the same Growth vibe

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      "Players develop skills, unlock abilities, and improve through meta progression and learning game mechanics."

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      "Players develop skills, learn mechanics, and progress through meta-progression and character upgrades."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; typical sedentary gaming experience."

      Capsule for Ship of Fools Ship of Fools

      "No physical activity or health-related features; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during runs; not a casual idle experience."

      Capsule for Risk of Rain 2 Risk of Rain 2

      "Requires focused attention and active engagement during runs; not a casual idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and cooperation with friends; no evidence of close emotional relationships."

      Capsule for Dungeons of Sundaria Dungeons of Sundaria

      "Some social interaction and cooperation with friends, but no evidence of deep emotional relationships."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression with unlocking characters, cards, and abilities over many runs."

      Capsule for Breach Wanderers Breach Wanderers

      "Strong meta-progression with unlocking characters, abilities, and upgrades over multiple runs."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable; others note frustration from difficulty spikes."

      Capsule for EDGE EDGE

      "Gameplay is challenging but satisfying; some players find it relaxing while others note difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      4

      "Highly praised sound design, visual aesthetics, and satisfying combat feedback provide strong sensory stimulation."

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      "Visually appealing with satisfying combat feedback and engaging sound design."

    • Status
      Insufficient data

      No nearest game available

    • Story

      Game with the same Story vibe

      2

      "Some lore and character backstory present but story is minimal and not a primary focus."

      Capsule for One Step From Eden One Step From Eden

      "Some lore and character backstory present, but story is minimal and not the main focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning builds, synergies, and tactical combat decisions."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Requires strategic build planning, ability synergy, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience tension and excitement from challenging boss fights and hordes of enemies."

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    • Value

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      5

      "Highly praised for being free with rich content and replayability, perceived as excellent value."

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    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking and defeating enemies with magic and melee, typical for roguelikes."

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      "Combat involves defeating enemies with attacks and abilities, typical of action roguelikes."

    • Survival

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      4

      "Players must avoid death and manage resources carefully to progress through difficult levels."

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      "Players must avoid death and manage resources to progress through increasingly difficult levels."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Leadership, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026