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Dandelion - Wishes brought to you - similar games & best alternatives

Dandelion - Wishes brought to you -

PC (Microsoft Windows), Mac • 2014

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Quick resume

Dandelion -Wishes brought to you- is a female-oriented game developed by Cheritz. The game was released in South Korea in August, 2012. The English translation for Dandelion was released on Nov, 2012. Dandelion is known as a unique dating simulation with a sensational storyline and charming characters.

Global score

86/100

Genres

Simulator

Similar games

    Pros

    • Engaging and emotional storylines
    • Beautiful artwork and voice acting
    • Multiple romance routes and endings
    • Relatable protagonist with character growth
    • High replay value

    Cons

    • Tedious stat-raising gameplay
    • Some translation and typo errors
    • Some romance routes contain problematic themes
    • Lack of tutorial for game mechanics
    • Price may be high for some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose daily activities from expanding options, influencing the protagonist's routine and mood, indicating some control over actions."

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      "Players make daily choices on activities and stat-raising, influencing story progression and romance routes, indicating moderate personal control."

    • Competence

      Game with the same Competence vibe

      3

      "Requires strategic stat management and decision-making to succeed, with skillful play rewarded by better endings."

      Capsule for Monster Prom Monster Prom

      "Stat management and relationship building require skill and strategy, with feedback through story outcomes and multiple endings."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal experience and relationship building without leaderboards or direct player comparison."

      Capsule for Five Dates Five Dates

      "Focus is on personal story progression and relationship development without player-vs-player comparison or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players invest many hours exploring multiple endings and routes, showing strong attachment and habitual play."

      Capsule for STEINS;GATE 0 STEINS;GATE 0

      "Players invest many hours completing multiple routes and endings, showing strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual interaction with characters, no multiplayer or teamwork."

      Capsule for Kaori After Story Kaori After Story

      "Single-player experience focused on individual interaction with characters, no multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize their stat builds and make choices affecting story, but within a structured narrative and predefined characters."

      Capsule for Hush Hush - Only Your Love Can Save Them Hush Hush - Only Your Love Can Save Them

      "Players customize stat-raising strategies and choices affecting story, but within predefined narrative and mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "Gameplay emphasizes equal partnership and mutual reliance; no evidence of exerting control or superiority over others."

      Capsule for Morkredd Morkredd

      "Game emphasizes mutual relationships and character development, no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a detailed fantasy world provides escape from real-life stress and responsibilities"

      Capsule for ELEX II ELEX II

      "Strong fantasy and emotional immersion provide escape from real-life stress and pressures."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different romance routes, endings, and choices to explore varied story outcomes."

      Capsule for Hooked on You: A Dead by Daylight Dating Sim™ Hooked on You: A Dead by Daylight Dating Sim™

      "Players explore different romance routes and stat-raising approaches, experimenting with outcomes and story paths."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover story secrets and character backstories through multiple endings and choices."

      Capsule for Ballads at Midnight Ballads at Midnight

      "Players discover character backstories and hidden content, though within a limited setting and narrative framework."

    • Expression

      Game with the same Expression vibe

      1

      "Limited self-expression through character stat allocation and choice of actions, but no avatar customization."

      Capsule for Omen Exitio: Plague Omen Exitio: Plague

      "Limited self-expression through choices and stat management; no avatar customization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Game features anthropomorphic characters, magical abilities, and dreamlike fantasy settings."

      Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

      "Game features anthropomorphic characters, magical elements, and romantic fantasy narratives."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social connection beyond character interactions."

      Capsule for Dōkyūsei: Bangin' Summer Dōkyūsei: Bangin' Summer

      "Primarily a solo experience with minimal social interaction beyond character relationships."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in stat management and learn story mechanics through repeated play."

      Capsule for Blood Code Blood Code

      "Players develop skills in stat management and experience character growth and story development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Ale Abbey - Monastery Brewery Tycoon Ale Abbey - Monastery Brewery Tycoon

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to manage stats, skills, and story choices; not suited for casual background play."

      Capsule for Academagia: The Making of Mages Academagia: The Making of Mages

      "Requires focused attention for stat management and story progression, not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Strong emotional connections with characters and romantic relationship development."

      Capsule for Sabbat of the Witch Sabbat of the Witch

      "Strong emotional connections and relationship building with characters, including romantic and personal bonds."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player follows story paths."

      Capsule for Summer Pockets Summer Pockets

      "No leadership or group management roles; player supports own story progression."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through stat increases, relationship points, and unlocking story routes and endings."

      Capsule for Blood Code Blood Code

      "Stat raising, relationship building, and unlocking multiple endings provide clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Music and art create a relaxing atmosphere; reading and story immersion provide flow."

      Capsule for Oblivious Garden ~Carmina Burana Oblivious Garden ~Carmina Burana

      "Relaxing art and music with some emotional tension from story, balancing flow and engagement."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable music, visuals, and emotional storytelling provide sensory and emotional stimulation."

      Capsule for Small Saga Small Saga

      "Enjoyable visual and auditory elements with emotional storytelling provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and recognition are mostly internal; no social status or popularity among other players."

      Capsule for Democracy 3 Africa Democracy 3 Africa

      "Achievements and recognition are internal to the game; no social status or popularity mechanics."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple routes, character development, and emotional engagement."

      Capsule for Mystic Destinies: Serendipity of Aeons Mystic Destinies: Serendipity of Aeons

      "Strong narrative focus with character development, multiple routes, and emotional engagement."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in stat management and decision-making requiring some planning and problem solving."

      Capsule for Monster Prom 4: Monster Con Monster Prom 4: Monster Con

      "Stat management and planning are required to achieve desired endings, involving strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Story includes suspense and emotional tension, but gameplay is low risk and predictable."

      Capsule for Hakuoki: Kyoto Winds Hakuoki: Kyoto Winds

      "Some suspense and emotional tension in story, but gameplay is predictable and low risk."

    • Value

      Game with the same Value vibe

      3

      "Players report high replay value and meaningful engagement relative to price."

      Capsule for Receiver 2 Receiver 2

      "Players report high replay value and emotional payoff justifying the price despite some grind."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on relationship building and narrative."

      Capsule for Five Hearts Under One Roof Five Hearts Under One Roof

      "No combat or destructive gameplay; focus on relationship building and story."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable social environment."

      Capsule for Guilty as Sock! Guilty as Sock!

      "No survival or threat mechanics; stable environment focused on personal growth."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026