Dandelion - Wishes brought to you - similar games & best alternatives
Dandelion - Wishes brought to you -
2014
Related articles
Quick resume
Dandelion -Wishes brought to you- is a female-oriented game developed by Cheritz. The game was released in South Korea in August, 2012. The English translation for Dandelion was released on Nov, 2012. Dandelion is known as a unique dating simulation with a sensational storyline and charming characters.
Global score
86/100
Genres
Simulator
Similar games
Pros
- Engaging and emotional storylines
- Beautiful artwork and voice acting
- Multiple romance routes and endings
- Relatable protagonist with character growth
- High replay value
Cons
- Tedious stat-raising gameplay
- Some translation and typo errors
- Some romance routes contain problematic themes
- Lack of tutorial for game mechanics
- Price may be high for some players
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players choose daily activities from expanding options, influencing the protagonist's routine and mood, indicating some control over actions."
A Game About
"Players make daily choices on activities and stat-raising, influencing story progression and romance routes, indicating moderate personal control."
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Competence
Game with the same Competence vibe
3"Requires strategic stat management and decision-making to succeed, with skillful play rewarded by better endings."
Monster Prom
"Stat management and relationship building require skill and strategy, with feedback through story outcomes and multiple endings."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal experience and relationship building without leaderboards or direct player comparison."
Five Dates
"Focus is on personal story progression and relationship development without player-vs-player comparison or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players invest many hours exploring multiple endings and routes, showing strong attachment and habitual play."
STEINS;GATE 0
"Players invest many hours completing multiple routes and endings, showing strong desire to keep playing."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual interaction with characters, no multiplayer or teamwork."
Kaori After Story
"Single-player experience focused on individual interaction with characters, no multiplayer or teamwork elements."
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Creativity
Game with the same Creativity vibe
2"Players customize their stat builds and make choices affecting story, but within a structured narrative and predefined characters."
Hush Hush - Only Your Love Can Save Them
"Players customize stat-raising strategies and choices affecting story, but within predefined narrative and mechanics."
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Domination
Game with the same Domination vibe
-5"Gameplay emphasizes equal partnership and mutual reliance; no evidence of exerting control or superiority over others."
Morkredd
"Game emphasizes mutual relationships and character development, no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
5"Strong immersion in a detailed fantasy world provides escape from real-life stress and responsibilities"
ELEX II
"Strong fantasy and emotional immersion provide escape from real-life stress and pressures."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
Prison Architect
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different romance routes, endings, and choices to explore varied story outcomes."
Hooked on You: A Dead by Daylight Dating Sim™
"Players explore different romance routes and stat-raising approaches, experimenting with outcomes and story paths."
-
Exploration
Game with the same Exploration vibe
2"Players discover story secrets and character backstories through multiple endings and choices."
Ballads at Midnight
"Players discover character backstories and hidden content, though within a limited setting and narrative framework."
-
Expression
Game with the same Expression vibe
1"Limited self-expression through character stat allocation and choice of actions, but no avatar customization."
Omen Exitio: Plague
"Limited self-expression through choices and stat management; no avatar customization or cosmetic modifications."
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Fantasy
Game with the same Fantasy vibe
5"Game features anthropomorphic characters, magical abilities, and dreamlike fantasy settings."
Shape of Dreams: Prologue
"Game features anthropomorphic characters, magical elements, and romantic fantasy narratives."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social connection beyond character interactions."
Dōkyūsei: Bangin' Summer
"Primarily a solo experience with minimal social interaction beyond character relationships."
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Growth
Game with the same Growth vibe
4"Players develop skills in stat management and learn story mechanics through repeated play."
Blood Code
"Players develop skills in stat management and experience character growth and story development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Ale Abbey - Monastery Brewery Tycoon
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to manage stats, skills, and story choices; not suited for casual background play."
Academagia: The Making of Mages
"Requires focused attention for stat management and story progression, not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections with characters and romantic relationship development."
Sabbat of the Witch
"Strong emotional connections and relationship building with characters, including romantic and personal bonds."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player follows story paths."
Summer Pockets
"No leadership or group management roles; player supports own story progression."
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Progression
Game with the same Progression vibe
4"Progression through stat increases, relationship points, and unlocking story routes and endings."
Blood Code
"Stat raising, relationship building, and unlocking multiple endings provide clear progression."
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Relaxation
Game with the same Relaxation vibe
3"Music and art create a relaxing atmosphere; reading and story immersion provide flow."
Oblivious Garden ~Carmina Burana
"Relaxing art and music with some emotional tension from story, balancing flow and engagement."
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Sensation
Game with the same Sensation vibe
3"Enjoyable music, visuals, and emotional storytelling provide sensory and emotional stimulation."
Small Saga
"Enjoyable visual and auditory elements with emotional storytelling provide sensory stimulation."
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Status
Game with the same Status vibe
-4"Achievements and recognition are mostly internal; no social status or popularity among other players."
Democracy 3 Africa
"Achievements and recognition are internal to the game; no social status or popularity mechanics."
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Story
Game with the same Story vibe
5"Strong narrative focus with multiple routes, character development, and emotional engagement."
Mystic Destinies: Serendipity of Aeons
"Strong narrative focus with character development, multiple routes, and emotional engagement."
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Strategy
Game with the same Strategy vibe
3"Players engage in stat management and decision-making requiring some planning and problem solving."
Monster Prom 4: Monster Con
"Stat management and planning are required to achieve desired endings, involving strategic thinking."
-
Thrill
Game with the same Thrill vibe
2"Story includes suspense and emotional tension, but gameplay is low risk and predictable."
Hakuoki: Kyoto Winds
"Some suspense and emotional tension in story, but gameplay is predictable and low risk."
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Value
Game with the same Value vibe
3"Players report high replay value and meaningful engagement relative to price."
Receiver 2
"Players report high replay value and emotional payoff justifying the price despite some grind."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on relationship building and narrative."
Five Hearts Under One Roof
"No combat or destructive gameplay; focus on relationship building and story."
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Survival
Game with the same Survival vibe
-4"No survival or threat avoidance mechanics; stable social environment."
Guilty as Sock!
"No survival or threat mechanics; stable environment focused on personal growth."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026