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Monster Prom similar games & best alternatives

Monster Prom

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

You have 3 weeks to get a date for Monster Prom! Go through absurd and funny situations, raise your stats and seduce one of your classmates. Beautiful art, bold, unapologetic dialogue and hard choices make up this Multiplayer (1-4 players) Dating Sim. Be your worst self.

Global score

93/100

Genres

Indie, Simulator, Adventure, Role-playing (RPG)

Similar games

    Pros

    • High replayability with many endings
    • Fun multiplayer competitive mode
    • Diverse and quirky characters
    • Inclusive and humorous writing
    • Unique art style and soundtrack

    Cons

    • Randomness can affect event unlocking
    • Some repetition in dialogue and events
    • Learning curve for game mechanics
    • No save system during matches
    • Humor and content may not suit everyone

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices each turn that affect character stats and story outcomes, showing high control over actions."

      Capsule for The Yawhg The Yawhg

      "Players make many choices affecting stats, dialogue, and outcomes, allowing control over their actions and decisions."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves challenging stat management and strategic planning to unlock different endings, requiring skill and effort."

      Capsule for Backstage Pass Backstage Pass

      "Requires strategic stat management and decision-making to succeed, with skillful play rewarded by better endings."

    • Competition

      Game with the same Competition vibe

      4

      "Multiplayer modes emphasize competition with ranked play, leaderboards, and skill challenges against other players."

      Capsule for Battlefield™ V Battlefield™ V

      "Multiplayer mode encourages competing with friends to win dates and sabotage others, fostering social competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with multiple endings, secret characters, and unlockables motivate repeated playthroughs."

      Capsule for Infernax Infernax

      "High replayability with many endings and secret content motivates players to keep playing repeatedly."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some cooperative play possible via multiplayer, but most gameplay focuses on individual strategy and objectives."

      Capsule for Songs of Conquest Songs of Conquest

      "Some cooperative play possible with friends, but mostly competitive or individual-focused gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different dialogue choices and story paths, but within predefined narrative structures."

      Capsule for Major\Minor Major\Minor

      "Players create their own story paths and experiment with different dialogue and stat builds, though within a structured framework."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive multiplayer includes elements of dominance such as power-ups to hinder opponents, but also balanced with mutual respect and shared experiences."

      Capsule for Wild Animal Racing Wild Animal Racing

      "Competitive multiplayer includes elements of dominating others by sabotaging their chances, but balanced by shared play."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through absurd, chaotic, and humorous school life simulation far removed from reality."

      Capsule for Old School Old School

      "Strong escapism through humorous, absurd, and queer-inclusive fantasy high school prom experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal enjoyment without obligation or pressure."

      Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

      "Players engage voluntarily for fun and personal enjoyment without obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different choices and routes to discover all storylines and endings."

      Capsule for Love, Money, Rock'n'Roll Love, Money, Rock'n'Roll

      "Encourages trying different choices, characters, and routes to discover new events and endings."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new story branches, character secrets, and endings through multiple playthroughs."

      Capsule for Angel Wings Angel Wings

      "Players explore many branching storylines and secret endings, uncovering new content with each playthrough."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and choice-based expression, but mostly predefined character presentations."

      Capsule for Summer Memories Summer Memories

      "Some character customization and choice-driven expression, though limited to dialogue and stat allocation."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a whimsical monster camp with fantastical characters and absurd scenarios."

      Capsule for Monster Prom 2: Monster Camp Monster Prom 2: Monster Camp

      "Set in a supernatural monster high school with exaggerated, fantastical characters and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong social aspect playing with friends, sharing laughs and memorable moments, though limited online community."

      Capsule for FPS Chess FPS Chess

      "Strong social aspect playing with friends, sharing laughs and collaborative storytelling."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics and improve strategy over multiple playthroughs."

      Capsule for Reigns Reigns

      "Players learn game mechanics and improve strategies over multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention during rounds; not a background or idle game."

      Capsule for Scribble It! Scribble It!

      "Requires focused attention during rounds; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form social bonds and friendships through multiplayer sessions, though interactions are mostly casual and competitive."

      Capsule for Multiplayer Platform Golf Multiplayer Platform Golf

      "Social interactions and forming connections with characters and friends during multiplayer sessions."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No explicit leadership roles; decisions are group-based and collaborative."

      Capsule for The Anomaly Project The Anomaly Project

      "Mostly individual or shared decision-making; no strong leadership roles described."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate stats, items, and unlock endings and achievements over time."

      Capsule for Monster Prom 2: Monster Camp Monster Prom 2: Monster Camp

      "Players accumulate stats, unlock endings, and collect artwork and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Humorous and lighthearted tone provides relaxation and tension release."

      Capsule for Moral Dilemma: The Interview Moral Dilemma: The Interview

      "Humorous and lighthearted tone provides enjoyable flow and stress relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art, music, and quirky characters provide sensory and emotional stimulation."

      Capsule for Smile For Me Smile For Me

      "Bright art, lively music, and quirky dialogue provide sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      2

      "Multiplayer competition and achievements offer some social recognition."

      Capsule for Monster Prom 2: Monster Camp Monster Prom 2: Monster Camp

      "Multiplayer competition and unlocking achievements offer some social recognition."

    • Story

      Game with the same Story vibe

      4

      "Rich narrative with branching plots, character development, and many endings."

      Capsule for Monster Prom 2: Monster Camp Monster Prom 2: Monster Camp

      "Strong narrative focus with many branching plots, character development, and secret endings."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning of stat allocation, time management, and dialogue choices to achieve desired outcomes."

      Capsule for Hush Hush - Only Your Love Can Save Them Hush Hush - Only Your Love Can Save Them

      "Requires planning and reasoning about stats and dialogue choices to achieve desired outcomes."

    • Thrill

      Game with the same Thrill vibe

      3

      "Competitive matches and chaotic multiplayer create suspense and excitement."

      Capsule for MageQuit MageQuit

      "Unpredictable events and competitive multiplayer create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "High replay value and extensive content provide good return on investment."

      Capsule for Through the Ages Through the Ages

      "High replay value and content volume provide good return on investment."

    • Violence

      Game with the same Violence vibe

      -1

      "Some cartoonish violence present but mostly comedic and not a primary focus; constructive puzzle solving emphasized."

      Capsule for Sam & Max Save the World Sam & Max Save the World

      "Some violent or chaotic humor present but mostly focused on social and comedic interactions."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable, low-risk gameplay environment."

      Capsule for Oh...Sir!! The Insult Simulator Oh...Sir!! The Insult Simulator

      "No survival mechanics; stable, low-risk gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Survival, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026